Merge pull request #3431 from jjayers99/master

Adventure fixes
This commit is contained in:
Anthony Calosa
2023-07-08 19:44:54 +08:00
committed by GitHub
3 changed files with 29 additions and 5 deletions

View File

@@ -13,6 +13,7 @@ import forge.Forge;
import forge.adventure.data.DifficultyData;
import forge.adventure.data.HeroListData;
import forge.adventure.util.*;
import forge.adventure.stage.WorldStage;
import forge.adventure.world.WorldSave;
import forge.card.CardEdition;
import forge.card.ColorSet;
@@ -199,6 +200,7 @@ public class NewGameScene extends UIScene {
editionIds[starterEdition.getCurrentIndex()], 0);//maybe replace with enum
GamePlayerUtil.getGuiPlayer().setName(selectedName.getText());
SoundSystem.instance.changeBackgroundTrack();
WorldStage.getInstance().setupNewGame();
Forge.switchScene(GameScene.instance());
};
Forge.setTransitionScreen(new TransitionScreen(runnable, null, false, true, "Generating World..."));

View File

@@ -43,6 +43,7 @@ public class WorldStage extends GameStage implements SaveFileContent {
protected ArrayList<Pair<Float, EnemySprite>> enemies = new ArrayList<>();
private final static Float dieTimer = 20f;//todo config
private Float globalTimer = 0f;
private transient boolean newGame = false;
NavArrowActor navArrow;
public WorldStage() {
@@ -333,10 +334,18 @@ public class WorldStage extends GameStage implements SaveFileContent {
}
}
public void setupNewGame(){
newGame = true; //On a new game, we want to automatically enter any POI the player overlaps with.
}
@Override
public void enter() {
getPlayerSprite().LoadPos();
getPlayerSprite().setMovementDirection(Vector2.Zero);
if (newGame) {
newGame = false;
}
else {
for (Actor actor : foregroundSprites.getChildren()) {
if (actor.getClass() == PointOfInterestMapSprite.class) {
PointOfInterestMapSprite point = (PointOfInterestMapSprite) actor;
@@ -345,6 +354,7 @@ public class WorldStage extends GameStage implements SaveFileContent {
}
}
}
}
setBounds(WorldSave.getCurrentSave().getWorld().getWidthInPixels(), WorldSave.getCurrentSave().getWorld().getHeightInPixels());
GridPoint2 pos = background.translateFromWorldToChunk(player.getX(), player.getY());
background.loadChunk(pos.x, pos.y);

View File

@@ -0,0 +1,12 @@
{
"automappingRulesFile": "",
"commands": [
],
"compatibilityVersion": 1100,
"extensionsPath": "extensions",
"folders": [
"."
],
"propertyTypes": [
]
}