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- Fix ChangeTargets to work better with SpellAbility targets
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@@ -94,8 +94,9 @@ public class TargetSelection {
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final boolean choiceResult;
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if (zone.size() == 1 && zone.get(0) == ZoneType.Stack) {
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// If Zone is Stack, the choices are handled slightly differently
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choiceResult = this.chooseCardFromStack(mandatory);
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// If Zone is Stack, the choices are handled slightly differently.
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// Handle everything inside function due to interaction with StackInstance
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return this.chooseCardFromStack(mandatory);
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} else {
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List<Card> validTargets = this.getValidCardsToTarget();
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if (zone.size() == 1 && zone.get(0) == ZoneType.Battlefield) {
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@@ -305,40 +306,39 @@ public class TargetSelection {
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final GameState game = ability.getActivatingPlayer().getGame();
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for (int i = 0; i < game.getStack().size(); i++) {
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SpellAbility stackItem = game.getStack().peekAbility(i);
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if( ability.canTargetSpellAbility(stackItem))
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selectOptions.add(stackItem);
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}
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if (tgt.isMinTargetsChosen(this.ability.getSourceCard(), this.ability)) {
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selectOptions.add("[FINISH TARGETING]");
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}
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if (selectOptions.isEmpty()) {
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return false;
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} else {
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final Object madeChoice = GuiChoose.oneOrNone(message, selectOptions);
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if (madeChoice == null) {
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return false;
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if (ability.equals(stackItem)) {
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// By peeking at stack item, target is set to its SI state. So set it back before adding targets
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tgt.resetTargets();
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}
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if (madeChoice instanceof SpellAbility) {
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tgt.addTarget(madeChoice);
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} else // only 'FINISH TARGETING' remains
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else if (ability.canTargetSpellAbility(stackItem)) {
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selectOptions.add(stackItem);
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}
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}
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while(!bTargetingDone) {
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if (tgt.isMaxTargetsChosen(this.ability.getSourceCard(), this.ability)) {
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bTargetingDone = true;
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return true;
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}
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if (!selectOptions.contains("[FINISH TARGETING]") && tgt.isMinTargetsChosen(this.ability.getSourceCard(), this.ability)) {
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selectOptions.add("[FINISH TARGETING]");
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}
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if (selectOptions.isEmpty()) {
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// Not enough targets, cancel targeting
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return false;
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} else {
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final Object madeChoice = GuiChoose.oneOrNone(message, selectOptions);
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if (madeChoice == null) {
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return false;
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}
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if (madeChoice instanceof SpellAbility) {
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tgt.addTarget(madeChoice);
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} else // 'FINISH TARGETING' chosen
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bTargetingDone = true;
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}
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}
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return true;
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}
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/**
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* <p>
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* matchSpellAbility.
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* </p>
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*
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* @param sa
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* a {@link forge.card.spellability.SpellAbility} object.
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* @param topSA
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* a {@link forge.card.spellability.SpellAbility} object.
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* @param tgt
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* a {@link forge.card.spellability.Target} object.
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* @return a boolean.
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*/
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}
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@@ -625,18 +625,18 @@ public class MagicStack extends MyObservable {
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// TODO: change to use forge.view.FView?
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//GuiDisplayUtil.updateGUI();
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this.freezeStack(); // freeze the stack while we're in the middle of
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// resolving
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// freeze the stack while we're in the middle of resolving
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this.freezeStack();
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this.setResolving(true);
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final SpellAbility sa = this.pop();
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final SpellAbility sa = this.top();
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// ActivePlayer gains priority first after Resolve
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game.getPhaseHandler().resetPriority();
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game.getPhaseHandler().resetPriority(); // ActivePlayer gains priority first
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// after Resolve
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final Card source = sa.getSourceCard();
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curResolvingCard = source;
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boolean thisHasFizzled = this.hasFizzled(sa, source, false);
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String messageForLog = thisHasFizzled ? source.getName() + " ability fizzles." : sa.getStackDescription();
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game.getGameLog().add("ResolveStack", messageForLog, 2);
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@@ -756,8 +756,9 @@ public class MagicStack extends MyObservable {
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*/
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public final void finishResolving(final SpellAbility sa, final boolean fizzle) {
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// remove card from the stack
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// remove SA and card from the stack
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this.removeCardFromStack(sa, fizzle);
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this.remove(sa);
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// After SA resolves we have to do a handful of things
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this.setResolving(false);
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@@ -876,13 +877,15 @@ public class MagicStack extends MyObservable {
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public final SpellAbility pop() {
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final SpellAbilityStackInstance si = this.getStack().pop();
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final SpellAbility sp = si.getSpellAbility();
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// NOTE (12/04/22): Update Observers here causes multi-targeting bug
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// We Update Observers after the Stack Finishes Resolving
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// No need to do it sooner
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//this.updateObservers();
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return sp;
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}
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public final SpellAbility top() {
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final SpellAbilityStackInstance si = this.getStack().peek();
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final SpellAbility sa = si.getSpellAbility();
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return sa;
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}
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// CAREFUL! Peeking while an SAs Targets are being choosen may cause issues
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// index = 0 is the top, index = 1 is the next to top, etc...
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/**
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