Fix compile issue

This commit is contained in:
drdev
2016-02-07 02:41:01 +00:00
parent a62bca503e
commit a75ece78fb

View File

@@ -16,7 +16,6 @@ import forge.assets.FSkinColor;
import forge.assets.FSkinFont; import forge.assets.FSkinFont;
import forge.assets.FSkinImage; import forge.assets.FSkinImage;
import forge.assets.FSkinTexture; import forge.assets.FSkinTexture;
import forge.assets.TextRenderer;
import forge.card.CardAvatarImage; import forge.card.CardAvatarImage;
import forge.card.CardDetailUtil; import forge.card.CardDetailUtil;
import forge.card.CardRenderer; import forge.card.CardRenderer;
@@ -120,7 +119,6 @@ public class ConquestMultiverseScreen extends FScreen {
planeGrid.revalidate(); planeGrid.revalidate();
planeGrid.scrollPlaneswalkerIntoView(); planeGrid.scrollPlaneswalkerIntoView();
locationBar.update();
battleBar.update(); battleBar.update();
} }
@@ -525,7 +523,6 @@ public class ConquestMultiverseScreen extends FScreen {
model.saveData(); //save new location model.saveData(); //save new location
activeMoveAnimation = null; activeMoveAnimation = null;
locationBar.update();
battleBar.update(); battleBar.update();
} }
} }
@@ -605,15 +602,6 @@ public class ConquestMultiverseScreen extends FScreen {
} }
private class LocationBar extends FDisplayObject { private class LocationBar extends FDisplayObject {
private final TextRenderer textRenderer = new TextRenderer();
private String text;
private void update() {
ConquestRegion region = model.getCurrentLocation().getRegion();
text = region.toString();
text += " " + region.getColorSet().toSymbolString();
}
@Override @Override
public void draw(Graphics g) { public void draw(Graphics g) {
float w = getWidth(); float w = getWidth();
@@ -623,7 +611,6 @@ public class ConquestMultiverseScreen extends FScreen {
g.drawImage(FSkinImage.PLANE_BANNER, 0, 0, w, h); g.drawImage(FSkinImage.PLANE_BANNER, 0, 0, w, h);
//draw text //draw text
textRenderer.drawText(g, text, LOCATION_BAR_FONT, Color.BLACK, 0, 0, w, h, 0, h, false, HAlignment.CENTER, true);
//draw top and bottom borders //draw top and bottom borders
g.drawLine(1, Color.BLACK, 0, 0, w, 0); g.drawLine(1, Color.BLACK, 0, 0, w, 0);