diff --git a/forge-gui/res/cardsfolder/b/bulwark.txt b/forge-gui/res/cardsfolder/b/bulwark.txt index bde1e0518ce..acd010c78fe 100644 --- a/forge-gui/res/cardsfolder/b/bulwark.txt +++ b/forge-gui/res/cardsfolder/b/bulwark.txt @@ -4,7 +4,7 @@ Types:Enchantment T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ PsychicSlap | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, CARDNAME deals X damage to target opponent, where X is the number of cards in your hand minus the number of cards in that player's hand. SVar:PsychicSlap:DB$ DealDamage | ValidTgts$ Opponent | NumDmg$ X SVar:A:Count$InYourHand -SVar:B:Count$InOppHand +SVar:B:Count$InTargetedHand SVar:X:SVar$A/Minus.B AI:RemoveDeck:All SVar:Picture:http://www.wizards.com/global/images/magic/general/bulwark.jpg diff --git a/forge-gui/res/cardsfolder/n/nyxathid.txt b/forge-gui/res/cardsfolder/n/nyxathid.txt index 3f9041af772..91666f61c3f 100644 --- a/forge-gui/res/cardsfolder/n/nyxathid.txt +++ b/forge-gui/res/cardsfolder/n/nyxathid.txt @@ -6,7 +6,6 @@ K:ETBReplacement:Other:ChooseP SVar:ChooseP:DB$ ChoosePlayer | Defined$ You | Choices$ Player.Opponent | AILogic$ Curse | SpellDescription$ As CARDNAME enters the battlefield, choose an opponent. S:Mode$ Continuous | Affected$ Card.Self | AddPower$ -X | AddToughness$ -X | Description$ CARDNAME gets -1/-1 for each card in the chosen player's hand. SVar:X:Count$InChosenHand -SVar:NeedsToPlayVar:Z LE5 -SVar:Z:Count$InOppHand -SVar:Picture:http://www.wizards.com/global/images/magic/general/nyxathid.jpg +SVar:NeedsToPlayVar:Z GE1 +SVar:Z:PlayerCountPropertyOpponent$HasPropertyHasCardsInHand_Card_LE5 Oracle:As Nyxathid enters the battlefield, choose an opponent.\nNyxathid gets -1/-1 for each card in the chosen player's hand. diff --git a/forge-gui/res/cardsfolder/s/struggle_for_sanity.txt b/forge-gui/res/cardsfolder/s/struggle_for_sanity.txt index 44de975c107..969a959e71d 100644 --- a/forge-gui/res/cardsfolder/s/struggle_for_sanity.txt +++ b/forge-gui/res/cardsfolder/s/struggle_for_sanity.txt @@ -11,7 +11,6 @@ SVar:DBReturn:DB$ ChangeZoneAll | ChangeType$ Card.IsImprinted | Origin$ Exile | SVar:DBGoYard:DB$ ChangeZoneAll | ChangeType$ Card.IsNotImprinted+IsRemembered | Origin$ Exile | Destination$ Graveyard | SubAbility$ DBCleanup | StackDescription$ None SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True SVar:X:Count$ValidHand Card.IsRemembered -SVar:NeedsToPlayVar:Y GE2 -SVar:Y:Count$InOppHand -SVar:Picture:http://www.wizards.com/global/images/magic/general/struggle_for_sanity.jpg +SVar:NeedsToPlayVar:Y GE1 +SVar:Y:PlayerCountPropertyOpponent$HasPropertyHasCardsInHand_Card_GE2 Oracle:Target opponent reveals their hand. That player exiles a card from it, then you exile a card from it. Repeat this process until all cards in that hand have been exiled. That player returns the cards they exiled this way to their hand and puts the rest into their graveyard.