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Small card updates
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@@ -4,7 +4,7 @@ Types:Enchantment
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T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ PsychicSlap | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, CARDNAME deals X damage to target opponent, where X is the number of cards in your hand minus the number of cards in that player's hand.
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SVar:PsychicSlap:DB$ DealDamage | ValidTgts$ Opponent | NumDmg$ X
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SVar:A:Count$InYourHand
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SVar:B:Count$InOppHand
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SVar:B:Count$InTargetedHand
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SVar:X:SVar$A/Minus.B
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AI:RemoveDeck:All
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SVar:Picture:http://www.wizards.com/global/images/magic/general/bulwark.jpg
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@@ -6,7 +6,6 @@ K:ETBReplacement:Other:ChooseP
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SVar:ChooseP:DB$ ChoosePlayer | Defined$ You | Choices$ Player.Opponent | AILogic$ Curse | SpellDescription$ As CARDNAME enters the battlefield, choose an opponent.
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S:Mode$ Continuous | Affected$ Card.Self | AddPower$ -X | AddToughness$ -X | Description$ CARDNAME gets -1/-1 for each card in the chosen player's hand.
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SVar:X:Count$InChosenHand
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SVar:NeedsToPlayVar:Z LE5
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SVar:Z:Count$InOppHand
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SVar:Picture:http://www.wizards.com/global/images/magic/general/nyxathid.jpg
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SVar:NeedsToPlayVar:Z GE1
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SVar:Z:PlayerCountPropertyOpponent$HasPropertyHasCardsInHand_Card_LE5
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Oracle:As Nyxathid enters the battlefield, choose an opponent.\nNyxathid gets -1/-1 for each card in the chosen player's hand.
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@@ -11,7 +11,6 @@ SVar:DBReturn:DB$ ChangeZoneAll | ChangeType$ Card.IsImprinted | Origin$ Exile |
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SVar:DBGoYard:DB$ ChangeZoneAll | ChangeType$ Card.IsNotImprinted+IsRemembered | Origin$ Exile | Destination$ Graveyard | SubAbility$ DBCleanup | StackDescription$ None
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True
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SVar:X:Count$ValidHand Card.IsRemembered
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SVar:NeedsToPlayVar:Y GE2
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SVar:Y:Count$InOppHand
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SVar:Picture:http://www.wizards.com/global/images/magic/general/struggle_for_sanity.jpg
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SVar:NeedsToPlayVar:Y GE1
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SVar:Y:PlayerCountPropertyOpponent$HasPropertyHasCardsInHand_Card_GE2
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Oracle:Target opponent reveals their hand. That player exiles a card from it, then you exile a card from it. Repeat this process until all cards in that hand have been exiled. That player returns the cards they exiled this way to their hand and puts the rest into their graveyard.
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