- UntilEndOfCombat durations were continuing if combat ended early via Time Stop etc so added an extra catch in cleanup.

This commit is contained in:
moomarc
2013-05-22 06:07:17 +00:00
parent b1935d7566
commit a5b0e4a2ea

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@@ -378,6 +378,7 @@ public class PhaseHandler extends MyObservable implements java.io.Serializable {
c.onCleanupPhase(playerTurn);
}
game.getEndOfCombat().executeUntil(); //Repeat here in case Time Stop et. al. ends combat early
game.getEndOfTurn().executeUntil();
for (Player player : game.getPlayers()) {