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- UntilEndOfCombat durations were continuing if combat ended early via Time Stop etc so added an extra catch in cleanup.
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@@ -378,6 +378,7 @@ public class PhaseHandler extends MyObservable implements java.io.Serializable {
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c.onCleanupPhase(playerTurn);
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c.onCleanupPhase(playerTurn);
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}
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}
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game.getEndOfCombat().executeUntil(); //Repeat here in case Time Stop et. al. ends combat early
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game.getEndOfTurn().executeUntil();
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game.getEndOfTurn().executeUntil();
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for (Player player : game.getPlayers()) {
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for (Player player : game.getPlayers()) {
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