This commit is contained in:
churrufli
2019-02-27 19:58:25 +01:00
parent 558442a6bb
commit a546339ea2
4 changed files with 67 additions and 30 deletions

View File

@@ -253,4 +253,35 @@ lblRemoveArtifacts=Remove artifact cards in generated decks.
PreventNonLandDuplicates=Prevent non-land duplicates in generated decks.
#PlayerPanel.java
lblName=Name
lblTeam=Team
lblTeam=Team
#InputConfirmMulligan.java
lblKeep=Keep
lblYouAreGoingFirst=you are going first!
lblIsGoingFirst=is going first
lblYouAreGoing=you are going
lblMulligan=Mulligan
lblDoYouWantToKeepYourHand=Do you want to keep your hand?
lblOk=Ok
lblReset=Reset
lblAuto=Auto
#VAssignDamage.java
lbLAssignDamageDealtBy=Assign damage dealt by %s
lblLClickDamageMessage=Left click: Assign 1 damage. (Left Click + Control): Assign remaining damage up to lethal
lblRClickDamageMessage=Right click: Unassign 1 damage. (Right Click + Control): Unassign all damage.
lblTotalDamageText=Available damage points: Unknown
lblAssignRemainingText=Distribute the remaining damage points among lethally wounded entities
lblLethal=Lethal
#KeyboardShortcuts.java
lblSHORTCUT_SHOWSTACK=Match: show stack panel
lblSHORTCUT_SHOWCOMBAT=Match: show combat panel
lblSHORTCUT_SHOWCONSOLE=Match: show console panel
lblSHORTCUT_SHOWDEV=Match: show dev panel
lblSHORTCUT_CONCEDE=Match: concede game
lblSHORTCUT_ENDTURN=Match: pass priority until EOT or next stack event
lblSHORTCUT_ALPHASTRIKE=Match: Alpha Strike (attack with all available)
lblSHORTCUT_SHOWTARGETING=Match: toggle targeting visual overlay
lblSHORTCUT_AUTOYIELD_ALWAYS_YES=Match: auto-yield ability on stack (Always Yes)
lblSHORTCUT_AUTOYIELD_ALWAYS_NO=Match: auto-yield ability on stack (Always No)
lblSHORTCUT_MACRO_RECORD=Match: record a macro sequence of actions
lblSHORTCUT_MACRO_NEXT_ACTION=Match: execute next action in a recorded macro
lblSHORTCUT_CARD_ZOOM=Match: zoom the currently selected card