mirror of
https://github.com/Card-Forge/forge.git
synced 2025-11-19 12:18:00 +00:00
Merge branch 'khmldabranch' into 'master'
KHM deck generation See merge request core-developers/forge!4469
This commit is contained in:
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -2,18 +2,31 @@ package forge.gamemodes.limited;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
import forge.card.MagicColor;
|
||||
import forge.deck.DeckFormat;
|
||||
import forge.deck.io.Archetype;
|
||||
import forge.game.GameFormat;
|
||||
import forge.item.PaperCard;
|
||||
import forge.model.FModel;
|
||||
import forge.util.MyRandom;
|
||||
import org.apache.commons.lang3.tuple.Pair;
|
||||
|
||||
public class ArchetypeDeckBuilder extends CardThemedDeckBuilder{
|
||||
|
||||
private Archetype archetype;
|
||||
private boolean needsSnowLands = false;
|
||||
|
||||
public ArchetypeDeckBuilder(Archetype archetype0, PaperCard keyCard0, final List<PaperCard> dList, GameFormat format, boolean isForAI){
|
||||
super(keyCard0,null, dList, format, isForAI, DeckFormat.Constructed);
|
||||
archetype = archetype0;
|
||||
for(Pair<String, Double> pair : archetype.getCardProbabilities()){
|
||||
for(int i=0;i<5;++i){
|
||||
if (pair.getLeft().equals(MagicColor.Constant.SNOW_LANDS.get(i)) && pair.getRight() > 0.04) {
|
||||
needsSnowLands=true;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -25,6 +38,25 @@ public class ArchetypeDeckBuilder extends CardThemedDeckBuilder{
|
||||
return archetype.getName() + " Generated Deck";
|
||||
}
|
||||
|
||||
/**
|
||||
* Get basic land.
|
||||
*
|
||||
* @param basicLand
|
||||
* the set to take basic lands from (pass 'null' for random).
|
||||
* @return card
|
||||
*/
|
||||
protected PaperCard getBasicLand(final int basicLand) {
|
||||
if(needsSnowLands){
|
||||
for(String landSet : setsWithBasicLands){
|
||||
PaperCard land = FModel.getMagicDb().getCommonCards().getCard(MagicColor.Constant.SNOW_LANDS.get(basicLand), landSet);
|
||||
if(land!=null){
|
||||
return land;
|
||||
}
|
||||
}
|
||||
}
|
||||
return super.getBasicLand(basicLand);
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
@@ -704,24 +704,11 @@ public class CardThemedDeckBuilder extends DeckGeneratorBase {
|
||||
System.out.printf("Basics[%s]: %d/%d = %f%% = %d cards%n", MagicColor.Constant.BASIC_LANDS.get(i), clrCnts[i], totalColor, 100*p, nLand + 1);
|
||||
}
|
||||
|
||||
PaperCard snowLand = null;
|
||||
// if appropriate snow-covered lands are available, add them
|
||||
for (final PaperCard cp : basicLands) {
|
||||
if (cp.getName().equals(MagicColor.Constant.SNOW_LANDS.get(i))) {
|
||||
snowLand = cp;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
for (int j = 0; j < nLand; j++) {
|
||||
if(snowLand!=null){
|
||||
deckList.add(snowLand);
|
||||
}else {
|
||||
deckList.add(getBasicLand(i));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// A common problem at this point is that p in the above loop was exactly 1/2,
|
||||
// and nLand rounded up for both colors, so that one too many lands was added.
|
||||
@@ -740,7 +727,7 @@ public class CardThemedDeckBuilder extends DeckGeneratorBase {
|
||||
* the set to take basic lands from (pass 'null' for random).
|
||||
* @return card
|
||||
*/
|
||||
private PaperCard getBasicLand(final int basicLand) {
|
||||
protected PaperCard getBasicLand(final int basicLand) {
|
||||
String set;
|
||||
if (setsWithBasicLands.size() > 1) {
|
||||
set = setsWithBasicLands.get(MyRandom.getRandom().nextInt(setsWithBasicLands.size() - 1));
|
||||
|
||||
Reference in New Issue
Block a user