mirror of
https://github.com/Card-Forge/forge.git
synced 2025-11-17 11:18:01 +00:00
Removed FSkin access from AllZone, all FSkin access now through Singletons.getView().
This commit is contained in:
@@ -37,7 +37,6 @@ import forge.quest.data.QuestData;
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import forge.quest.gui.main.QuestEvent;
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import forge.quest.gui.main.QuestEventManager;
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import forge.view.toolbox.FOverlay;
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import forge.view.toolbox.FSkin;
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/**
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* Please use public getters and setters instead of direct field access.
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@@ -58,9 +57,6 @@ public final class AllZone {
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// blank
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}
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/** Global <code>SKIN</code>. */
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private static FSkin skin = null;
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/** Global <code>questData</code>. */
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private static forge.quest.data.QuestData questData = null;
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@@ -666,33 +662,6 @@ public final class AllZone {
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return AllZone.COLOR_CHANGER;
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}
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/**
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* <p>
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* getSkin.
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* </p>
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* Gets current display skin.
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*
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* @return a {@link forge.view.toolbox.FSkin} object.
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* @since 1.0.15
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*/
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public static FSkin getSkin() {
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return AllZone.skin;
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}
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/**
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* <p>
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* setSkin.
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* </p>
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* Sets current display skin.
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*
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* @param fs
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* a {@link forge.view.toolbox.FSkin} object.
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* @since 1.0.15
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*/
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public static void setSkin(final FSkin fs) {
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AllZone.skin = fs;
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}
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/**
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* Gets the overlay.
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*
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@@ -154,7 +154,7 @@ public class ControlSettings {
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FSkin skin = new FSkin(name);
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prefs.setSkin(name);
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AllZone.setSkin(skin);
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Singletons.getView().setSkin(skin);
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((GuiTopLevel) AllZone.getDisplay()).getController().changeState(0);
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// TODO This should work, but it doesn't. :| Doublestrike 15-12-11
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view.getParentView().showSettingsMenu();
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@@ -101,7 +101,7 @@ public class QuestWinLoseHandler extends ControlWinLose {
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this.model.qData = AllZone.getQuestData();
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this.model.qEvent = AllZone.getQuestEvent();
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this.wonMatch = this.model.matchState.isMatchWonBy(AllZone.getHumanPlayer().getName());
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this.skin = AllZone.getSkin();
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this.skin = Singletons.getView().getSkin();
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this.isAnte = Singletons.getModel().getPreferences().isPlayForAnte();
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}
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@@ -46,14 +46,16 @@ import forge.view.toolbox.FSkin;
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public class FView {
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private transient SplashFrame splashFrame;
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private FSkin skin;
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/**
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* The splashFrame field is guaranteed to exist when this constructor exits.
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*
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* @param skin
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* @param skin0
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* the skin
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*/
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public FView(final FSkin skin) {
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public FView(final FSkin skin0) {
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this.skin = skin0;
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// We must use invokeAndWait here to fulfill the constructor's
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// contract.
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@@ -98,6 +100,16 @@ public class FView {
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return result;
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}
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/** @return FSkin */
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public FSkin getSkin() {
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return skin;
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}
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/** @param skin0   FSkin */
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public void setSkin(FSkin skin0) {
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this.skin = skin0;
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}
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/**
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* Tell the view that the model has been bootstrapped, and its data is ready
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* for initial display.
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@@ -145,7 +157,7 @@ public class FView {
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// splashFrame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
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FView.this.splashFrame = null;
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AllZone.getSkin().loadFontAndImages();
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skin.loadFontAndImages();
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GuiTopLevel g = new GuiTopLevel();
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g.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
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AllZone.setDisplay(g);
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@@ -156,6 +168,5 @@ public class FView {
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ErrorViewer.showError(ex);
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}
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} // End if(splashHasBeenClosed)
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} // End FView()
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}
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@@ -19,7 +19,6 @@ package forge.view;
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import java.util.ArrayList;
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import forge.AllZone;
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import forge.Constant;
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import forge.ConstantStringArrayList;
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import forge.FileUtil;
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@@ -56,7 +55,6 @@ public final class Main {
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final FSkin skin = new FSkin(Singletons.getModel().getPreferences().getSkin());
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final FView view = new FView(skin);
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Singletons.setView(view);
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AllZone.setSkin(skin);
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// Need this soon after card factory is loaded
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Main.loadDynamicGamedata();
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@@ -27,7 +27,7 @@ import javax.swing.JLabel;
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import javax.swing.JPanel;
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import net.miginfocom.swing.MigLayout;
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import forge.AllZone;
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import forge.Singletons;
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import forge.control.ControlHomeUI;
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import forge.control.home.ControlConstructed;
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import forge.control.home.ControlDraft;
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@@ -64,7 +64,7 @@ public class HomeTopLevel extends FPanel {
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*/
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public HomeTopLevel() {
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super();
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skin = AllZone.getSkin();
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skin = Singletons.getView().getSkin();
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constructed = new ViewConstructed(this);
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sealed = new ViewSealed(this);
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@@ -3,7 +3,7 @@ package forge.view.home;
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import javax.swing.ImageIcon;
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import javax.swing.JButton;
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import forge.AllZone;
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import forge.Singletons;
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import forge.view.toolbox.FSkin;
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/**
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@@ -17,7 +17,7 @@ public class StartButton extends JButton {
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*/
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public StartButton(HomeTopLevel v0) {
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super();
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final FSkin skin = AllZone.getSkin();
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final FSkin skin = Singletons.getView().getSkin();
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setRolloverEnabled(true);
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setRolloverIcon(new ImageIcon(skin.getImage("button.startDOWN")));
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setOpaque(false);
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@@ -11,7 +11,7 @@ import javax.swing.JButton;
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import javax.swing.SwingConstants;
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import javax.swing.border.LineBorder;
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import forge.AllZone;
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import forge.Singletons;
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import forge.view.toolbox.FSkin;
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/**
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@@ -34,7 +34,7 @@ public class SubButton extends JButton {
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*/
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public SubButton(String txt0) {
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super(txt0);
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skin = AllZone.getSkin();
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skin = Singletons.getView().getSkin();
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setBorder(new LineBorder(skin.getColor("borders"), 1));
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setBackground(skin.getColor("inactive"));
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setForeground(skin.getColor("text"));
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@@ -57,7 +57,7 @@ public class SubButton extends JButton {
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int px = (int) (SubButton.this.getHeight() / 2);
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px = (px < 10 ? 10 : px);
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px = (px > 15 ? 15 : px);
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SubButton.this.setFont(AllZone.getSkin().getFont(px));
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SubButton.this.setFont(Singletons.getView().getSkin().getFont(px));
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}
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});
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}
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@@ -9,7 +9,7 @@ import javax.swing.JPanel;
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import javax.swing.SwingConstants;
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import net.miginfocom.swing.MigLayout;
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import forge.AllZone;
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import forge.Singletons;
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import forge.control.home.ControlConstructed;
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import forge.view.toolbox.FList;
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import forge.view.toolbox.FScrollPane;
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@@ -43,7 +43,7 @@ public class ViewConstructed extends JPanel {
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this.setOpaque(false);
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this.setLayout(new MigLayout("insets 0, gap 0"));
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parentView = v0;
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skin = AllZone.getSkin();
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skin = Singletons.getView().getSkin();
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control = new ControlConstructed(this);
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populateHuman();
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@@ -21,6 +21,7 @@ import javax.swing.text.StyledDocument;
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import net.miginfocom.swing.MigLayout;
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import forge.AllZone;
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import forge.Command;
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import forge.Singletons;
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import forge.control.home.ControlDraft;
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import forge.deck.Deck;
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import forge.game.GameType;
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@@ -90,7 +91,7 @@ public class ViewDraft extends JPanel {
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this.setOpaque(false);
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this.setLayout(new MigLayout("insets 0, gap 0"));
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parentView = v0;
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skin = AllZone.getSkin();
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skin = Singletons.getView().getSkin();
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JLabel lblHuman = new JLabel("Select your deck: ");
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lblHuman.setFont(skin.getBoldFont(16));
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@@ -25,6 +25,7 @@ import javax.swing.border.MatteBorder;
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import net.miginfocom.swing.MigLayout;
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import forge.AllZone;
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import forge.Singletons;
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import forge.control.home.ControlQuest;
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import forge.gui.GuiUtils;
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import forge.properties.ForgeProps;
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@@ -71,7 +72,7 @@ public class ViewQuest extends JScrollPane {
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this.setBorder(null);
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this.getVerticalScrollBar().setUnitIncrement(16);
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parentView = v0;
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skin = AllZone.getSkin();
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skin = Singletons.getView().getSkin();
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// Title and viewport. Panel is put into scroll pane for resize safety.
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viewport = new JPanel();
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@@ -6,7 +6,7 @@ import javax.swing.JPanel;
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import javax.swing.SwingConstants;
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import net.miginfocom.swing.MigLayout;
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import forge.AllZone;
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import forge.Singletons;
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import forge.control.home.ControlSealed;
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import forge.game.GameType;
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import forge.view.toolbox.DeckLister;
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@@ -35,7 +35,7 @@ public class ViewSealed extends JPanel {
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this.setOpaque(false);
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this.setLayout(new MigLayout("insets 0, gap 0, wrap"));
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parentView = v0;
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skin = AllZone.getSkin();
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skin = Singletons.getView().getSkin();
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control = new ControlSealed(this);
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// Title
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@@ -62,7 +62,7 @@ public class ViewSettings extends JScrollPane {
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public ViewSettings(final HomeTopLevel v0) {
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super(VERTICAL_SCROLLBAR_ALWAYS, HORIZONTAL_SCROLLBAR_AS_NEEDED);
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skin = AllZone.getSkin();
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skin = Singletons.getView().getSkin();
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parentView = v0;
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viewport = new JPanel();
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viewport.setOpaque(false);
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@@ -8,7 +8,7 @@ import javax.swing.text.StyleConstants;
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import javax.swing.text.StyledDocument;
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import net.miginfocom.swing.MigLayout;
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import forge.AllZone;
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import forge.Singletons;
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import forge.control.home.ControlUtilities;
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import forge.view.toolbox.FSkin;
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@@ -36,7 +36,7 @@ public class ViewUtilities extends JPanel {
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this.setOpaque(false);
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this.setLayout(new MigLayout("insets 0, gap 0, wrap, ay center"));
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parentView = v0;
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skin = AllZone.getSkin();
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skin = Singletons.getView().getSkin();
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btnDownloadPics = new SubButton("Download LQ Card Pictures");
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this.add(btnDownloadPics, "h 30px!, w 50%!, gapleft 25%, gapbottom 2%, gaptop 5%");
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@@ -22,7 +22,7 @@ import java.awt.event.ComponentAdapter;
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import java.awt.event.ComponentEvent;
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import net.miginfocom.swing.MigLayout;
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import forge.AllZone;
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import forge.Singletons;
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import forge.control.match.ControlDetail;
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import forge.gui.game.CardDetailPanel;
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import forge.view.toolbox.FRoundedPanel;
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@@ -43,11 +43,11 @@ public class ViewDetail extends FRoundedPanel {
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*/
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public ViewDetail() {
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super();
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skin = AllZone.getSkin();
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skin = Singletons.getView().getSkin();
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pnlDetail = new CardDetailPanel(null);
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pnlDetail.setOpaque(false);
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this.setBackground(AllZone.getSkin().getColor("theme"));
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this.setBackground(skin.getColor("theme"));
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this.setLayout(new MigLayout("insets 0, gap 0"));
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add(pnlDetail, "w 100%!, h 100%!");
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@@ -68,7 +68,7 @@ public class ViewDetail extends FRoundedPanel {
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pnlDetail.getSetInfoLabel().setFont(font);
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pnlDetail.getCDArea().setFont(font);
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setFont(AllZone.getSkin().getFont(px));
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setFont(skin.getFont(px));
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}
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});
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}
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@@ -34,6 +34,7 @@ import javax.swing.JPanel;
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import net.miginfocom.swing.MigLayout;
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import forge.AllZone;
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import forge.Singletons;
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import forge.control.match.ControlDock;
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import forge.view.toolbox.FButton;
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import forge.view.toolbox.FOverlay;
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@@ -56,8 +57,9 @@ public class ViewDock extends FRoundedPanel {
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*/
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public ViewDock() {
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super();
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this.skin = Singletons.getView().getSkin();
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this.setToolTipText("Shortcut Button Dock");
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this.setBackground(AllZone.getSkin().getColor("theme"));
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this.setBackground(skin.getColor("theme"));
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//this.setLayout(new MigLayout("insets 0, gap 0, ay center, ax center"));
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// Mig layout does not support wrapping!
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@@ -67,8 +69,6 @@ public class ViewDock extends FRoundedPanel {
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layFlow.setVgap(10);
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this.setLayout(layFlow);
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this.skin = AllZone.getSkin();
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this.actClose = new AbstractAction() {
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@Override
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public void actionPerformed(final ActionEvent e) {
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@@ -42,6 +42,7 @@ import forge.AllZone;
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import forge.Constant;
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import forge.Constant.Zone;
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import forge.Player;
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import forge.Singletons;
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import forge.card.cardfactory.CardFactoryUtil;
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import forge.card.mana.ManaPool;
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import forge.control.match.ControlField;
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@@ -87,13 +88,13 @@ public class ViewField extends FRoundedPanel {
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*/
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public ViewField(final Player player) {
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super();
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this.skin = Singletons.getView().getSkin();
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this.setOpaque(false);
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this.setLayout(new MigLayout("insets 0, gap 0"));
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this.setCornerRadius(5);
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this.setToolTipText(player.getName() + " Gameboard");
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this.setBackground(AllZone.getSkin().getColor("theme"));
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this.setBackground(skin.getColor("theme"));
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this.skin = AllZone.getSkin();
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this.inactiveBorder = new LineBorder(new Color(0, 0, 0, 0), 1);
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this.hoverBorder = new LineBorder(this.skin.getColor("borders"), 1);
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this.counter = -1;
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@@ -746,7 +747,7 @@ public class ViewField extends FRoundedPanel {
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private boolean enabled = true;
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private boolean active = false;
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private boolean hover = false;
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private final Color hoverBG = AllZone.getSkin().getColor("hover");
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private final Color hoverBG = Singletons.getView().getSkin().getColor("hover");
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/**
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* Shows phase labels, handles repainting and on/off states. A
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@@ -21,7 +21,7 @@ import javax.swing.JScrollPane;
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import net.miginfocom.swing.MigLayout;
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import arcane.ui.HandArea;
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import forge.AllZone;
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import forge.Singletons;
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import forge.control.match.ControlHand;
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import forge.view.toolbox.FRoundedPanel;
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@@ -43,7 +43,7 @@ public class ViewHand extends FRoundedPanel {
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public ViewHand(ViewTopLevel v0) {
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final JScrollPane scroller = new JScrollPane();
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ViewHand.this.hand = new HandArea(scroller);
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ViewHand.this.setBackground(AllZone.getSkin().getColor("theme"));
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ViewHand.this.setBackground(Singletons.getView().getSkin().getColor("theme"));
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topLevel = v0;
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scroller.setViewportView(ViewHand.this.hand);
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@@ -31,7 +31,7 @@ import javax.swing.Timer;
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import javax.swing.border.MatteBorder;
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import net.miginfocom.swing.MigLayout;
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import forge.AllZone;
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import forge.Singletons;
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import forge.control.match.ControlInput;
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import forge.view.toolbox.FButton;
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import forge.view.toolbox.FRoundedPanel;
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@@ -58,7 +58,7 @@ public class ViewInput extends FRoundedPanel {
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*/
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public ViewInput() {
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super();
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this.skin = AllZone.getSkin();
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this.skin = Singletons.getView().getSkin();
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this.setToolTipText("Input Area");
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this.setBackground(this.skin.getColor("theme"));
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this.setForeground(this.skin.getColor("text"));
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@@ -94,7 +94,7 @@ public class ViewInput extends FRoundedPanel {
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public void componentResized(ComponentEvent e) {
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int px = (int) (ViewInput.this.getWidth() / 17);
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px = (px < 11 ? 11 : px);
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tarMessage.setFont(AllZone.getSkin().getFont(px));
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tarMessage.setFont(Singletons.getView().getSkin().getFont(px));
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}
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});
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// After all components are in place, instantiate controller.
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@@ -18,7 +18,7 @@
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package forge.view.match;
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import net.miginfocom.swing.MigLayout;
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import forge.AllZone;
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import forge.Singletons;
|
||||
import forge.control.match.ControlPicture;
|
||||
import forge.gui.game.CardPicturePanel;
|
||||
import forge.view.toolbox.FRoundedPanel;
|
||||
@@ -41,7 +41,7 @@ public class ViewPicture extends FRoundedPanel {
|
||||
pnlPicture = new CardPicturePanel(null);
|
||||
pnlPicture.setOpaque(false);
|
||||
|
||||
this.setBackground(AllZone.getSkin().getColor("theme"));
|
||||
this.setBackground(Singletons.getView().getSkin().getColor("theme"));
|
||||
this.setLayout(new MigLayout("insets 0, gap 0, center"));
|
||||
|
||||
add(pnlPicture, "w 100%!, h 100%!");
|
||||
|
||||
@@ -97,7 +97,7 @@ public class ViewTabber extends FRoundedPanel {
|
||||
* Assembles Swing components for tabber area in sidebar.
|
||||
*/
|
||||
public ViewTabber() {
|
||||
this.skin = AllZone.getSkin();
|
||||
this.skin = Singletons.getView().getSkin();
|
||||
this.hoverColor = this.skin.getColor("hover");
|
||||
this.activeColor = this.skin.getColor("active");
|
||||
this.inactiveColor = this.skin.getColor("inactive");
|
||||
@@ -157,7 +157,7 @@ public class ViewTabber extends FRoundedPanel {
|
||||
this.populatePnlConsole();
|
||||
|
||||
this.vtpTabber = new FVerticalTabPanel(this.panelList);
|
||||
this.setBackground(AllZone.getSkin().getColor("theme"));
|
||||
this.setBackground(skin.getColor("theme"));
|
||||
this.setLayout(new MigLayout("insets 0, gap 0"));
|
||||
|
||||
this.add(vtpTabber, "w 97%!, h 100%!, gapleft 2%");
|
||||
|
||||
@@ -34,6 +34,7 @@ import javax.swing.JTextArea;
|
||||
import net.miginfocom.swing.MigLayout;
|
||||
|
||||
import forge.AllZone;
|
||||
import forge.Singletons;
|
||||
import forge.control.ControlMatchUI;
|
||||
import forge.control.match.ControlDetail;
|
||||
import forge.control.match.ControlDock;
|
||||
@@ -96,8 +97,8 @@ public class ViewTopLevel extends FPanel {
|
||||
|
||||
// Set properties
|
||||
this.setOpaque(false);
|
||||
this.setBGTexture(new ImageIcon(AllZone.getSkin().getImage("bg.texture")));
|
||||
this.setBGImg(new ImageIcon(AllZone.getSkin().getImage("bg.match")));
|
||||
this.setBGTexture(new ImageIcon(Singletons.getView().getSkin().getImage("bg.texture")));
|
||||
this.setBGImg(new ImageIcon(Singletons.getView().getSkin().getImage("bg.match")));
|
||||
this.setLayout(null);
|
||||
b = (int) Math.ceil(BOUNDARY_THICKNESS_PX / 2);
|
||||
|
||||
|
||||
@@ -14,6 +14,7 @@ import forge.Constant;
|
||||
import forge.MatchState;
|
||||
import forge.PhaseHandler;
|
||||
import forge.Player;
|
||||
import forge.Singletons;
|
||||
import forge.control.match.ControlWinLose;
|
||||
import forge.game.GameType;
|
||||
import forge.properties.ForgeProps;
|
||||
@@ -21,6 +22,7 @@ import forge.properties.NewConstants.Lang.GuiWinLose.WinLoseText;
|
||||
import forge.quest.gui.QuestWinLoseHandler;
|
||||
import forge.view.toolbox.FButton;
|
||||
import forge.view.toolbox.FOverlay;
|
||||
import forge.view.toolbox.FSkin;
|
||||
|
||||
/**
|
||||
* TODO: Write javadoc for this type.
|
||||
@@ -29,6 +31,7 @@ import forge.view.toolbox.FOverlay;
|
||||
public class ViewWinLose {
|
||||
private FButton btnContinue, btnRestart, btnQuit;
|
||||
private JPanel pnlCustom;
|
||||
private FSkin skin;
|
||||
|
||||
/** */
|
||||
public ViewWinLose() {
|
||||
@@ -47,6 +50,8 @@ public class ViewWinLose {
|
||||
btnRestart = new FButton();
|
||||
btnQuit = new FButton();
|
||||
|
||||
skin = Singletons.getView().getSkin();
|
||||
|
||||
// Control of the win/lose is handled differently for various game modes.
|
||||
ControlWinLose control;
|
||||
if (Constant.Runtime.getGameType() == GameType.Quest) {
|
||||
@@ -67,18 +72,18 @@ public class ViewWinLose {
|
||||
|
||||
lblTitle.setForeground(Color.white);
|
||||
lblTitle.setHorizontalAlignment(SwingConstants.CENTER);
|
||||
lblTitle.setFont(AllZone.getSkin().getFont().deriveFont(Font.BOLD, 30));
|
||||
lblTitle.setFont(skin.getFont().deriveFont(Font.BOLD, 30));
|
||||
|
||||
lblStats.setForeground(Color.white);
|
||||
lblStats.setHorizontalAlignment(SwingConstants.CENTER);
|
||||
lblStats.setFont(AllZone.getSkin().getFont().deriveFont(Font.PLAIN, 26));
|
||||
lblStats.setFont(skin.getFont().deriveFont(Font.PLAIN, 26));
|
||||
|
||||
btnContinue.setText("Continue");
|
||||
btnContinue.setFont(AllZone.getSkin().getFont(22));
|
||||
btnContinue.setFont(skin.getFont(22));
|
||||
btnRestart.setText("Restart");
|
||||
btnRestart.setFont(AllZone.getSkin().getFont(22));
|
||||
btnRestart.setFont(skin.getFont(22));
|
||||
btnQuit.setText("Quit");
|
||||
btnQuit.setFont(AllZone.getSkin().getFont(22));
|
||||
btnQuit.setFont(skin.getFont(22));
|
||||
|
||||
// End game and set state of "continue" button
|
||||
PhaseHandler.setGameBegins(0);
|
||||
|
||||
@@ -18,6 +18,7 @@ import javax.swing.border.MatteBorder;
|
||||
import net.miginfocom.swing.MigLayout;
|
||||
import forge.AllZone;
|
||||
import forge.Command;
|
||||
import forge.Singletons;
|
||||
import forge.deck.Deck;
|
||||
import forge.deck.DeckManager;
|
||||
import forge.game.GameType;
|
||||
@@ -61,7 +62,7 @@ public class DeckLister extends JPanel {
|
||||
*/
|
||||
public DeckLister(GameType gt0, Command cmd0, boolean deletable, boolean editable) {
|
||||
super();
|
||||
skin = AllZone.getSkin();
|
||||
skin = Singletons.getView().getSkin();
|
||||
gametype = gt0;
|
||||
cmdExit = cmd0;
|
||||
this.setOpaque(false);
|
||||
|
||||
@@ -32,7 +32,7 @@ import java.awt.event.KeyEvent;
|
||||
import javax.swing.BorderFactory;
|
||||
import javax.swing.JButton;
|
||||
|
||||
import forge.AllZone;
|
||||
import forge.Singletons;
|
||||
|
||||
/**
|
||||
* The core JButton used throughout the Forge project. Follows skin font and
|
||||
@@ -68,7 +68,7 @@ public class FButton extends JButton {
|
||||
*/
|
||||
public FButton(final String msg) {
|
||||
super(msg);
|
||||
this.skin = AllZone.getSkin();
|
||||
this.skin = Singletons.getView().getSkin();
|
||||
this.setOpaque(false);
|
||||
this.setForeground(this.skin.getColor("text"));
|
||||
this.setBackground(Color.red);
|
||||
|
||||
@@ -8,7 +8,8 @@ import javax.swing.JList;
|
||||
import javax.swing.ListCellRenderer;
|
||||
import javax.swing.border.EmptyBorder;
|
||||
|
||||
import forge.AllZone;
|
||||
import forge.Singletons;
|
||||
|
||||
/**
|
||||
* A JList object using Forge skin properties.
|
||||
*
|
||||
@@ -33,7 +34,7 @@ public class FList extends JList {
|
||||
*/
|
||||
public FList(Object[] o0) {
|
||||
super(o0);
|
||||
skin = AllZone.getSkin();
|
||||
skin = Singletons.getView().getSkin();
|
||||
|
||||
setOpaque(false);
|
||||
|
||||
|
||||
@@ -25,7 +25,7 @@ import java.awt.RenderingHints;
|
||||
|
||||
import javax.swing.JPanel;
|
||||
|
||||
import forge.AllZone;
|
||||
import forge.Singletons;
|
||||
|
||||
/**
|
||||
* <p>
|
||||
@@ -42,7 +42,7 @@ public class FRoundedPanel extends JPanel {
|
||||
private boolean[] borders = { true, true, true, true };
|
||||
private boolean[] corners = { true, true, true, true }; // NW, SW, SE, NE
|
||||
private Color shadowColor = new Color(150, 150, 150, 150);
|
||||
private Color borderColor = AllZone.getSkin().getColor("borders");
|
||||
private Color borderColor = Singletons.getView().getSkin().getColor("borders");
|
||||
private int shadowOffset = 5;
|
||||
private int cornerRadius = 10;
|
||||
private boolean showShadow = false;
|
||||
|
||||
@@ -5,7 +5,7 @@ import java.awt.Component;
|
||||
import javax.swing.JScrollPane;
|
||||
import javax.swing.border.LineBorder;
|
||||
|
||||
import forge.AllZone;
|
||||
import forge.Singletons;
|
||||
|
||||
/**
|
||||
* A very basic extension of JScrollPane to centralize common styling changes.
|
||||
@@ -24,7 +24,7 @@ public class FScrollPane extends JScrollPane {
|
||||
//setOpaque(false);
|
||||
getViewport().setOpaque(false);
|
||||
|
||||
skin = AllZone.getSkin();
|
||||
skin = Singletons.getView().getSkin();
|
||||
setBorder(new LineBorder(skin.getColor("borders"), 1));
|
||||
setBackground(skin.getColor("zebra"));
|
||||
}
|
||||
|
||||
@@ -33,7 +33,7 @@ import javax.swing.JPanel;
|
||||
import javax.swing.border.MatteBorder;
|
||||
|
||||
import net.miginfocom.swing.MigLayout;
|
||||
import forge.AllZone;
|
||||
import forge.Singletons;
|
||||
|
||||
/**
|
||||
* TODO: Write javadoc for this type.
|
||||
@@ -81,7 +81,7 @@ public class FVerticalTabPanel extends FPanel {
|
||||
this.setLayout(new MigLayout("insets 0, gap 0, wrap 2"));
|
||||
this.setOpaque(false);
|
||||
final int size = childPanels.size();
|
||||
this.skin = AllZone.getSkin();
|
||||
this.skin = Singletons.getView().getSkin();
|
||||
this.hoverColor = this.skin.getColor("hover");
|
||||
this.activeColor = this.skin.getColor("active");
|
||||
this.inactiveColor = this.skin.getColor("inactive");
|
||||
@@ -250,12 +250,12 @@ public class FVerticalTabPanel extends FPanel {
|
||||
if (tabsOnRightSide) {
|
||||
at.rotate(Math.toRadians(90), 0, 0);
|
||||
g2d.setTransform(at);
|
||||
g2d.setColor(AllZone.getSkin().getColor("text"));
|
||||
g2d.setColor(skin.getColor("text"));
|
||||
g2d.drawString(this.msg, 5, -4);
|
||||
} else {
|
||||
at.rotate(Math.toRadians(-90), 0, 0);
|
||||
g2d.setTransform(at);
|
||||
g2d.setColor(AllZone.getSkin().getColor("text"));
|
||||
g2d.setColor(skin.getColor("text"));
|
||||
// Rotated, so follows: (this.msg, vertical coord, horizontal coord)
|
||||
g2d.drawString(this.msg, 8 - h, w - 6);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user