Fix so zones restored after selecting targets

This commit is contained in:
drdev
2014-07-21 03:06:49 +00:00
parent c42f6fea9d
commit a471d88ade
4 changed files with 55 additions and 36 deletions

View File

@@ -73,7 +73,8 @@ public interface IGuiBase {
void enableOverlay();
void disableOverlay();
void finishGame();
boolean openZone(ZoneType zoneType, Set<Player> players);
boolean openZones(List<ZoneType> zones, Map<Player, Object> players);
void restoreOldZones(Map<Player, Object> playersToRestoreZonesFor);
void updateStack();
void updateZones(List<Pair<Player, ZoneType>> zonesToUpdate);
void updateCards(Set<Card> cardsToUpdate);

View File

@@ -36,9 +36,9 @@ import forge.util.Aggregates;
import forge.util.gui.SGuiChoose;
import java.util.ArrayList;
import java.util.HashSet;
import java.util.HashMap;
import java.util.List;
import java.util.Set;
import java.util.Map;
/**
* <p>
@@ -113,12 +113,17 @@ public class TargetSelection {
return this.chooseCardFromStack(mandatory);
}
else {
List<Card> validTargets = this.getValidCardsToTarget();
if (zone.size() == 1 && GuiBase.getInterface().openZone(zone.get(0), getPlayersWithValidTargets(validTargets))) {
final List<Card> validTargets = this.getValidCardsToTarget();
final Map<Player, Object> playersWithValidTargets = new HashMap<Player, Object>();
for (Card card : validTargets) {
playersWithValidTargets.put(card.getController(), null);
}
if (GuiBase.getInterface().openZones(zone, playersWithValidTargets)) {
InputSelectTargets inp = new InputSelectTargets(validTargets, ability, mandatory);
inp.showAndWait();
choiceResult = !inp.hasCancelled();
bTargetingDone = inp.hasPressedOk();
GuiBase.getInterface().restoreOldZones(playersWithValidTargets);
}
else {
// for every other case an all-purpose GuiChoose
@@ -129,14 +134,6 @@ public class TargetSelection {
return choiceResult && chooseTargets(numTargets);
}
private Set<Player> getPlayersWithValidTargets(List<Card> validTargets) {
Set<Player> players = new HashSet<Player>();
for (Card card : validTargets) {
players.add(card.getController());
}
return players;
}
// these have been copied over from CardFactoryUtil as they need two extra
// parameters for target selection.
// however, due to the changes necessary for SA_Requirements this is much