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Fix so win game actually fires correctly for desktop game
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@@ -120,7 +120,7 @@ public enum CDev implements ICDoc {
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private final MouseListener madWinGame = new MouseAdapter() { @Override
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public void mousePressed(final MouseEvent e) {
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setPlayerLife(); }
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winGame(); }
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};
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public void winGame() {
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GuiDisplayUtil.devModeWinGame();
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