This commit is contained in:
tool4EvEr
2023-10-03 12:14:33 +02:00
parent afaadd1a76
commit a3f6c7dc3e
2 changed files with 2 additions and 2 deletions

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@@ -7,7 +7,7 @@ SVar:DBDiscard:DB$ Discard | Mode$ TgtChoose | Defined$ Player.Opponent | Condit
SVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Creature.YouOwn | SpellDescription$ Return target creature card from your graveyard to your hand. SVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Creature.YouOwn | SpellDescription$ Return target creature card from your graveyard to your hand.
SVar:DBSacrificeOpp:DB$ Sacrifice | ValidTgts$ Opponent | Optional$ True | SacValid$ Permanent.nonLand+nonToken | RememberSacrificed$ True | SubAbility$ DBDraw | SpellDescription$ Target opponent may sacrifice a nonland, nontoken permanent. If they don't, they lose 2 life and you draw a card. SVar:DBSacrificeOpp:DB$ Sacrifice | ValidTgts$ Opponent | Optional$ True | SacValid$ Permanent.nonLand+nonToken | RememberSacrificed$ True | SubAbility$ DBDraw | SpellDescription$ Target opponent may sacrifice a nonland, nontoken permanent. If they don't, they lose 2 life and you draw a card.
SVar:DBDraw:DB$ Draw | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ EQ0 | SubAbility$ DBLoseLife SVar:DBDraw:DB$ Draw | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ EQ0 | SubAbility$ DBLoseLife
SVar:DBLoseLife:DB$ LoseLife | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ EQ0 | LifeAmount$ 2 | Defined$ Targeted | SubAbility DBCleanup SVar:DBLoseLife:DB$ LoseLife | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ EQ0 | LifeAmount$ 2 | Defined$ Targeted | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
DeckHas:Ability$Discard|Sacrifice DeckHas:Ability$Discard|Sacrifice
Oracle:Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)\nI — You may sacrifice a creature. If you do, each opponent discards a card.\nII — Return target creature card from your graveyard to your hand.\nIII — Target opponent may sacrifice a nonland, nontoken permanent. If they don't, they lose 2 life and you draw a card. Oracle:Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)\nI — You may sacrifice a creature. If you do, each opponent discards a card.\nII — Return target creature card from your graveyard to your hand.\nIII — Target opponent may sacrifice a nonland, nontoken permanent. If they don't, they lose 2 life and you draw a card.

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@@ -1,7 +1,7 @@
Name:Path of the Ghosthunter Name:Path of the Ghosthunter
ManaCost:X 1 W ManaCost:X 1 W
Types:Sorcery Types:Sorcery
A:SP$ Token | TokenAmount$ X | TokenScript$ w_1_1_spirit_flying | SubAbility DBSpace | SpellDescription$ Create X 1/1 white Spirit creature tokens with flying. A:SP$ Token | TokenAmount$ X | TokenScript$ w_1_1_spirit_flying | SubAbility$ DBSpace | SpellDescription$ Create X 1/1 white Spirit creature tokens with flying.
SVar:DBSpace:DB$ BlankLine | SubAbility$ DBVote | SpellDescription$ ,,,,,, SVar:DBSpace:DB$ BlankLine | SubAbility$ DBVote | SpellDescription$ ,,,,,,
SVar:DBVote:DB$ Vote | Defined$ Player | VoteType$ Planeswalk,Chaos | VotePlaneswalk$ DBPlaneswalk | VoteChaos$ DBChaos | Tied$ DBChaos | StackDescription$ SpellDescription | SpellDescription$ Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues. SVar:DBVote:DB$ Vote | Defined$ Player | VoteType$ Planeswalk,Chaos | VotePlaneswalk$ DBPlaneswalk | VoteChaos$ DBChaos | Tied$ DBChaos | StackDescription$ SpellDescription | SpellDescription$ Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
SVar:DBPlaneswalk:DB$ Planeswalk SVar:DBPlaneswalk:DB$ Planeswalk