- Fixed more cards cloning creatures and added additional logic for the AI.

This commit is contained in:
Agetian
2018-11-28 20:51:32 +03:00
parent 88aedb8cba
commit a3f1eb940f
5 changed files with 9 additions and 7 deletions

View File

@@ -161,10 +161,14 @@ public class CloneAi extends SpellAbilityAi {
*/
@Override
public boolean confirmAction(Player player, SpellAbility sa, PlayerActionConfirmMode mode, String message) {
if (sa.hasParam("AILogic") && sa.usesTargeting() && sa.isTargetNumberValid()) {
if (sa.hasParam("AILogic") && (!sa.usesTargeting() || sa.isTargetNumberValid())) {
// Had a special logic for it and managed to target, so confirm if viable
if ("CloneBestCreature".equals(sa.getParam("AILogic"))) {
return ComputerUtilCard.evaluateCreature(sa.getTargets().getFirstTargetedCard()) > ComputerUtilCard.evaluateCreature(sa.getHostCard());
} else if ("BetterThanTriggered".equals(sa.getParam("AILogic"))) {
List<Card> defined = AbilityUtils.getDefinedCards(sa.getHostCard(), sa.getParam("Defined"), sa);
Card bestDefined = ComputerUtilCard.getBestCreatureAI(defined);
return ComputerUtilCard.evaluateCreature(bestDefined) > ComputerUtilCard.evaluateCreature(sa.getHostCard());
}
}