From a2b0af90e75bf3fd934be28e8c223b30a8567875 Mon Sep 17 00:00:00 2001 From: Simisays <67333662+Simisays@users.noreply.github.com> Date: Thu, 29 Sep 2022 15:25:01 +0200 Subject: [PATCH] Update out_of_the_tombs.txt --- forge-gui/res/cardsfolder/upcoming/out_of_the_tombs.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/forge-gui/res/cardsfolder/upcoming/out_of_the_tombs.txt b/forge-gui/res/cardsfolder/upcoming/out_of_the_tombs.txt index 3085f3194a7..3e88f5ef0e6 100644 --- a/forge-gui/res/cardsfolder/upcoming/out_of_the_tombs.txt +++ b/forge-gui/res/cardsfolder/upcoming/out_of_the_tombs.txt @@ -6,7 +6,7 @@ SVar:BuildCounter:DB$ PutCounter | CounterType$ EON | CounterNum$ 2 | Defined$ S SVar:DBMill:DB$ Mill | NumCards$ X SVar:X:Count$CardCounters.EON R:Event$ Draw | ActiveZones$ Battlefield | ValidPlayer$ You | IsPresent$ Card.YouOwn | PresentZone$ Library | PresentCompare$ EQ0 | ReplaceWith$ Reanimate | Description$ If you would draw a card while your library has no cards in it, instead return a creature card from your graveyard to the battlefield. If you can't, you lose the game. -SVar:Reanimate:DB$ ChangeZone | ChangeType$ Creature.YouOwn | SelectPrompt$ Select target creature from your graveyard | Origin$ Graveyard | RememberChanged$ True | Destination$ Battlefield | SubAbility$ DBLoseGame +SVar:Reanimate:DB$ ChangeZone | ChangeType$ Creature.YouOwn | SelectPrompt$ Select target creature from your graveyard | Mandatory$ True | Origin$ Graveyard | RememberChanged$ True | Destination$ Battlefield | SubAbility$ DBLoseGame SVar:DBLoseGame:DB$ LosesGame | Defined$ You | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ EQ0 | SubAbility$ DBCleanup SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True DeckHas:Ability$Graveyard|Mill|Counters