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Arcbound Fiend: use second mode for MoveCounter, no need for extra Pump Effect for Tgt
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@@ -5,9 +5,7 @@ PT:0/0
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K:Modular:3
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K:Fear
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T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigMoveCounter | TriggerDescription$ At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto CARDNAME.
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SVar:TrigMoveCounter:AB$ Pump | Cost$ 0 | ValidTgts$ Creature | TgtPrompt$ Select target creature | SubAbility$ DBMove | StackDescription$ None | SpellDescription$ Move a +1/+1 counter from target creature onto CARDNAME.
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SVar:DBMove:DB$ MoveCounter | Cost$ 0 | Source$ Targeted | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1
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SVar:TrigMoveCounter:DB$ MoveCounter | ValidTgts$ Creature | TgtPrompt$ Select target creature | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1
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DeckHas:Ability$Counters
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SVar:RemAIDeck:True
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SVar:Picture:http://www.wizards.com/global/images/magic/general/arcbound_fiend.jpg
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Oracle:Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)\nAt the beginning of your upkeep, you may move a +1/+1 counter from target creature onto Arcbound Fiend.\nModular 3 (This enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
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