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https://github.com/Card-Forge/forge.git
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"Human" -> Constant.Player.Human; "Computer" -> Constant.Player.Computer
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@@ -3962,7 +3962,7 @@ public class CardFactory implements NewConstants {
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if (Destination.equals("Hand")) AllZone.Computer_Hand.add(c); //move to hand
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if (Destination.equals("TopOfLibrary")) AllZone.Computer_Library.add(c, 0); //move to top of library
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if (Destination.equals("ThirdFromTopOfLibrary")) AllZone.Computer_Library.add(c, 2); //move to third from top of library
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if (Destination.equals("Battlefield")) AllZone.getZone(Constant.Zone.Play, "Computer").add(c); //move to battlezone
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if (Destination.equals("Battlefield")) AllZone.getZone(Constant.Zone.Play, Constant.Player.Computer).add(c); //move to battlezone
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if (!Targets.startsWith("Card") && !Destination.equals("Battlefield")) {
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CardList l = new CardList();
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@@ -1008,7 +1008,7 @@ public class CardFactoryUtil {
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@Override
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public boolean canPlayAI() {
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PlayerLife compLife = AllZone.GameAction.getPlayerLife("Computer");
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PlayerLife compLife = AllZone.GameAction.getPlayerLife(Constant.Player.Computer);
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int life = compLife.getLife();
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return (life > (loss + 2));
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@@ -2802,7 +2802,7 @@ public class CardFactory_Instants {
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@Override
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public boolean canPlayAI() {
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PlayerLife compLife = AllZone.GameAction.getPlayerLife("Computer");
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PlayerLife compLife = AllZone.GameAction.getPlayerLife(Constant.Player.Computer);
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int life = compLife.getLife();
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if(4 < AllZone.Phase.getTurn() && AllZone.Computer_Library.size() > 0 && life >= 4) return true;
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else return false;
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@@ -3377,7 +3377,7 @@ public class CardFactory_Instants {
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}
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}// if choice yes
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} // player equals human
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else if(player.equals("Computer") && lands.size() > 0) {
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else if(player.equals(Constant.Player.Computer) && lands.size() > 0) {
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Card card = lands.get(0);
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lib.remove(card);
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// hand.add(card);
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@@ -197,7 +197,7 @@ class CardFactory_Lands {
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} else {
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CardList creature = new CardList();
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PlayerZone zone = AllZone.getZone(Constant.Zone.Play, "Computer");
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PlayerZone zone = AllZone.getZone(Constant.Zone.Play, Constant.Player.Computer);
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if(zone != null) {
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creature.addAll(zone.getCards());
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creature = creature.getType("Creature");
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@@ -176,12 +176,12 @@ public class ComputerAI_General implements Computer {
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if(c.isLand()) return false;
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CardList Vengevines = new CardList();
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Vengevines.addAll(AllZone.getZone(Constant.Zone.Graveyard, "Computer").getCards());
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Vengevines.addAll(AllZone.getZone(Constant.Zone.Graveyard, Constant.Player.Computer).getCards());
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Vengevines = Vengevines.getName("Vengevine");
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if(Vengevines.size() > 0) {
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CardList Creatures = new CardList();
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CardList Creatures2 = new CardList();
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Creatures.addAll(AllZone.getZone(Constant.Zone.Hand, "Computer").getCards());
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Creatures.addAll(AllZone.getZone(Constant.Zone.Hand, Constant.Player.Computer).getCards());
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for(int i = 0; i < Creatures.size(); i++) {
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if(Creatures.get(i).getType().contains("Creature") && CardUtil.getConvertedManaCost(Creatures.get(i).getManaCost()) <= 3) {
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Creatures2.add(Creatures.get(i));
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@@ -535,7 +535,7 @@ public class ComputerUtil
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}
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while(!landList.isEmpty() && (AllZone.GameInfo.computerNumberLandPlaysLeft() > 0 ||
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CardFactoryUtil.getCards("Fastbond", "Computer").size() > 0)){
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CardFactoryUtil.getCards("Fastbond", Constant.Player.Computer).size() > 0)){
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// play as many lands as you can
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int ix = 0;
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while (landList.get(ix).isReflectedLand() && (ix+1 < landList.size())) {
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