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*Reintroduced Dig changes for Interplanar Tunnel (less broken this time. JINX!)
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@@ -279,8 +279,8 @@ public class DigEffect extends SpellAbilityEffect {
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}
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final PlayerZone zone = c.getOwner().getZone(destZone1);
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if (zone.is(ZoneType.Library)) {
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c = game.getAction().moveToLibrary(c, libraryPosition);
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if (zone.is(ZoneType.Library) || zone.is(ZoneType.PlanarDeck) || zone.is(ZoneType.SchemeDeck)) {
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c = game.getAction().moveTo(zone, c, libraryPosition);
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} else {
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c = game.getAction().moveTo(zone, c);
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if (destZone1.equals(ZoneType.Battlefield)) {
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