- Added Volrath's Shapeshifter with rudimentary, simple AI support.

- Was tested in most typical circumstances, including cloning it. However, may not yet be perfect in some corner cases. Improvements are welcome.
This commit is contained in:
Agetian
2017-08-19 18:05:44 +00:00
parent 1a766c3ccc
commit a0bb52ff5f
9 changed files with 135 additions and 17 deletions

View File

@@ -227,6 +227,15 @@ public class GameAction {
if (c.isFlipCard()) {
c.clearStates(CardStateName.Flipped, false);
}
if (c.getStates().contains(CardStateName.OriginalText)) {
c.clearStates(CardStateName.OriginalText, false);
}
c.updateStateForView();
} else if (c.getStates().contains(CardStateName.OriginalText)) {
// Volrath's Shapeshifter
CardFactory.copyState(c, CardStateName.OriginalText, c, CardStateName.Original, false);
c.setState(CardStateName.Original, false);
c.clearStates(CardStateName.OriginalText, false);
c.updateStateForView();
}

View File

@@ -117,7 +117,7 @@ public class StaticAbility extends CardTraitBase implements Comparable<StaticAbi
layers.add(StaticAbilityLayer.CONTROL);
}
if (hasParam("ChangeColorWordsTo")) {
if (hasParam("ChangeColorWordsTo") || hasParam("GainTextOf")) {
layers.add(StaticAbilityLayer.TEXT);
}

View File

@@ -23,6 +23,8 @@ import java.util.List;
import java.util.Map;
import java.util.Set;
import forge.card.CardStateName;
import forge.game.card.*;
import org.apache.commons.lang3.StringUtils;
import com.google.common.collect.Iterables;
@@ -37,12 +39,6 @@ import forge.game.StaticEffects;
import forge.game.ability.AbilityFactory;
import forge.game.ability.AbilityUtils;
import forge.game.ability.ApiType;
import forge.game.card.Card;
import forge.game.card.CardCollection;
import forge.game.card.CardCollectionView;
import forge.game.card.CardFactoryUtil;
import forge.game.card.CardLists;
import forge.game.card.CardUtil;
import forge.game.cost.Cost;
import forge.game.player.Player;
import forge.game.replacement.ReplacementEffect;
@@ -66,7 +62,7 @@ public final class StaticAbilityContinuous {
/**
* Apply the effects of a static ability that apply in a particular layer.
* The cards to which the effects are applied are dynamically determined.
*
*
* @param stAb
* a {@link StaticAbility}.
* @param layer
@@ -84,7 +80,7 @@ public final class StaticAbilityContinuous {
/**
* Apply the effects of a static ability that apply in a particular layer to
* a predefined set of cards.
*
*
* @param stAb
* a {@link StaticAbility}.
* @param affectedCards
@@ -109,6 +105,7 @@ public final class StaticAbilityContinuous {
se.setTimestamp(hostCard.getTimestamp());
String changeColorWordsTo = null;
Card gainTextSource = null;
String addP = "";
int powerBonus = 0;
@@ -150,6 +147,19 @@ public final class StaticAbilityContinuous {
effects.setGlobalRuleChange(GlobalRuleChange.fromString(params.get("GlobalRule")));
}
if (layer == StaticAbilityLayer.TEXT && params.containsKey("GainTextOf")) {
final String valid = params.get("GainTextOf");
CardCollection allValid = CardLists.getValidCards(game.getCardsInGame(), valid, hostCard.getController(), hostCard, null);
if (allValid.size() > 1) {
// TODO: if ever necessary, support gaining text of multiple cards at the same time
System.err.println("Error: GainTextOf parameter was not defined as a unique card for " + hostCard);
} else if (allValid.size() == 1) {
gainTextSource = allValid.get(0);
} else {
gainTextSource = null;
}
}
if (layer == StaticAbilityLayer.TEXT && params.containsKey("ChangeColorWordsTo")) {
changeColorWordsTo = params.get("ChangeColorWordsTo");
}
@@ -455,12 +465,62 @@ public final class StaticAbilityContinuous {
// start modifying the cards
for (int i = 0; i < affectedCards.size(); i++) {
final Card affectedCard = affectedCards.get(i);
// Gain control
if (layer == StaticAbilityLayer.CONTROL && params.containsKey("GainControl")) {
affectedCard.addTempController(hostCard.getController(), hostCard.getTimestamp());
}
// Gain text from another card
if (layer == StaticAbilityLayer.TEXT) {
// Restore the original text in case it was remembered before
if (affectedCard.getStates().contains(CardStateName.OriginalText)) {
affectedCard.clearTriggersNew();
for (SpellAbility saTemp : affectedCard.getSpellAbilities()) {
if (saTemp.isTemporary()) {
affectedCard.removeSpellAbility(saTemp);
}
}
CardFactory.copyState(affectedCard, CardStateName.OriginalText, affectedCard, CardStateName.Original, false);
}
if (gainTextSource != null) {
if (!affectedCard.getStates().contains(CardStateName.OriginalText)) {
// Remember the original text first in case it hasn't been done yet
CardFactory.copyState(affectedCard, CardStateName.Original, affectedCard, CardStateName.OriginalText, false);
}
CardFactory.copyState(gainTextSource, CardStateName.Original, affectedCard, CardStateName.Original, false);
// Enable this in case Volrath's original image is to be used
affectedCard.getState(CardStateName.Original).setImageKey(affectedCard.getState(CardStateName.OriginalText).getImageKey());
// Activated abilities (statics and repleffects are apparently copied vis copyState?)
for (SpellAbility sa : gainTextSource.getSpellAbilities()) {
if (sa instanceof AbilityActivated) {
SpellAbility newSA = ((AbilityActivated) sa).getCopy();
newSA.setOriginalHost(gainTextSource);
newSA.setIntrinsic(false);
newSA.setTemporary(true);
newSA.setHostCard(affectedCard);
affectedCard.addSpellAbility(newSA);
}
}
// Triggered abilities
for (Trigger t: gainTextSource.getTriggers()) {
affectedCard.addTrigger(t.getCopyForHostCard(affectedCard));
}
// Volrath's Shapeshifter shapeshifting ability needs to be added onto the new text
if (params.containsKey("GainedTextHasThisStaticAbility")) {
affectedCard.getCurrentState().addStaticAbility(stAb);
}
}
affectedCard.updateStateForView();
}
// Change color words
if (changeColorWordsTo != null) {
final byte color;