ensure only one audio clip is played for (near-)simultaneous events of: AddCounter, Poison, RemoveCounter, Sacrifice, Token, Untap

This commit is contained in:
myk
2013-02-19 09:38:20 +00:00
parent 18985676b9
commit a074410192

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@@ -36,7 +36,7 @@ package forge.sound;
public enum SoundEffectType {
// Sounds must be listed in alphabetic order.
AddCounter("add_counter.wav", false),
AddCounter("add_counter.wav", true),
Artifact("artifact.wav", false),
ArtifactCreature("artifact_creature.wav", false),
BlackLand("black_land.wav", false),
@@ -58,17 +58,17 @@ public enum SoundEffectType {
ManaBurn("mana_burn.wav", false),
OtherLand("other_land.wav", false),
Planeswalker("planeswalker.wav", false),
Poison("poison.wav", false),
Poison("poison.wav", true),
RedLand("red_land.wav", false),
Regen("regeneration.wav", false),
RemoveCounter("remove_counter.wav", false),
Sacrifice("sacrifice.wav", false),
RemoveCounter("remove_counter.wav", true),
Sacrifice("sacrifice.wav", true),
ScriptedEffect("", false), // Plays the effect defined by SVar:SoundEffect
Shuffle("shuffle.wav", false),
Sorcery("sorcery.wav", false),
Tap("tap.wav", false),
Token("token.wav", false),
Untap("untap.wav", false),
Token("token.wav", true),
Untap("untap.wav", true),
WhiteLand("white_land.wav", false),
WinDuel("win_duel.wav", false);