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ensure only one audio clip is played for (near-)simultaneous events of: AddCounter, Poison, RemoveCounter, Sacrifice, Token, Untap
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@@ -36,7 +36,7 @@ package forge.sound;
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public enum SoundEffectType {
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// Sounds must be listed in alphabetic order.
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AddCounter("add_counter.wav", false),
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AddCounter("add_counter.wav", true),
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Artifact("artifact.wav", false),
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ArtifactCreature("artifact_creature.wav", false),
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BlackLand("black_land.wav", false),
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@@ -58,17 +58,17 @@ public enum SoundEffectType {
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ManaBurn("mana_burn.wav", false),
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OtherLand("other_land.wav", false),
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Planeswalker("planeswalker.wav", false),
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Poison("poison.wav", false),
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Poison("poison.wav", true),
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RedLand("red_land.wav", false),
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Regen("regeneration.wav", false),
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RemoveCounter("remove_counter.wav", false),
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Sacrifice("sacrifice.wav", false),
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RemoveCounter("remove_counter.wav", true),
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Sacrifice("sacrifice.wav", true),
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ScriptedEffect("", false), // Plays the effect defined by SVar:SoundEffect
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Shuffle("shuffle.wav", false),
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Sorcery("sorcery.wav", false),
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Tap("tap.wav", false),
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Token("token.wav", false),
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Untap("untap.wav", false),
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Token("token.wav", true),
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Untap("untap.wav", true),
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WhiteLand("white_land.wav", false),
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WinDuel("win_duel.wav", false);
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