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Test run of moving files to modules.
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@@ -1,47 +0,0 @@
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/*
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* Forge: Play Magic: the Gathering.
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* Copyright (C) 2011 Forge Team
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package forge.card;
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public enum CardRarity {
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BasicLand("L"),
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Common("C"),
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Uncommon("U"),
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Rare("R"),
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MythicRare("M"),
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Special("S"), // Timeshifted
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Unknown("?"); // In development
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private final String strValue;
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private CardRarity(final String sValue) {
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this.strValue = sValue;
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}
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@Override
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public String toString() {
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return this.strValue;
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}
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public static CardRarity smartValueOf(String input) {
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for(CardRarity r : CardRarity.values()) {
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if( r.name().equalsIgnoreCase(input) || r.strValue.equalsIgnoreCase(input))
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return r;
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}
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return Unknown;
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}
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}
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@@ -1,45 +0,0 @@
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/*
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* Forge: Play Magic: the Gathering.
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* Copyright (C) 2013 Forge Team
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package forge.game.ai;
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/**
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* AI personality profile settings identifiers, and their default values.
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* When this class is instantiated, these enum values are used
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* in a map that is populated with the current AI profile settings
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* from the text file.
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*/
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public enum AiProps { /** */
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DEFAULT_MAX_PLANAR_DIE_ROLLS_PER_TURN ("1"), /** */
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DEFAULT_MIN_TURN_TO_ROLL_PLANAR_DIE ("3"), /** */
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DEFAULT_PLANAR_DIE_ROLL_CHANCE ("50"), /** */
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MULLIGAN_THRESHOLD ("5"), /** */
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PLANAR_DIE_ROLL_HESITATION_CHANCE ("10"); /** */
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private final String strDefaultVal;
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/** @param s0   {@link java.lang.String} */
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AiProps(final String s0) {
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this.strDefaultVal = s0;
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}
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/** @return {@link java.lang.String} */
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public String getDefault() {
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return strDefaultVal;
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}
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}
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