Fix Curses

This commit is contained in:
tool4EvEr
2023-10-14 23:04:52 +02:00
parent 73c32df030
commit 9fcdd34527
5 changed files with 5 additions and 5 deletions

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@@ -5,5 +5,5 @@ K:Enchant player
A:SP$ Attach | ValidTgts$ Player | AILogic$ Curse
T:Mode$ AttackersDeclared | ValidCard$ Creature | AttackedTarget$ Player.EnchantedBy | Execute$ TrigUntap | TriggerZones$ Battlefield | TriggerDescription$ Whenever enchanted player is attacked, untap all nonland permanents you control. Each opponent attacking that player untaps all nonland permanents they control.
SVar:TrigUntap:DB$ UntapAll | Defined$ You | ValidCards$ Permanent.nonLand | SubAbility$ DBUntap
SVar:DBUntap:DB$ UntapAll | Defined$ TriggeredAttackingPlayer.Opponent | ValidCards$ Permanent.nonLand
SVar:DBUntap:DB$ UntapAll | Defined$ TriggeredAttackingPlayer.Opponent+controlsCreature.attacking Player.EnchantedBy | ValidCards$ Permanent.nonLand
Oracle:Enchant player\nWhenever enchanted player is attacked, untap all nonland permanents you control. Each opponent attacking that player untaps all nonland permanents they control.

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@@ -5,5 +5,5 @@ K:Enchant player
A:SP$ Attach | ValidTgts$ Player | AILogic$ Curse
T:Mode$ AttackersDeclared | ValidCard$ Creature | AttackedTarget$ Player.EnchantedBy | Execute$ TrigToken | TriggerZones$ Battlefield | TriggerDescription$ Whenever enchanted player is attacked, create a 2/2 black Zombie creature token. Each opponent attacking that player does the same.
SVar:TrigToken:DB$ Token | TokenScript$ b_2_2_zombie | SubAbility$ DBToken
SVar:DBToken:DB$ Token | TokenOwner$ TriggeredAttackingPlayer.Opponent | TokenScript$ b_2_2_zombie
SVar:DBToken:DB$ Token | TokenOwner$ TriggeredAttackingPlayer.Opponent+controlsCreature.attacking Player.EnchantedBy | TokenScript$ b_2_2_zombie
Oracle:Enchant player\nWhenever enchanted player is attacked, create a 2/2 black Zombie creature token. Each opponent attacking that player does the same.

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@@ -5,5 +5,5 @@ K:Enchant player
A:SP$ Attach | ValidTgts$ Player | AILogic$ Curse
T:Mode$ AttackersDeclared | ValidCard$ Creature | AttackedTarget$ Player.EnchantedBy | Execute$ TrigToken | TriggerZones$ Battlefield | TriggerDescription$ Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this artifact: Add one mana of any color.")
SVar:TrigToken:DB$ Token | TokenScript$ c_a_gold_sac | SubAbility$ DBToken
SVar:DBToken:DB$ Token | TokenOwner$ TriggeredAttackingPlayer.Opponent | TokenScript$ c_a_gold_sac
SVar:DBToken:DB$ Token | TokenOwner$ TriggeredAttackingPlayer.Opponent+controlsCreature.attacking Player.EnchantedBy | TokenScript$ c_a_gold_sac
Oracle:Enchant player\nWhenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this artifact: Add one mana of any color.")

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@@ -5,5 +5,5 @@ K:Enchant player
A:SP$ Attach | ValidTgts$ Player | AILogic$ Curse
T:Mode$ AttackersDeclared | ValidCard$ Creature | AttackedTarget$ Player.EnchantedBy | Execute$ TrigDraw | TriggerZones$ Battlefield | TriggerDescription$ Whenever enchanted player is attacked, draw a card. Each opponent attacking that player does the same.
SVar:TrigDraw:DB$ Draw | NumCards$ 1 | Defined$ You | SubAbility$ DBDraw
SVar:DBDraw:DB$ Draw | NumCards$ 1 | Defined$ TriggeredAttackingPlayer.Opponent
SVar:DBDraw:DB$ Draw | NumCards$ 1 | Defined$ TriggeredAttackingPlayer.Opponent+controlsCreature.attacking Player.EnchantedBy
Oracle:Enchant player\nWhenever enchanted player is attacked, you draw a card. Each opponent attacking that player does the same.

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@@ -5,6 +5,6 @@ K:Enchant player
A:SP$ Attach | ValidTgts$ Player | AILogic$ Curse
T:Mode$ AttackersDeclared | ValidCard$ Creature | AttackedTarget$ Player.EnchantedBy | Execute$ TrigGainLife | TriggerZones$ Battlefield | TriggerDescription$ Whenever enchanted player is attacked, you gain 2 life. Each opponent attacking that player does the same.
SVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2 | SubAbility$ DBGainLife
SVar:DBGainLife:DB$ GainLife | Defined$ TriggeredAttackingPlayer.Opponent | LifeAmount$ 2
SVar:DBGainLife:DB$ GainLife | Defined$ TriggeredAttackingPlayer.Opponent+controlsCreature.attacking Player.EnchantedBy | LifeAmount$ 2
DeckHas:Ability$LifeGain
Oracle:Enchant player\nWhenever enchanted player is attacked, you gain 2 life. Each opponent attacking that player does the same.