added integration test

This commit is contained in:
marthinwurer
2025-08-17 17:54:11 -06:00
committed by Chris H
parent cd3a26e434
commit 9f8bb8ae4d
2 changed files with 272 additions and 0 deletions

View File

@@ -0,0 +1,82 @@
package forge.ai;
import forge.game.Game;
import forge.game.card.Card;
import forge.game.phase.PhaseType;
import forge.game.player.Player;
import forge.game.zone.ZoneType;
import org.testng.AssertJUnit;
import org.testng.annotations.Ignore;
import org.testng.annotations.Test;
public class AIIntegrationTests extends AITest {
@Test
public void testSwingForLethal() {
Game game = initAndCreateGame();
Player p = game.getPlayers().get(1);
p.setTeam(0);
addCard("Nest Robber", p);
addCard("Nest Robber", p);
Player opponent = game.getPlayers().get(0);
opponent.setTeam(1);
addCard("Runeclaw Bear", opponent);
opponent.setLife(2, null);
this.playUntilPhase(game, PhaseType.END_OF_TURN);
AssertJUnit.assertTrue(game.isGameOver());
}
@Test
public void testSuspendAI() {
// Test that the AI can cast a suspend spell
// They should suspend it, then deal three damage to their opponent
Game game = initAndCreateGame();
Player p = game.getPlayers().get(1);
p.setTeam(0);
addCard("Mountain", p);
addCardToZone("Rift Bolt", p, ZoneType.Hand);
Player opponent = game.getPlayers().get(0);
opponent.setTeam(1);
// Fill deck with lands so we can goldfish a few turns
for (int i = 0; i < 60; i++) {
addCardToZone("Island", opponent, ZoneType.Library);
// Add something they can't cast
addCardToZone("Stone Golem", p, ZoneType.Library);
}
for (int i = 0; i < 3; i++) {
this.playUntilNextTurn(game);
}
AssertJUnit.assertEquals(17, opponent.getLife());
}
@Test
public void testAttackTriggers() {
// Test that attack triggers actually trigger
Game game = initAndCreateGame();
Player p = game.getPlayers().get(1);
p.setTeam(0);
addCard("Hellrider", p);
addCard("Raging Goblin", p);
Player opponent = game.getPlayers().get(0);
opponent.setTeam(1);
// Fill deck with lands so we can goldfish a few turns
for (int i = 0; i < 60; i++) {
addCardToZone("Island", opponent, ZoneType.Library);
// Add something they can't cast
addCardToZone("Stone Golem", p, ZoneType.Library);
}
this.playUntilNextTurn(game);
AssertJUnit.assertEquals(14, opponent.getLife());
}
}

View File

@@ -0,0 +1,190 @@
package forge.ai;
import java.util.ArrayList;
import java.util.List;
import com.google.common.collect.Lists;
import forge.GuiDesktop;
import forge.StaticData;
import forge.deck.Deck;
import forge.game.Game;
import forge.game.GameRules;
import forge.game.GameStage;
import forge.game.GameType;
import forge.game.Match;
import forge.game.card.Card;
import forge.game.card.CardCollectionView;
import forge.game.card.CardFactory;
import forge.game.phase.PhaseType;
import forge.game.player.Player;
import forge.game.player.RegisteredPlayer;
import forge.game.spellability.SpellAbility;
import forge.game.zone.ZoneType;
import forge.gui.GuiBase;
import forge.item.IPaperCard;
import forge.item.PaperToken;
import forge.localinstance.properties.ForgePreferences.FPref;
import forge.model.FModel;
public class AITest {
private static boolean initialized = false;
public Game resetGame() {
// need to be done after FModel.initialize, or the Localizer isn't loaded yet
List<RegisteredPlayer> players = Lists.newArrayList();
Deck d1 = new Deck();
players.add(new RegisteredPlayer(d1).setPlayer(new LobbyPlayerAi("p2", null)));
players.add(new RegisteredPlayer(d1).setPlayer(new LobbyPlayerAi("p1", null)));
GameRules rules = new GameRules(GameType.Constructed);
Match match = new Match(rules, players, "Test");
Game game = new Game(players, rules, match);
Player p = game.getPlayers().get(1);
game.setAge(GameStage.Play);
game.getPhaseHandler().devModeSet(PhaseType.MAIN1, p);
game.getPhaseHandler().onStackResolved();
// game.getAction().checkStateEffects(true);
return game;
}
protected Game initAndCreateGame() {
if (!initialized) {
GuiBase.setInterface(new GuiDesktop());
FModel.initialize(null, preferences -> {
preferences.setPref(FPref.LOAD_CARD_SCRIPTS_LAZILY, false);
preferences.setPref(FPref.UI_LANGUAGE, "en-US");
return null;
});
initialized = true;
}
return resetGame();
}
protected int countCardsWithName(Game game, String name) {
int i = 0;
for (Card c : game.getCardsIn(ZoneType.Battlefield)) {
if (c.getName().equals(name)) {
i++;
}
}
return i;
}
protected Card findCardWithName(Game game, String name) {
for (Card c : game.getCardsIn(ZoneType.Battlefield)) {
if (c.getName().equals(name)) {
return c;
}
}
return null;
}
protected SpellAbility findSAWithPrefix(Card c, String prefix) {
return findSAWithPrefix(c.getSpellAbilities(), prefix);
}
protected SpellAbility findSAWithPrefix(Iterable<SpellAbility> abilities, String prefix) {
for (SpellAbility sa : abilities) {
if (sa.getDescription().startsWith(prefix)) {
return sa;
}
}
return null;
}
protected Card createCard(String name, Player p) {
IPaperCard paperCard = FModel.getMagicDb().getCommonCards().getCard(name);
if (paperCard == null) {
StaticData.instance().attemptToLoadCard(name);
paperCard = FModel.getMagicDb().getCommonCards().getCard(name);
}
return Card.fromPaperCard(paperCard, p);
}
protected Card addCardToZone(String name, Player p, ZoneType zone) {
Card c = createCard(name, p);
// card need a new Timestamp otherwise Static Abilities might collide
c.setGameTimestamp(p.getGame().getNextTimestamp());
p.getZone(zone).add(c);
return c;
}
protected Card addCard(String name, Player p) {
return addCardToZone(name, p, ZoneType.Battlefield);
}
protected List<Card> addCards(String name, int count, Player p) {
List<Card> cards = Lists.newArrayList();
for (int i = 0; i < count; i++) {
cards.add(addCard(name, p));
}
return cards;
}
protected Card createToken(String name, Player p) {
PaperToken token = FModel.getMagicDb().getAllTokens().getToken(name);
if (token == null) {
System.out.println("Failed to find token name " + name);
return null;
}
return CardFactory.getCard(token, p, p.getGame());
}
protected List<Card> addTokens(String name, int amount, Player p) {
List<Card> cards = new ArrayList<>();
for(int i = 0; i < amount; i++) {
cards.add(addToken(name, p));
}
return cards;
}
protected Card addToken(String name, Player p) {
Card c = createToken(name, p);
// card need a new Timestamp otherwise Static Abilities might collide
c.setGameTimestamp(p.getGame().getNextTimestamp());
p.getZone(ZoneType.Battlefield).add(c);
return c;
}
void playUntilStackClear(Game game) {
do {
game.getPhaseHandler().mainLoopStep();
} while (!game.isGameOver() && !game.getStack().isEmpty());
}
void playUntilPhase(Game game, PhaseType phase) {
do {
game.getPhaseHandler().mainLoopStep();
} while (!game.isGameOver() && !game.getPhaseHandler().is(phase));
}
void playUntilNextTurn(Game game) {
Player current = game.getPhaseHandler().getPlayerTurn();
do {
game.getPhaseHandler().mainLoopStep();
} while (!game.isGameOver() && game.getPhaseHandler().getPlayerTurn().equals(current));
}
protected String gameStateToString(Game game) {
StringBuilder sb = new StringBuilder();
for (ZoneType zone : ZoneType.values()) {
CardCollectionView cards = game.getCardsIn(zone);
if (!cards.isEmpty()) {
sb.append("Zone ").append(zone.name()).append(":\n");
for (Card c : game.getCardsIn(zone)) {
sb.append(" ").append(c);
if (c.isTapped()) {
sb.append(" (T)");
}
sb.append("\n");
}
}
}
return sb.toString();
}
}