mirror of
https://github.com/Card-Forge/forge.git
synced 2025-11-16 18:58:00 +00:00
copy-pasters must die!
(moved after mulligan actions to MatchController (temporary))
This commit is contained in:
@@ -20,20 +20,13 @@ package forge.control.input;
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import java.util.ArrayList;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.List;
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import com.google.common.collect.Iterables;
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import forge.Card;
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import forge.Card;
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import forge.CardPredicates;
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import forge.FThreads;
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import forge.FThreads;
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import forge.card.ability.AbilityFactory;
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import forge.card.spellability.SpellAbility;
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import forge.game.GameAction;
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import forge.game.GameState;
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import forge.game.GameState;
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import forge.game.GameType;
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import forge.game.GameType;
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import forge.game.MatchController;
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import forge.game.MatchController;
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import forge.game.ai.ComputerUtil;
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import forge.game.ai.ComputerUtil;
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import forge.game.player.AIPlayer;
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import forge.game.player.AIPlayer;
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import forge.game.player.HumanPlayer;
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import forge.game.player.Player;
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import forge.game.player.Player;
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import forge.game.zone.Zone;
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import forge.game.zone.Zone;
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import forge.game.zone.ZoneType;
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import forge.game.zone.ZoneType;
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@@ -114,76 +107,21 @@ public class InputMulligan extends InputBase {
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}
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}
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}
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}
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// Human Leylines & Chancellors
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ButtonUtil.reset();
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ButtonUtil.reset();
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final GameAction ga = game.getAction();
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for (Player p : game.getPlayers()) {
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final List<Card> openingHand = new ArrayList<Card>(p.getCardsIn(ZoneType.Hand));
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for (final Card c : openingHand) {
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if (p.isHuman()) {
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for (String kw : c.getKeyword()) {
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if (kw.startsWith("MayEffectFromOpeningHand")) {
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final String effName = kw.split(":")[1];
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final SpellAbility effect = AbilityFactory.getAbility(c.getSVar(effName), c);
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if (GuiDialog.confirm(c, "Use " + c +"'s ability?")) {
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// If we ever let the AI memorize cards in the players
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// hand, this would be a place to do so.
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game.getActionPlay().playSpellAbilityNoStack((HumanPlayer)p, effect);
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}
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}
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}
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if (c.getName().startsWith("Leyline of")) {
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if (GuiDialog.confirm(c, "Use " + c + "'s ability?")) {
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ga.moveToPlay(c);
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}
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}
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} else { // Computer Leylines & Chancellors
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if (!c.getName().startsWith("Leyline of")) {
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for (String kw : c.getKeyword()) {
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if (kw.startsWith("MayEffectFromOpeningHand")) {
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final String effName = kw.split(":")[1];
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final SpellAbility effect = AbilityFactory.getAbility(c.getSVar(effName), c);
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// Is there a better way for the AI to decide this?
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if (effect.doTrigger(false, (AIPlayer)p)) {
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GuiDialog.message("Computer reveals " + c.getName() + "(" + c.getUniqueNumber() + ").");
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ComputerUtil.playNoStack((AIPlayer)p, effect, game);
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}
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}
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}
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}
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if (c.getName().startsWith("Leyline of")
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&& !(c.getName().startsWith("Leyline of Singularity")
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&& (Iterables.any(game.getCardsIn(ZoneType.Battlefield), CardPredicates.nameEquals("Leyline of Singularity"))))) {
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ga.moveToPlay(c);
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//ga.checkStateEffects();
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}
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}
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}
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}
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ga.checkStateEffects();
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Player next = game.getPhaseHandler().getPlayerTurn();
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Player next = game.getPhaseHandler().getPlayerTurn();
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if(game.getType() == GameType.Planechase)
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if(game.getType() == GameType.Planechase)
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{
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{
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next.initPlane();
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next.initPlane();
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}
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}
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//Set Field shown to current player.
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//Set Field shown to current player.
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VField nextField = CMatchUI.SINGLETON_INSTANCE.getFieldViewFor(next);
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VField nextField = CMatchUI.SINGLETON_INSTANCE.getFieldViewFor(next);
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SDisplayUtil.showTab(nextField);
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SDisplayUtil.showTab(nextField);
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game.setMulliganned(true);
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FThreads.invokeInNewThread( new Runnable() {
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FThreads.invokeInNewThread( new Runnable() {
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@Override
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@Override
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public void run() {
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public void run() {
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match.getInput().clearInput();
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match.afterMulligans();
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}
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}
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});
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});
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}
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}
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@@ -20,19 +20,11 @@ package forge.control.input;
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import java.util.ArrayList;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.List;
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import com.google.common.collect.Iterables;
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import forge.Card;
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import forge.Card;
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import forge.CardPredicates;
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import forge.FThreads;
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import forge.FThreads;
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import forge.card.ability.AbilityFactory;
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import forge.card.spellability.SpellAbility;
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import forge.game.GameAction;
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import forge.game.GameState;
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import forge.game.GameState;
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import forge.game.GameType;
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import forge.game.GameType;
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import forge.game.MatchController;
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import forge.game.MatchController;
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import forge.game.ai.ComputerUtil;
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import forge.game.player.AIPlayer;
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import forge.game.player.Player;
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import forge.game.player.Player;
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import forge.game.zone.Zone;
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import forge.game.zone.Zone;
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import forge.game.zone.ZoneType;
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import forge.game.zone.ZoneType;
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@@ -40,7 +32,6 @@ import forge.gui.GuiDialog;
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import forge.gui.framework.SDisplayUtil;
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import forge.gui.framework.SDisplayUtil;
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import forge.gui.match.CMatchUI;
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import forge.gui.match.CMatchUI;
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import forge.gui.match.nonsingleton.VField;
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import forge.gui.match.nonsingleton.VField;
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import forge.gui.match.views.VMessage;
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import forge.view.ButtonUtil;
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import forge.view.ButtonUtil;
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/**
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/**
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* <p>
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* <p>
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@@ -134,74 +125,19 @@ public class InputPartialParisMulligan extends InputBase {
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// Human Leylines & Chancellors
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// Human Leylines & Chancellors
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ButtonUtil.reset();
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ButtonUtil.reset();
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final GameAction ga = game.getAction();
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for (Player p : game.getPlayers()) {
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final List<Card> openingHand = new ArrayList<Card>(p.getCardsIn(ZoneType.Hand));
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for (final Card c : openingHand) {
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if (p.isHuman()) {
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for (String kw : c.getKeyword()) {
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if (kw.startsWith("MayEffectFromOpeningHand")) {
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final String effName = kw.split(":")[1];
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final SpellAbility effect = AbilityFactory.getAbility(c.getSVar(effName), c);
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if (GuiDialog.confirm(c, "Use " + c +"'s ability?")) {
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// If we ever let the AI memorize cards in the players
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// hand, this would be a place to do so.
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game.getActionPlay().playSpellAbilityNoStack(p, effect);
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}
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}
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}
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if (c.getName().startsWith("Leyline of")) {
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if (GuiDialog.confirm(c, "Use " + c + "'s ability?")) {
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ga.moveToPlay(c);
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}
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}
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} else { // Computer Leylines & Chancellors
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if (!c.getName().startsWith("Leyline of")) {
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for (String kw : c.getKeyword()) {
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if (kw.startsWith("MayEffectFromOpeningHand")) {
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final String effName = kw.split(":")[1];
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final SpellAbility effect = AbilityFactory.getAbility(c.getSVar(effName), c);
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// Is there a better way for the AI to decide this?
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if (effect.doTrigger(false, (AIPlayer)p)) {
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GuiDialog.message("Computer reveals " + c.getName() + "(" + c.getUniqueNumber() + ").");
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ComputerUtil.playNoStack((AIPlayer)p, effect, game);
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}
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}
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}
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}
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if (c.getName().startsWith("Leyline of")
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&& !(c.getName().startsWith("Leyline of Singularity")
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&& (Iterables.any(game.getCardsIn(ZoneType.Battlefield), CardPredicates.nameEquals("Leyline of Singularity"))))) {
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ga.moveToPlay(c);
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//ga.checkStateEffects();
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}
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}
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}
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}
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ga.checkStateEffects();
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Player next = game.getPhaseHandler().getPlayerTurn();
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Player next = game.getPhaseHandler().getPlayerTurn();
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if(game.getType() == GameType.Planechase)
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if(game.getType() == GameType.Planechase)
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{
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{
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next.initPlane();
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next.initPlane();
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}
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}
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//Set Field shown to current player.
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//Set Field shown to current player.
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VField nextField = CMatchUI.SINGLETON_INSTANCE.getFieldViewFor(next);
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VField nextField = CMatchUI.SINGLETON_INSTANCE.getFieldViewFor(next);
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SDisplayUtil.showTab(nextField);
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SDisplayUtil.showTab(nextField);
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game.setMulliganned(true);
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FThreads.invokeInNewThread( new Runnable() {
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FThreads.invokeInNewThread( new Runnable() {
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@Override
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@Override
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public void run() {
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public void run() {
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match.getInput().clearInput();
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match.afterMulligans();
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}
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}
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});
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});
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}
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}
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@@ -7,13 +7,20 @@ import java.util.List;
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import java.util.Map;
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import java.util.Map;
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import java.util.Map.Entry;
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import java.util.Map.Entry;
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import com.google.common.collect.Iterables;
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import forge.Constant.Preferences;
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import forge.Constant.Preferences;
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import forge.Card;
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import forge.CardPredicates;
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import forge.Singletons;
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import forge.Singletons;
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import forge.card.ability.AbilityFactory;
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import forge.card.spellability.SpellAbility;
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import forge.control.FControl;
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import forge.control.FControl;
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import forge.control.input.InputControl;
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import forge.control.input.InputControl;
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import forge.deck.Deck;
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import forge.deck.Deck;
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import forge.error.BugReporter;
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import forge.error.BugReporter;
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import forge.game.ai.AiProfileUtil;
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import forge.game.ai.AiProfileUtil;
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import forge.game.ai.ComputerUtil;
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import forge.game.event.DuelOutcomeEvent;
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import forge.game.event.DuelOutcomeEvent;
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import forge.game.player.AIPlayer;
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import forge.game.player.AIPlayer;
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import forge.game.player.HumanPlayer;
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import forge.game.player.HumanPlayer;
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@@ -22,6 +29,7 @@ import forge.game.player.Player;
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import forge.game.player.PlayerStatistics;
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import forge.game.player.PlayerStatistics;
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import forge.game.player.PlayerType;
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import forge.game.player.PlayerType;
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import forge.game.zone.ZoneType;
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import forge.game.zone.ZoneType;
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import forge.gui.GuiDialog;
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import forge.gui.InputProxy;
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import forge.gui.InputProxy;
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import forge.gui.framework.EDocID;
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import forge.gui.framework.EDocID;
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import forge.gui.framework.SDisplayUtil;
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import forge.gui.framework.SDisplayUtil;
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@@ -339,4 +347,63 @@ public class MatchController {
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public static int getPoisonCountersAmountToLose() {
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public static int getPoisonCountersAmountToLose() {
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return 10;
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return 10;
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}
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}
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private void handleLeylinesAndChancellors() {
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for (Player p : currentGame.getPlayers()) {
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final List<Card> openingHand = new ArrayList<Card>(p.getCardsIn(ZoneType.Hand));
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for (final Card c : openingHand) {
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if (p.isHuman()) {
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for (String kw : c.getKeyword()) {
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if (kw.startsWith("MayEffectFromOpeningHand")) {
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final String effName = kw.split(":")[1];
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final SpellAbility effect = AbilityFactory.getAbility(c.getSVar(effName), c);
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if (GuiDialog.confirm(c, "Use " + c +"'s ability?")) {
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// If we ever let the AI memorize cards in the players
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// hand, this would be a place to do so.
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currentGame.getActionPlay().playSpellAbilityNoStack((HumanPlayer)p, effect);
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}
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}
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}
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if (c.getName().startsWith("Leyline of")) {
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if (GuiDialog.confirm(c, "Use " + c + "'s ability?")) {
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currentGame.getAction().moveToPlay(c);
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}
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}
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} else { // Computer Leylines & Chancellors
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if (!c.getName().startsWith("Leyline of")) {
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for (String kw : c.getKeyword()) {
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if (kw.startsWith("MayEffectFromOpeningHand")) {
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final String effName = kw.split(":")[1];
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final SpellAbility effect = AbilityFactory.getAbility(c.getSVar(effName), c);
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// Is there a better way for the AI to decide this?
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if (effect.doTrigger(false, (AIPlayer)p)) {
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GuiDialog.message("Computer reveals " + c.getName() + "(" + c.getUniqueNumber() + ").");
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ComputerUtil.playNoStack((AIPlayer)p, effect, currentGame);
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}
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}
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}
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}
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if (c.getName().startsWith("Leyline of")
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&& !(c.getName().startsWith("Leyline of Singularity")
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&& (Iterables.any(currentGame.getCardsIn(ZoneType.Battlefield), CardPredicates.nameEquals("Leyline of Singularity"))))) {
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currentGame.getAction().moveToPlay(c);
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//ga.checkStateEffects();
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}
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}
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}
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}
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currentGame.getAction().checkStateEffects();
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}
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public void afterMulligans()
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{
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handleLeylinesAndChancellors();
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currentGame.setMulliganned(true);
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getInput().clearInput();
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}
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}
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}
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@@ -8,8 +8,6 @@ import java.util.Collections;
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import java.util.Comparator;
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import java.util.Comparator;
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import java.util.List;
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import java.util.List;
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import java.util.concurrent.Callable;
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import java.util.concurrent.Callable;
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import java.util.concurrent.ExecutionException;
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import java.util.concurrent.Future;
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import java.util.concurrent.FutureTask;
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import java.util.concurrent.FutureTask;
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import javax.swing.JDialog;
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import javax.swing.JDialog;
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Reference in New Issue
Block a user