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https://github.com/Card-Forge/forge.git
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- Made player tabs in Vanguard setup more descriptive
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@@ -77,54 +77,51 @@ public enum VSubmenuVanguard implements IVSubmenu<CSubmenuVanguard> {
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private final Iterable<CardPrinted> allAvatars = Iterables.filter(CardDb.instance().getAllNonTraditionalCards(), CardPrinted.Predicates.type("Vanguard"));
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private final List<CardPrinted> allAiAvatars = new ArrayList<CardPrinted>();
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//////////////////////////////
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private final JTabbedPane tabPane = new JTabbedPane();
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private final List<FPanel> playerPanels = new ArrayList<FPanel>();
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private final List<FDeckChooser> deckChoosers = new ArrayList<FDeckChooser>();
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private final List<FList> avatarLists = new ArrayList<FList>();
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private final List<JRadioButton> fieldRadios = new ArrayList<JRadioButton>();
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private final ButtonGroup grpFields = new ButtonGroup();
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private int currentNumTabsShown = 8;
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//////////////////////////////
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private VSubmenuVanguard() {
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lblTitle.setBackground(FSkin.getColor(FSkin.Colors.CLR_THEME2));
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Vector<Object> humanListData = new Vector<Object>();
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Vector<Object> aiListData = new Vector<Object>();
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humanListData.add("Random");
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aiListData.add("Random");
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for(CardPrinted cp : allAvatars)
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{
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for (CardPrinted cp : allAvatars) {
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humanListData.add(cp);
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if(!cp.getCard().getRemAIDecks())
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{
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if (!cp.getCard().getRemAIDecks()) {
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aiListData.add(cp);
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allAiAvatars.add(cp);
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}
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}
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//This listener will look for any of the radio buttons being selected
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//and call the method that shows/hides tabs appropriately.
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ItemListener iListener = new ItemListener() {
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@Override
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public void itemStateChanged(ItemEvent arg0) {
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FRadioButton aButton = (FRadioButton)arg0.getSource();
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if(arg0.getStateChange() == ItemEvent.SELECTED)
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{
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FRadioButton aButton = (FRadioButton) arg0.getSource();
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if (arg0.getStateChange() == ItemEvent.SELECTED) {
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changeTabs(Integer.parseInt(aButton.getText()));
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}
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}
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};
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//Create all 8 player settings panel
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FRadioButton tempRadio = null;
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FPanel tempPanel;
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@@ -143,40 +140,44 @@ public enum VSubmenuVanguard implements IVSubmenu<CSubmenuVanguard> {
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grpFields.add(tempRadio);
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tempRadio.setSelected(true);
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tempRadio.addItemListener(iListener);
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radioPane.add(tempRadio,"wrap");
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radioPane.add(tempRadio, "wrap");
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}
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settingsPanel.add(radioPane);
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settingsPanel.add(new FLabel.Builder().text("Set number of opponents").build());
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tabPane.add("Settings",settingsPanel);
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tabPane.add("Settings", settingsPanel);
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//Player panels (Human + 7 AIs)
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for (int i = 0; i < 8;i++) {
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for (int i = 0; i < 8; i++) {
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tempPanel = new FPanel();
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tempPanel.setLayout(new MigLayout("insets 0, gap 0 , wrap 2"));
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tempChooser = new FDeckChooser("Select deck:", i == 0 ? PlayerType.HUMAN : PlayerType.COMPUTER);
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tempChooser.initialize();
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tempList = new FList();
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tempList.setListData(i == 0 ? humanListData : aiListData);
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tempList.setSelectedIndex(0);
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tempList.setSelectionMode(javax.swing.ListSelectionModel.SINGLE_SELECTION);
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deckChoosers.add(tempChooser);
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avatarLists.add(tempList);
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tempPanel.add(tempChooser,"span 1 2, w 44%!, gap 0 0 20px 20px, growy, pushy");
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tempPanel.add(tempChooser, "span 1 2, w 44%!, gap 0 0 20px 20px, growy, pushy");
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tempPanel.add(new FLabel.Builder().text("Select Avatar:").build());
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JScrollPane scrAvatar = new FScrollPane(tempList, ScrollPaneConstants.VERTICAL_SCROLLBAR_AS_NEEDED, ScrollPaneConstants.HORIZONTAL_SCROLLBAR_NEVER);
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tempPanel.add(scrAvatar,"h 90%!");
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tempPanel.add(scrAvatar, "h 90%!");
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playerPanels.add(tempPanel);
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tabPane.add("Player " + (i+1), tempPanel);
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if (i == 0) {
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tabPane.add("Human", tempPanel);
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} else {
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tabPane.add("Opponent " + i, tempPanel);
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}
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}
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final String strCheckboxConstraints = "w 200px!, h 30px!, gap 0 20px 0 0";
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pnlStart.setOpaque(false);
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pnlStart.add(cbSingletons, strCheckboxConstraints);
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@@ -184,24 +185,19 @@ public enum VSubmenuVanguard implements IVSubmenu<CSubmenuVanguard> {
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pnlStart.add(cbArtifacts, strCheckboxConstraints);
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pnlStart.add(cbRemoveSmall, strCheckboxConstraints);
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}
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private void changeTabs(int toShow)
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{
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if(toShow < currentNumTabsShown)
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{
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for(int i=currentNumTabsShown;i>toShow+1;i--)
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{
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private void changeTabs(int toShow) {
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if (toShow < currentNumTabsShown) {
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for (int i = currentNumTabsShown; i > toShow + 1; i--) {
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tabPane.remove(i);
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}
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currentNumTabsShown = tabPane.getComponentCount()-1;
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currentNumTabsShown = tabPane.getComponentCount() - 1;
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}
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else
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{
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for(int i=currentNumTabsShown;i<=toShow;i++)
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{
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tabPane.add("Player " + (i+1),playerPanels.get(i));
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else {
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for (int i = currentNumTabsShown; i <= toShow; i++) {
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tabPane.add("Player " + (i + 1), playerPanels.get(i));
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}
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currentNumTabsShown = tabPane.getComponentCount()-1;
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currentNumTabsShown = tabPane.getComponentCount() - 1;
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}
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}
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@@ -211,8 +207,8 @@ public enum VSubmenuVanguard implements IVSubmenu<CSubmenuVanguard> {
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@Override
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public EMenuGroup getGroupEnum() {
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return EMenuGroup.VARIANT;
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}
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}
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/* (non-Javadoc)
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* @see forge.gui.home.IVSubmenu#getMenuTitle()
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*/
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@@ -238,19 +234,18 @@ public enum VSubmenuVanguard implements IVSubmenu<CSubmenuVanguard> {
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VHomeUI.SINGLETON_INSTANCE.getPnlDisplay().setLayout(new MigLayout("insets 0, gap 0, wrap 1, ax right"));
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VHomeUI.SINGLETON_INSTANCE.getPnlDisplay().add(lblTitle, "w 80%!, h 40px!, gap 0 0 15px 15px, span 2, ax right");
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for(FDeckChooser fdc : deckChoosers)
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{
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for (FDeckChooser fdc : deckChoosers) {
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fdc.populate();
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}
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}
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VHomeUI.SINGLETON_INSTANCE.getPnlDisplay().add(tabPane, "gap 0 0 50px 50px, growx, growy");
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VHomeUI.SINGLETON_INSTANCE.getPnlDisplay().add(pnlStart, "span 1, ax center");
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VHomeUI.SINGLETON_INSTANCE.getPnlDisplay().revalidate();
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VHomeUI.SINGLETON_INSTANCE.getPnlDisplay().repaintSelf();
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}
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@@ -258,7 +253,7 @@ public enum VSubmenuVanguard implements IVSubmenu<CSubmenuVanguard> {
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public JButton getBtnStart() {
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return this.btnStart;
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}
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/** @return {@link javax.swing.JCheckBox} */
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public JCheckBox getCbSingletons() {
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@@ -316,23 +311,20 @@ public enum VSubmenuVanguard implements IVSubmenu<CSubmenuVanguard> {
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public DragCell getParentCell() {
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return parentCell;
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}
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/**
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*
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* @return a deckchooser for every player
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*/
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public List<FDeckChooser> getDeckChoosers()
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{
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public List<FDeckChooser> getDeckChoosers() {
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return deckChoosers;
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}
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public List<FList> getAvatarLists()
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{
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public List<FList> getAvatarLists() {
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return avatarLists;
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}
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public int getNumPlayers()
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{
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public int getNumPlayers() {
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return currentNumTabsShown;
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}
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