From c7f8c1c59e23b274957c883a3869fc6c43b088d4 Mon Sep 17 00:00:00 2001 From: Michael Kamensky Date: Wed, 17 Feb 2021 07:59:32 +0300 Subject: [PATCH] - Improve clarity of code a little by inverting the condition check in GameState --- forge-ai/src/main/java/forge/ai/GameState.java | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/forge-ai/src/main/java/forge/ai/GameState.java b/forge-ai/src/main/java/forge/ai/GameState.java index 9439e45f8d9..2c946ddd05a 100644 --- a/forge-ai/src/main/java/forge/ai/GameState.java +++ b/forge-ai/src/main/java/forge/ai/GameState.java @@ -262,11 +262,12 @@ public abstract class GameState { if (c.getPaperCard() == null) { return; } - if (c.getMergedCards().isEmpty()) { - newText.append(c.getPaperCard().getName()); - } else { + + if (!c.getMergedCards().isEmpty()) { // we have to go by the current top card name here newText.append(c.getTopMergedCard().getPaperCard().getName()); + } else { + newText.append(c.getPaperCard().getName()); } } if (c.isCommander()) {