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- Made a few more cards multiplayer-ready
- Improved OpponentTurn restrictions and conditions for multiplayer
This commit is contained in:
@@ -1,15 +1,12 @@
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Name:Cataclysm
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ManaCost:2 W W
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Types:Sorcery
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A:SP$ ChooseCard | Cost$ 2 W W | Defined$ You | Amount$ 1 | Choices$ Artifact.YouCtrl | ChoiceTitle$ Choose an artifact | SubAbility$ ChooseCrtrYou | RememberChosen$ True | SpellDescription$ Each player chooses from the permanents he or she controls an artifact, a creature, an enchantment, and a land, then sacrifices the rest.
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SVar:ChooseCrtrYou:DB$ ChooseCard | Defined$ You | Amount$ 1 | Choices$ Creature.YouCtrl | ChoiceTitle$ Choose a creature | SubAbility$ ChooseEnchYou | RememberChosen$ True
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SVar:ChooseEnchYou:DB$ ChooseCard | Defined$ You | Amount$ 1 | Choices$ Enchantment.YouCtrl | ChoiceTitle$ Choose an enchantment | SubAbility$ ChooseLandYou | RememberChosen$ True
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SVar:ChooseLandYou:DB$ ChooseCard | Defined$ You | Amount$ 1 | Choices$ Land.YouCtrl | ChoiceTitle$ Choose a land | SubAbility$ ChooseArtfOpp | RememberChosen$ True
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SVar:ChooseArtfOpp:DB$ ChooseCard | Defined$ Opponent | Amount$ 1 | Choices$ Artifact.YouDontCtrl | SubAbility$ ChooseCrtrOpp | RememberChosen$ True
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SVar:ChooseCrtrOpp:DB$ ChooseCard | Defined$ Opponent | Amount$ 1 | Choices$ Creature.YouDontCtrl | SubAbility$ ChooseEnchOpp | RememberChosen$ True
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SVar:ChooseEnchOpp:DB$ ChooseCard | Defined$ Opponent | Amount$ 1 | Choices$ Enchantment.YouDontCtrl | SubAbility$ ChooseLandOpp | RememberChosen$ True
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SVar:ChooseLandOpp:DB$ ChooseCard | Defined$ Opponent | Amount$ 1 | Choices$ Land.YouDontCtrl | SubAbility$ SacAllArtf | RememberChosen$ True
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SVar:SacAllArtf:DB$SacrificeAll | ValidCards$ Permanent.IsNotRemembered | SubAbility$ DBCleanup
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A:SP$ RepeatEach | Cost$ 2 W W | RepeatPlayers$ Player | RepeatSubAbility$ ChooseArtf | SubAbility$ SacAllOthers | SpellDescription$ Each player chooses from the permanents he or she controls an artifact, a creature, an enchantment, and a land, then sacrifices the rest.
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SVar:ChooseArtf:DB$ ChooseCard | Defined$ Remembered | Amount$ 1 | Choices$ Artifact.RememberedPlayerCtrl | ChoiceTitle$ Choose an artifact to keep | SubAbility$ ChooseCrtr | RememberChosen$ True
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SVar:ChooseCrtr:DB$ ChooseCard | Defined$ Remembered | Amount$ 1 | Choices$ Creature.RememberedPlayerCtrl | ChoiceTitle$ Choose a creature to keep | SubAbility$ ChooseEnch | RememberChosen$ True
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SVar:ChooseEnch:DB$ ChooseCard | Defined$ Remembered | Amount$ 1 | Choices$ Enchantment.RememberedPlayerCtrl | ChoiceTitle$ Choose an enchantment to keep | SubAbility$ ChooseLand | RememberChosen$ True
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SVar:ChooseLand:DB$ ChooseCard | Defined$ Remembered | Amount$ 1 | Choices$ Land.RememberedPlayerCtrl | ChoiceTitle$ Choose a land to keep | RememberChosen$ True
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SVar:SacAllOthers:DB$ SacrificeAll | ValidCards$ Permanent.IsNotRemembered | SubAbility$ DBCleanup
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
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SVar:RemAIDeck:True
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SVar:Picture:http://www.wizards.com/global/images/magic/general/cataclysm.jpg
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@@ -1,8 +1,8 @@
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Name:Delirium
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ManaCost:1 B R
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Types:Instant
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A:SP$ Tap | Cost$ 1 B R | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Select target creature you don't control | OpponentTurn$ True | SubAbility$ DBDamage | SpellDescription$ Cast CARDNAME only during an opponent's turn. Tap target creature that player controls. That creature deals damage equal to its power to the player. Prevent all combat damage that would be dealt to and dealt by the creature this turn.
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SVar:DBDamage:DB$ DealDamage | Defined$ Opponent | NumDmg$ X | DamageSource$ Targeted | SubAbility$ DBPump | References$ X
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A:SP$ Tap | Cost$ 1 B R | ValidTgts$ Creature.ActivePlayerCtrl | TgtPrompt$ Select target creature current opponent controls | OpponentTurn$ True | SubAbility$ DBDamage | SpellDescription$ Cast CARDNAME only during an opponent's turn. Tap target creature that player controls. That creature deals damage equal to its power to the player. Prevent all combat damage that would be dealt to and dealt by the creature this turn.
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SVar:DBDamage:DB$ DealDamage | Defined$ TargetedController | NumDmg$ X | DamageSource$ Targeted | SubAbility$ DBPump | References$ X
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SVar:DBPump:DB$ Pump | Defined$ Targeted | KW$ HIDDEN Prevent all combat damage that would be dealt to and dealt by CARDNAME.
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SVar:X:Targeted$CardPower
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SVar:Picture:http://www.wizards.com/global/images/magic/general/delirium.jpg
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@@ -1,8 +1,8 @@
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Name:Delirium Skeins
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ManaCost:2 B
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Types:Sorcery
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A:SP$ Discard | Cost$ 2 B | Mode$ TgtChoose | Defined$ You | NumCards$ 3 | SubAbility$ DBDiscardOpp | SpellDescription$ Each player discards three cards.
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SVar:DBDiscardOpp:DB$Discard | Mode$ TgtChoose | Defined$ Opponent | NumCards$ 3
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A:SP$ RepeatEach | Cost$ 2 B | RepeatPlayers$ Player | RepeatSubAbility$ DeliriumDiscard | SpellDescription$ Each player discards three cards.
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SVar:DeliriumDiscard:DB$ Discard | Mode$ TgtChoose | Defined$ Remembered | NumCards$ 3
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SVar:RemRandomDeck:True
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SVar:Picture:http://www.wizards.com/global/images/magic/general/delirium_skeins.jpg
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Oracle:Each player discards three cards.
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@@ -2,8 +2,8 @@ Name:Din of the Fireherd
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ManaCost:5 BR BR BR
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Types:Sorcery
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A:SP$ Token | Cost$ 5 BR BR BR | TokenOwner$ You | TokenAmount$ 1 | TokenName$ Elemental | TokenColors$ Black,Red | TokenTypes$ Creature,Elemental | TokenPower$ 5 | TokenToughness$ 5 | SubAbility$ DBSac1 | SpellDescription$ Put a 5/5 black and red Elemental creature token onto the battlefield. Target opponent sacrifices a creature for each black creature you control, then sacrifices a land for each red creature you control.
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SVar:DBSac1:DB$Sacrifice | SacValid$ Creature | Defined$ Opponent | Amount$ X | SubAbility$ DBSac2 | References$ X
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SVar:DBSac2:DB$Sacrifice | SacValid$ Land | Defined$ Opponent | Amount$ Y | References$ Y
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SVar:DBSac1:DB$ Sacrifice | SacValid$ Creature | ValidTgts$ Opponent | TgtPrompt$ Select target opponent to make sacrifices | Amount$ X | SubAbility$ DBSac2 | References$ X
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SVar:DBSac2:DB$ Sacrifice | SacValid$ Land | Defined$ Targeted | Amount$ Y | References$ Y
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SVar:X:Count$Valid Creature.Black+YouCtrl
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SVar:Y:Count$Valid Creature.Red+YouCtrl
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SVar:Picture:http://www.wizards.com/global/images/magic/general/din_of_the_fireherd.jpg
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@@ -1,11 +1,14 @@
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Name:Disorder
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ManaCost:1 R
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Types:Sorcery
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A:SP$ DamageAll | Cost$ 1 R | ValidCards$ Creature.White | NumDmg$ 2 | SubAbility$ DBDisorderDamageYou | SpellDescription$ Disorder deals 2 damage to each white creature and each player who controls a white creature.
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SVar:DBDisorderDamageYou:DB$ DealDamage | Defined$ You | ConditionCheckSVar$ DisorderX | ConditionSVarCompare$ GE1 | NumDmg$ 2 | SubAbility$ DBDisorderDamageOpp | References$ DisorderX
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SVar:DBDisorderDamageOpp:DB$ DealDamage | Defined$ Opponent | ConditionCheckSVar$ DisorderY | ConditionSVarCompare$ GE1 | NumDmg$ 2 | References$ DisorderY
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SVar:DisorderX:Count$Valid Creature.White+YouCtrl
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SVar:DisorderY:Count$Valid Creature.White+YouDontCtrl
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A:SP$ DamageAll | Cost$ 1 R | ValidCards$ Creature.White | NumDmg$ 2 | SubAbility$ RepeatedDisorder | RememberDamaged$ True | SpellDescription$ Disorder deals 2 damage to each white creature and each player who controls a white creature.
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SVar:RepeatedDisorder:DB$ RepeatEach | Cost$ 2 W W | RepeatPlayers$ Player | RepeatSubAbility$ DisorderPlayerDmg | SubAbility$ DBCleanup
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SVar:DisorderPlayerDmg:DB$ DealDamage | Defined$ Player.IsRemembered | ConditionCheckSVar$ DisorderX | ConditionSVarCompare$ GE1 | NumDmg$ 2 | References$ DisorderX,StillInPlay,AlreadyDestroyed
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
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#Seeing as it should seal the damage to the creatures and players simultaneously, check whether the player DID have white creatures before the creature damage.
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SVar:AlreadyDestroyed:RememberedLKI$Valid Creature.White+RememberedPlayerCtrl
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SVar:StillInPlay:Count$Valid Creature.White+RememberedPlayerCtrl
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SVar:DisorderX:SVar$AlreadyDestroyed/Plus.StillInPlay
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SVar:RemRandomDeck:True
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SVar:Picture:http://www.wizards.com/global/images/magic/general/disorder.jpg
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Oracle:Disorder deals 2 damage to each white creature and each player who controls a white creature.
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@@ -7,9 +7,7 @@ SVar:DBFlip:DB$SetState | Defined$ Self | ConditionCheckSVar$ X | ConditionSVarC
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SVar:X:Count$InOppYard
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AlternateMode:Flip
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SVar:Picture:http://www.wizards.com/global/images/magic/general/nezumi_graverobber.jpg
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#SetInfo:COM|Uncommon|http://magiccards.info/scans/en/cmd/92a.jpg
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Oracle:{1}{B}: Exile target card from an opponent's graveyard. If no cards are in that graveyard, flip Nezumi Graverobber.
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#I removed the Commander SetInfo because magiccards doesn't have a properly flipped image for COM Nighteyes.
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ALTERNATE
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@@ -20,7 +18,6 @@ Types:Legendary Creature Rat Wizard
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PT:4/2
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A:AB$ ChangeZone | Cost$ 4 B | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | ValidTgts$ Creature | TgtPrompt$ Select target creature. | SpellDescription$ Put target creature card from a graveyard onto the battlefield under your control.
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SVar:Picture:http://www.wizards.com/global/images/magic/general/nighteyes_the_desecrator.jpg
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#SetInfo:COM|Uncommon|http://magiccards.info/scans/en/cmd/92b.jpg
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Oracle:{4}{B}: Put target creature card from a graveyard onto the battlefield under your control.
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SetInfo:CHK Uncommon
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SetInfo:COM Uncommon
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@@ -214,7 +214,7 @@ public class SpellAbilityCondition extends SpellAbilityVariables {
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return false;
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}
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if (this.isOpponentTurn() && Singletons.getModel().getGame().getPhaseHandler().isPlayerTurn(activator)) {
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if (this.isOpponentTurn() && !Singletons.getModel().getGame().getPhaseHandler().getPlayerTurn().isOpponentOf(activator)) {
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return false;
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}
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@@ -230,7 +230,7 @@ public class SpellAbilityRestriction extends SpellAbilityVariables {
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return false;
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}
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if (this.isOpponentTurn() && Singletons.getModel().getGame().getPhaseHandler().isPlayerTurn(activator)) {
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if (this.isOpponentTurn() && !Singletons.getModel().getGame().getPhaseHandler().getPlayerTurn().isOpponentOf(activator)) {
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return false;
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}
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@@ -237,7 +237,7 @@ public abstract class Trigger extends TriggerReplacementBase {
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}
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if (this.getMapParams().containsKey("OpponentTurn")) {
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if (phaseHandler.isPlayerTurn(this.getHostCard().getController())) {
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if (!phaseHandler.getPlayerTurn().isOpponentOf(this.getHostCard().getController())) {
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return false;
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}
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}
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