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update
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@@ -50,6 +50,7 @@ import forge.game.player.Player;
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import forge.game.player.PlayerActionConfirmMode;
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import forge.game.player.PlayerActionConfirmMode;
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import forge.game.replacement.ReplaceMoved;
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import forge.game.replacement.ReplaceMoved;
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import forge.game.replacement.ReplacementEffect;
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import forge.game.replacement.ReplacementEffect;
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import forge.game.replacement.ReplacementLayer;
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import forge.game.replacement.ReplacementType;
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import forge.game.replacement.ReplacementType;
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import forge.game.spellability.*;
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import forge.game.spellability.*;
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import forge.game.staticability.StaticAbility;
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import forge.game.staticability.StaticAbility;
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@@ -477,8 +478,6 @@ public class AiController {
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// If nothing is done here, proceeds to the default land picking strategy
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// If nothing is done here, proceeds to the default land picking strategy
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}
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}
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return ComputerUtilCard.getBestLandToPlayAI(landList);
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/*
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//Skip reflected lands.
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//Skip reflected lands.
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CardCollection unreflectedLands = new CardCollection(landList);
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CardCollection unreflectedLands = new CardCollection(landList);
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for (Card l : landList) {
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for (Card l : landList) {
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@@ -577,7 +576,7 @@ public class AiController {
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landList = CardLists.filter(landList, Predicates.not(CardPredicates.Presets.BASIC_LANDS));
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landList = CardLists.filter(landList, Predicates.not(CardPredicates.Presets.BASIC_LANDS));
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}
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}
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}
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}
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return landList.get(0);*/
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return ComputerUtilCard.getBestLandToPlayAI(landList);
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}
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}
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// if return true, go to next phase
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// if return true, go to next phase
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