mirror of
https://github.com/Card-Forge/forge.git
synced 2025-11-18 11:48:02 +00:00
Hot Seat prerequisites
This commit is contained in:
@@ -57,10 +57,10 @@ public class InputConfirmMulligan extends InputSyncronizedBase {
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StringBuilder sb = new StringBuilder();
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if( startingPlayer == player ) {
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sb.append("You are going first!\n\n");
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sb.append(player).append(", you are going first!\n\n");
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} else {
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sb.append(startingPlayer.getName()).append(" is going first.\n");
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sb.append("You are going ").append(Lang.getOrdinal(game.getPosition(player, startingPlayer))).append(".\n\n");
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sb.append(player).append(", you are going ").append(Lang.getOrdinal(game.getPosition(player, startingPlayer))).append(".\n\n");
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}
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if ( isCommander ) {
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@@ -54,6 +54,7 @@ public class InputPassPriority extends InputBase {
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final PhaseHandler ph = player.getGame().getPhaseHandler();
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final StringBuilder sb = new StringBuilder();
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sb.append("Priority: ").append(player).append("\n").append("\n");
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sb.append("Turn : ").append(ph.getPlayerTurn()).append("\n");
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sb.append("Phase: ").append(ph.getPhase().Name).append("\n");
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sb.append("Stack: ");
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@@ -63,7 +64,7 @@ public class InputPassPriority extends InputBase {
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sb.append("Empty");
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}
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sb.append("\n");
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sb.append("Priority: ").append(player);
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showMessage(sb.toString());
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}
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@@ -101,6 +101,9 @@ public class GameState {
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type = t;
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match = match0;
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List<Player> players = new ArrayList<Player>();
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allPlayers = Collections.unmodifiableList(players);
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roIngamePlayers = Collections.unmodifiableList(ingamePlayers);
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for (Entry<LobbyPlayer, PlayerStartConditions> kv : players0) {
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Player pl = kv.getKey().getPlayer(this);
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players.add(pl);
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@@ -113,8 +116,8 @@ public class GameState {
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pl.setTeam(psc.getTeamNumber());
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}
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allPlayers = Collections.unmodifiableList(players);
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roIngamePlayers = Collections.unmodifiableList(ingamePlayers);
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action = new GameAction(this);
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stack = new MagicStack(this);
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phaseHandler = new PhaseHandler(this);
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@@ -71,6 +71,7 @@ import forge.game.zone.ZoneType;
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import forge.gui.GuiChoose;
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import forge.gui.GuiDialog;
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import forge.properties.ForgePreferences.FPref;
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import forge.util.Lang;
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import forge.util.MyRandom;
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/**
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@@ -197,10 +198,27 @@ public class Player extends GameEntity implements Comparable<Player> {
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: new PlayerZone(z, this);
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this.zones.put(z, toPut);
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}
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this.setName(lobby.getName());
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this.setName(chooseName(lobby));
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this.lobbyPlayer = lobby;
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}
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private String chooseName(LobbyPlayer lobby) {
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String nameCandidate = lobby.getName();
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for( int i = 2; i <= 8; i++) { // several tries, not matter how many
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boolean haveDuplicates = false;
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for( Player p : game.getPlayers()) {
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if( p.getName().equals(nameCandidate)) {
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haveDuplicates = true;
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break;
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}
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}
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if(!haveDuplicates)
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return nameCandidate;
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nameCandidate = Lang.getOrdinal(i) + " " + lobby.getName();
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}
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return nameCandidate;
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}
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@Override
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public GameState getGame() { // I'll probably regret about this
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return game;
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@@ -38,7 +38,6 @@ import forge.gui.framework.EDocID;
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import forge.gui.match.controllers.CDetail;
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import forge.gui.match.controllers.CMessage;
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import forge.gui.match.controllers.CPicture;
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import forge.gui.match.nonsingleton.CField;
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import forge.gui.match.nonsingleton.VCommand;
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import forge.gui.match.nonsingleton.VField;
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import forge.gui.match.nonsingleton.VHand;
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@@ -137,6 +136,7 @@ public enum CMatchUI {
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VMatchUI.SINGLETON_INSTANCE.setCommandViews(commands);
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VMatchUI.SINGLETON_INSTANCE.setFieldViews(fields);
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VMatchUI.SINGLETON_INSTANCE.setHandViews(hands);
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VMatchUI.SINGLETON_INSTANCE.setPlayers(sortedPlayers);
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VPlayers.SINGLETON_INSTANCE.init(players);
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}
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@@ -148,8 +148,8 @@ public enum CMatchUI {
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// This method is in the top-level controller because it affects ALL fields
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// (not just one).
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public void resetAllPhaseButtons() {
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for (final CField c : CMatchUI.this.getFieldControls()) {
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c.resetPhaseButtons();
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for (final VField v : VMatchUI.SINGLETON_INSTANCE.getFieldViews()) {
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v.resetPhaseButtons();
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}
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}
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@@ -158,28 +158,9 @@ public enum CMatchUI {
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CMessage.SINGLETON_INSTANCE.setMessage(s0);
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}
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/**
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* Gets the field controllers.
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*
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* @return List<CField>
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*/
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public List<CField> getFieldControls() {
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final List<CField> controllers = new ArrayList<CField>();
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for (final VField f : VMatchUI.SINGLETON_INSTANCE.getFieldViews()) {
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controllers.add(f.getLayoutControl());
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}
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return controllers;
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}
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public VField getFieldViewFor(Player p) {
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for (final VField f : VMatchUI.SINGLETON_INSTANCE.getFieldViews()) {
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if (f.getLayoutControl().getPlayer().equals(p)) {
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return f;
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}
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}
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return null;
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int idx = VMatchUI.SINGLETON_INSTANCE.getPlayerIndex(p);
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return idx < 0 ? null : VMatchUI.SINGLETON_INSTANCE.getFieldViews().get(idx);
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}
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/**
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@@ -38,7 +38,7 @@ import forge.Singletons;
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import forge.control.FControl;
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import forge.game.phase.Combat;
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import forge.gui.match.controllers.CDock;
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import forge.gui.match.nonsingleton.CField;
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import forge.gui.match.nonsingleton.VField;
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import forge.gui.toolbox.FSkin;
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import forge.view.FView;
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import forge.view.arcane.CardPanel;
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@@ -89,9 +89,9 @@ public enum TargetingOverlay {
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case 1:
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// Draw only hovered card
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activePanel = null;
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for (CField f : CMatchUI.SINGLETON_INSTANCE.getFieldControls()) {
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cardPanels.addAll(f.getView().getTabletop().getCardPanels());
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List<CardPanel> cPanels = f.getView().getTabletop().getCardPanels();
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for (VField f : VMatchUI.SINGLETON_INSTANCE.getFieldViews()) {
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cardPanels.addAll(f.getTabletop().getCardPanels());
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List<CardPanel> cPanels = f.getTabletop().getCardPanels();
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for (CardPanel c : cPanels) {
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if (c.isSelected()) {
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activePanel = c;
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@@ -103,8 +103,8 @@ public enum TargetingOverlay {
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break;
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default:
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// Draw all
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for (CField f : CMatchUI.SINGLETON_INSTANCE.getFieldControls()) {
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cardPanels.addAll(f.getView().getTabletop().getCardPanels());
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for (VField f : VMatchUI.SINGLETON_INSTANCE.getFieldViews()) {
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cardPanels.addAll(f.getTabletop().getCardPanels());
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}
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}
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@@ -7,6 +7,7 @@ import javax.swing.JButton;
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import javax.swing.SwingUtilities;
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import forge.Singletons;
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import forge.game.player.Player;
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import forge.gui.framework.DragCell;
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import forge.gui.framework.EDocID;
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import forge.gui.framework.IVTopLevelUI;
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@@ -35,6 +36,7 @@ public enum VMatchUI implements IVTopLevelUI {
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private List<VCommand> lstCommands = new ArrayList<VCommand>();
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private List<VField> lstFields = new ArrayList<VField>();
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private List<VHand> lstHands = new ArrayList<VHand>();
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private List<Player> lstPlayers = new ArrayList<Player>();
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// Other instantiations
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private final CMatchUI control = null;
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@@ -128,6 +130,11 @@ public enum VMatchUI implements IVTopLevelUI {
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public void setFieldViews(final List<VField> lst0) {
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this.lstFields = lst0;
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}
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/** @param lst0 List<VField> */
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public void setPlayers(final List<Player> lst0) {
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this.lstPlayers = lst0;
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}
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/** @return {@link java.util.List}<{@link forge.gui.match.nonsigleton.VHand}> */
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public List<VField> getFieldViews() {
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@@ -162,4 +169,9 @@ public enum VMatchUI implements IVTopLevelUI {
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public void setCommandViews(List<VCommand> lstCommands0) {
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this.lstCommands = lstCommands0;
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}
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public int getPlayerIndex(Player player) {
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return lstPlayers.indexOf(player);
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}
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}
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@@ -272,25 +272,6 @@ public class CField implements ICDoc {
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return this.view;
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}
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/**
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* Resets all phase buttons to "inactive", so highlight won't be drawn on
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* them. "Enabled" state remains the same.
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*/
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public void resetPhaseButtons() {
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this.view.getLblUpkeep().setActive(false);
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this.view.getLblDraw().setActive(false);
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this.view.getLblMain1().setActive(false);
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this.view.getLblBeginCombat().setActive(false);
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this.view.getLblDeclareAttackers().setActive(false);
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this.view.getLblDeclareBlockers().setActive(false);
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this.view.getLblFirstStrike().setActive(false);
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this.view.getLblCombatDamage().setActive(false);
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this.view.getLblEndCombat().setActive(false);
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this.view.getLblMain2().setActive(false);
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this.view.getLblEndTurn().setActive(false);
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this.view.getLblCleanup().setActive(false);
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}
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/* (non-Javadoc)
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* @see forge.gui.framework.ICDoc#getCommandOnSelect()
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*/
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@@ -32,6 +32,7 @@ import javax.swing.SwingUtilities;
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import forge.Card;
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import forge.Command;
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import forge.FThreads;
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import forge.Singletons;
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import forge.game.player.Player;
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import forge.game.zone.ZoneType;
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@@ -51,8 +52,6 @@ public class CHand implements ICDoc, Observer {
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private final VHand view;
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private boolean initializedAlready = false;
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private final List<Card> cardsInPanel = new ArrayList<Card>();
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private final MouseListener madCardClick = new MouseAdapter() { @Override
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public void mousePressed(final MouseEvent e) {
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cardclickAction(e); } };
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@@ -110,28 +109,6 @@ public class CHand implements ICDoc, Observer {
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});
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}
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/**
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* Adds the card.
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*
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* @param c
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*   Card object
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*/
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public void addCard(final Card c) {
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this.cardsInPanel.add(c);
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//this.view.refreshLayout();
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}
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/**
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* Adds the cards.
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*
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* @param c
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*   List of Card objects
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*/
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public void addCards(final List<Card> c) {
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this.cardsInPanel.addAll(c);
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//this.view.refreshLayout();
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}
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private void cardclickAction(final MouseEvent e) {
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if (e.getButton() != MouseEvent.BUTTON1) {
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return;
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@@ -143,17 +120,28 @@ public class CHand implements ICDoc, Observer {
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}
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public void update(final Observable a, final Object b) {
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FThreads.invokeInEdtNowOrLater(updateRoutine);
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}
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private final Runnable updateRoutine = new Runnable() {
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@Override public void run() { updateHand(); }
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};
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public void updateHand() {
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FThreads.assertExecutedByEdt(true);
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final HandArea p = view.getHandArea();
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final Rectangle rctLibraryLabel = CMatchUI.SINGLETON_INSTANCE
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.getFieldControls().get(0)
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.getView().getLblLibrary().getBounds();
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final List<Card> c = player.getZone(ZoneType.Hand).getCards();
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VField vf = CMatchUI.SINGLETON_INSTANCE.getFieldViewFor(player);
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final Rectangle rctLibraryLabel = vf.getLblLibrary().getBounds();
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final List<Card> cc = player.getZone(ZoneType.Hand).getCards();
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// Animation starts from the library label and runs to the hand panel.
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// This check prevents animation running if label hasn't been realized yet.
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if (rctLibraryLabel.isEmpty() || p.getWidth() <= 0) {
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if (rctLibraryLabel.isEmpty() ) {
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return;
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}
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/* || p.getWidth() <= 0 */
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List<Card> tmp, diff;
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tmp = new ArrayList<Card>();
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@@ -161,7 +149,7 @@ public class CHand implements ICDoc, Observer {
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tmp.add(cpa.getGameCard());
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}
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diff = new ArrayList<Card>(tmp);
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diff.removeAll(c);
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diff.removeAll(cc);
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if (diff.size() == p.getCardPanels().size()) {
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p.clear();
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} else {
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@@ -169,15 +157,13 @@ public class CHand implements ICDoc, Observer {
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p.removeCardPanel(p.getCardPanel(card.getUniqueNumber()));
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}
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}
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diff = new ArrayList<Card>(c);
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diff = new ArrayList<Card>(cc);
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diff.removeAll(tmp);
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JLayeredPane layeredPane = Singletons.getView().getFrame().getLayeredPane();
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int fromZoneX = 0, fromZoneY = 0;
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final Point zoneLocation = SwingUtilities.convertPoint(CMatchUI.SINGLETON_INSTANCE
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.getFieldControls()
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.get(1).getView().getLblLibrary(),
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final Point zoneLocation = SwingUtilities.convertPoint(vf.getLblLibrary(),
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Math.round(rctLibraryLabel.width / 2.0f), Math.round(rctLibraryLabel.height / 2.0f), layeredPane);
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fromZoneX = zoneLocation.x;
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fromZoneY = zoneLocation.y;
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@@ -187,13 +173,11 @@ public class CHand implements ICDoc, Observer {
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startY = fromZoneY - Math.round(Math.round(startWidth * forge.view.arcane.CardPanel.ASPECT_RATIO) / 2.0f);
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int endWidth, endX, endY;
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forge.view.arcane.CardPanel toPanel = null;
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for (final Card card : diff) {
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toPanel = p.addCard(card);
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CardPanel toPanel = p.addCard(card);
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endWidth = toPanel.getCardWidth();
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final Point toPos = SwingUtilities.convertPoint(view.getHandArea(),
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toPanel.getCardLocation(), layeredPane);
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final Point toPos = SwingUtilities.convertPoint(view.getHandArea(), toPanel.getCardLocation(), layeredPane);
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endX = toPos.x;
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endY = toPos.y;
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@@ -555,6 +555,25 @@ public class VField implements IVDoc<CField> {
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}
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}
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/**
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* Resets all phase buttons to "inactive", so highlight won't be drawn on
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* them. "Enabled" state remains the same.
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||||
*/
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public void resetPhaseButtons() {
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getLblUpkeep().setActive(false);
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getLblDraw().setActive(false);
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getLblMain1().setActive(false);
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getLblBeginCombat().setActive(false);
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getLblDeclareAttackers().setActive(false);
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getLblDeclareBlockers().setActive(false);
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getLblFirstStrike().setActive(false);
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getLblCombatDamage().setActive(false);
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getLblEndCombat().setActive(false);
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getLblMain2().setActive(false);
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getLblEndTurn().setActive(false);
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||||
getLblCleanup().setActive(false);
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}
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||||
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||||
/**
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* Shows phase labels, handles repainting and on/off states. A PhaseLabel
|
||||
* has "skip" and "active" states, meaning "this phase is (not) skipped" and
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||||
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||||
@@ -149,36 +149,34 @@ public class ForgePreferences extends PreferencesStore<ForgePreferences.FPref> {
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final List<VField> fieldViews = VMatchUI.SINGLETON_INSTANCE.getFieldViews();
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// AI field is at index [1]
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this.setPref(FPref.PHASE_AI_UPKEEP, String.valueOf(fieldViews.get(1).getLblUpkeep().getEnabled()));
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this.setPref(FPref.PHASE_AI_DRAW, String.valueOf(fieldViews.get(1).getLblDraw().getEnabled()));
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this.setPref(FPref.PHASE_AI_MAIN1, String.valueOf(fieldViews.get(1).getLblMain1().getEnabled()));
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this.setPref(FPref.PHASE_AI_BEGINCOMBAT, String.valueOf(fieldViews.get(1).getLblBeginCombat().getEnabled()));
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this.setPref(FPref.PHASE_AI_DECLAREATTACKERS,
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String.valueOf(fieldViews.get(1).getLblDeclareAttackers().getEnabled()));
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this.setPref(FPref.PHASE_AI_DECLAREBLOCKERS,
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String.valueOf(fieldViews.get(1).getLblDeclareBlockers().getEnabled()));
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this.setPref(FPref.PHASE_AI_FIRSTSTRIKE, String.valueOf(fieldViews.get(1).getLblFirstStrike().getEnabled()));
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this.setPref(FPref.PHASE_AI_COMBATDAMAGE, String.valueOf(fieldViews.get(1).getLblCombatDamage().getEnabled()));
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this.setPref(FPref.PHASE_AI_ENDCOMBAT, String.valueOf(fieldViews.get(1).getLblEndCombat().getEnabled()));
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this.setPref(FPref.PHASE_AI_MAIN2, String.valueOf(fieldViews.get(1).getLblMain2().getEnabled()));
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||||
this.setPref(FPref.PHASE_AI_EOT, String.valueOf(fieldViews.get(1).getLblEndTurn().getEnabled()));
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||||
this.setPref(FPref.PHASE_AI_CLEANUP, String.valueOf(fieldViews.get(1).getLblCleanup().getEnabled()));
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||||
VField fvAi = fieldViews.get(1);
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||||
this.setPref(FPref.PHASE_AI_UPKEEP, String.valueOf(fvAi.getLblUpkeep().getEnabled()));
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||||
this.setPref(FPref.PHASE_AI_DRAW, String.valueOf(fvAi.getLblDraw().getEnabled()));
|
||||
this.setPref(FPref.PHASE_AI_MAIN1, String.valueOf(fvAi.getLblMain1().getEnabled()));
|
||||
this.setPref(FPref.PHASE_AI_BEGINCOMBAT, String.valueOf(fvAi.getLblBeginCombat().getEnabled()));
|
||||
this.setPref(FPref.PHASE_AI_DECLAREATTACKERS, String.valueOf(fvAi.getLblDeclareAttackers().getEnabled()));
|
||||
this.setPref(FPref.PHASE_AI_DECLAREBLOCKERS, String.valueOf(fvAi.getLblDeclareBlockers().getEnabled()));
|
||||
this.setPref(FPref.PHASE_AI_FIRSTSTRIKE, String.valueOf(fvAi.getLblFirstStrike().getEnabled()));
|
||||
this.setPref(FPref.PHASE_AI_COMBATDAMAGE, String.valueOf(fvAi.getLblCombatDamage().getEnabled()));
|
||||
this.setPref(FPref.PHASE_AI_ENDCOMBAT, String.valueOf(fvAi.getLblEndCombat().getEnabled()));
|
||||
this.setPref(FPref.PHASE_AI_MAIN2, String.valueOf(fvAi.getLblMain2().getEnabled()));
|
||||
this.setPref(FPref.PHASE_AI_EOT, String.valueOf(fvAi.getLblEndTurn().getEnabled()));
|
||||
this.setPref(FPref.PHASE_AI_CLEANUP, String.valueOf(fvAi.getLblCleanup().getEnabled()));
|
||||
|
||||
// Human field is at index [0]
|
||||
this.setPref(FPref.PHASE_HUMAN_UPKEEP, String.valueOf(fieldViews.get(0).getLblUpkeep().getEnabled()));
|
||||
this.setPref(FPref.PHASE_HUMAN_DRAW, String.valueOf(fieldViews.get(0).getLblDraw().getEnabled()));
|
||||
this.setPref(FPref.PHASE_HUMAN_MAIN1, String.valueOf(fieldViews.get(0).getLblMain1().getEnabled()));
|
||||
this.setPref(FPref.PHASE_HUMAN_BEGINCOMBAT, String.valueOf(fieldViews.get(0).getLblBeginCombat().getEnabled()));
|
||||
this.setPref(FPref.PHASE_HUMAN_DECLAREATTACKERS,
|
||||
String.valueOf(fieldViews.get(0).getLblDeclareAttackers().getEnabled()));
|
||||
this.setPref(FPref.PHASE_HUMAN_DECLAREBLOCKERS,
|
||||
String.valueOf(fieldViews.get(0).getLblDeclareBlockers().getEnabled()));
|
||||
this.setPref(FPref.PHASE_HUMAN_FIRSTSTRIKE, String.valueOf(fieldViews.get(0).getLblFirstStrike().getEnabled()));
|
||||
this.setPref(FPref.PHASE_HUMAN_COMBATDAMAGE, String.valueOf(fieldViews.get(0).getLblCombatDamage().getEnabled()));
|
||||
this.setPref(FPref.PHASE_HUMAN_ENDCOMBAT, String.valueOf(fieldViews.get(0).getLblEndCombat().getEnabled()));
|
||||
this.setPref(FPref.PHASE_HUMAN_MAIN2, String.valueOf(fieldViews.get(0).getLblMain2().getEnabled()));
|
||||
this.setPref(FPref.PHASE_HUMAN_EOT, fieldViews.get(0).getLblEndTurn().getEnabled());
|
||||
this.setPref(FPref.PHASE_HUMAN_CLEANUP, fieldViews.get(0).getLblCleanup().getEnabled());
|
||||
VField fvHuman = fieldViews.get(0);
|
||||
this.setPref(FPref.PHASE_HUMAN_UPKEEP, String.valueOf(fvHuman.getLblUpkeep().getEnabled()));
|
||||
this.setPref(FPref.PHASE_HUMAN_DRAW, String.valueOf(fvHuman.getLblDraw().getEnabled()));
|
||||
this.setPref(FPref.PHASE_HUMAN_MAIN1, String.valueOf(fvHuman.getLblMain1().getEnabled()));
|
||||
this.setPref(FPref.PHASE_HUMAN_BEGINCOMBAT, String.valueOf(fvHuman.getLblBeginCombat().getEnabled()));
|
||||
this.setPref(FPref.PHASE_HUMAN_DECLAREATTACKERS, String.valueOf(fvHuman.getLblDeclareAttackers().getEnabled()));
|
||||
this.setPref(FPref.PHASE_HUMAN_DECLAREBLOCKERS, String.valueOf(fvHuman.getLblDeclareBlockers().getEnabled()));
|
||||
this.setPref(FPref.PHASE_HUMAN_FIRSTSTRIKE, String.valueOf(fvHuman.getLblFirstStrike().getEnabled()));
|
||||
this.setPref(FPref.PHASE_HUMAN_COMBATDAMAGE, String.valueOf(fvHuman.getLblCombatDamage().getEnabled()));
|
||||
this.setPref(FPref.PHASE_HUMAN_ENDCOMBAT, String.valueOf(fvHuman.getLblEndCombat().getEnabled()));
|
||||
this.setPref(FPref.PHASE_HUMAN_MAIN2, String.valueOf(fvHuman.getLblMain2().getEnabled()));
|
||||
this.setPref(FPref.PHASE_HUMAN_EOT, fvHuman.getLblEndTurn().getEnabled());
|
||||
this.setPref(FPref.PHASE_HUMAN_CLEANUP, fvHuman.getLblCleanup().getEnabled());
|
||||
|
||||
final VDev v = VDev.SINGLETON_INSTANCE;
|
||||
|
||||
@@ -197,32 +195,34 @@ public class ForgePreferences extends PreferencesStore<ForgePreferences.FPref> {
|
||||
Preferences.UPLOAD_DRAFT = Constant.Runtime.NET_CONN && this.getPrefBoolean(FPref.UI_UPLOAD_DRAFT);
|
||||
|
||||
// AI field is at index [0]
|
||||
fieldViews.get(1).getLblUpkeep().setEnabled(this.getPrefBoolean(FPref.PHASE_AI_UPKEEP));
|
||||
fieldViews.get(1).getLblDraw().setEnabled(this.getPrefBoolean(FPref.PHASE_AI_DRAW));
|
||||
fieldViews.get(1).getLblMain1().setEnabled(this.getPrefBoolean(FPref.PHASE_AI_MAIN1));
|
||||
fieldViews.get(1).getLblBeginCombat().setEnabled(this.getPrefBoolean(FPref.PHASE_AI_BEGINCOMBAT));
|
||||
fieldViews.get(1).getLblDeclareAttackers().setEnabled(this.getPrefBoolean(FPref.PHASE_AI_DECLAREATTACKERS));
|
||||
fieldViews.get(1).getLblDeclareBlockers().setEnabled(this.getPrefBoolean(FPref.PHASE_AI_DECLAREBLOCKERS));
|
||||
fieldViews.get(1).getLblFirstStrike().setEnabled(this.getPrefBoolean(FPref.PHASE_AI_FIRSTSTRIKE));
|
||||
fieldViews.get(1).getLblCombatDamage().setEnabled(this.getPrefBoolean(FPref.PHASE_AI_COMBATDAMAGE));
|
||||
fieldViews.get(1).getLblEndCombat().setEnabled(this.getPrefBoolean(FPref.PHASE_AI_ENDCOMBAT));
|
||||
fieldViews.get(1).getLblMain2().setEnabled(this.getPrefBoolean(FPref.PHASE_AI_MAIN2));
|
||||
fieldViews.get(1).getLblEndTurn().setEnabled(this.getPrefBoolean(FPref.PHASE_AI_EOT));
|
||||
fieldViews.get(1).getLblCleanup().setEnabled(this.getPrefBoolean(FPref.PHASE_AI_CLEANUP));
|
||||
VField fvAi = fieldViews.get(1);
|
||||
fvAi.getLblUpkeep().setEnabled(this.getPrefBoolean(FPref.PHASE_AI_UPKEEP));
|
||||
fvAi.getLblDraw().setEnabled(this.getPrefBoolean(FPref.PHASE_AI_DRAW));
|
||||
fvAi.getLblMain1().setEnabled(this.getPrefBoolean(FPref.PHASE_AI_MAIN1));
|
||||
fvAi.getLblBeginCombat().setEnabled(this.getPrefBoolean(FPref.PHASE_AI_BEGINCOMBAT));
|
||||
fvAi.getLblDeclareAttackers().setEnabled(this.getPrefBoolean(FPref.PHASE_AI_DECLAREATTACKERS));
|
||||
fvAi.getLblDeclareBlockers().setEnabled(this.getPrefBoolean(FPref.PHASE_AI_DECLAREBLOCKERS));
|
||||
fvAi.getLblFirstStrike().setEnabled(this.getPrefBoolean(FPref.PHASE_AI_FIRSTSTRIKE));
|
||||
fvAi.getLblCombatDamage().setEnabled(this.getPrefBoolean(FPref.PHASE_AI_COMBATDAMAGE));
|
||||
fvAi.getLblEndCombat().setEnabled(this.getPrefBoolean(FPref.PHASE_AI_ENDCOMBAT));
|
||||
fvAi.getLblMain2().setEnabled(this.getPrefBoolean(FPref.PHASE_AI_MAIN2));
|
||||
fvAi.getLblEndTurn().setEnabled(this.getPrefBoolean(FPref.PHASE_AI_EOT));
|
||||
fvAi.getLblCleanup().setEnabled(this.getPrefBoolean(FPref.PHASE_AI_CLEANUP));
|
||||
|
||||
// Human field is at index [1]
|
||||
fieldViews.get(0).getLblUpkeep().setEnabled(this.getPrefBoolean(FPref.PHASE_HUMAN_UPKEEP));
|
||||
fieldViews.get(0).getLblDraw().setEnabled(this.getPrefBoolean(FPref.PHASE_HUMAN_DRAW));
|
||||
fieldViews.get(0).getLblMain1().setEnabled(this.getPrefBoolean(FPref.PHASE_HUMAN_MAIN1));
|
||||
fieldViews.get(0).getLblBeginCombat().setEnabled(this.getPrefBoolean(FPref.PHASE_HUMAN_BEGINCOMBAT));
|
||||
fieldViews.get(0).getLblDeclareAttackers().setEnabled(this.getPrefBoolean(FPref.PHASE_HUMAN_DECLAREATTACKERS));
|
||||
fieldViews.get(0).getLblDeclareBlockers().setEnabled(this.getPrefBoolean(FPref.PHASE_HUMAN_DECLAREBLOCKERS));
|
||||
fieldViews.get(0).getLblFirstStrike().setEnabled(this.getPrefBoolean(FPref.PHASE_HUMAN_FIRSTSTRIKE));
|
||||
fieldViews.get(0).getLblCombatDamage().setEnabled(this.getPrefBoolean(FPref.PHASE_HUMAN_COMBATDAMAGE));
|
||||
fieldViews.get(0).getLblEndCombat().setEnabled(this.getPrefBoolean(FPref.PHASE_HUMAN_ENDCOMBAT));
|
||||
fieldViews.get(0).getLblMain2().setEnabled(this.getPrefBoolean(FPref.PHASE_HUMAN_MAIN2));
|
||||
fieldViews.get(0).getLblEndTurn().setEnabled(this.getPrefBoolean(FPref.PHASE_HUMAN_EOT));
|
||||
fieldViews.get(0).getLblCleanup().setEnabled(this.getPrefBoolean(FPref.PHASE_HUMAN_CLEANUP));
|
||||
VField fvHuman = fieldViews.get(0);
|
||||
fvHuman.getLblUpkeep().setEnabled(this.getPrefBoolean(FPref.PHASE_HUMAN_UPKEEP));
|
||||
fvHuman.getLblDraw().setEnabled(this.getPrefBoolean(FPref.PHASE_HUMAN_DRAW));
|
||||
fvHuman.getLblMain1().setEnabled(this.getPrefBoolean(FPref.PHASE_HUMAN_MAIN1));
|
||||
fvHuman.getLblBeginCombat().setEnabled(this.getPrefBoolean(FPref.PHASE_HUMAN_BEGINCOMBAT));
|
||||
fvHuman.getLblDeclareAttackers().setEnabled(this.getPrefBoolean(FPref.PHASE_HUMAN_DECLAREATTACKERS));
|
||||
fvHuman.getLblDeclareBlockers().setEnabled(this.getPrefBoolean(FPref.PHASE_HUMAN_DECLAREBLOCKERS));
|
||||
fvHuman.getLblFirstStrike().setEnabled(this.getPrefBoolean(FPref.PHASE_HUMAN_FIRSTSTRIKE));
|
||||
fvHuman.getLblCombatDamage().setEnabled(this.getPrefBoolean(FPref.PHASE_HUMAN_COMBATDAMAGE));
|
||||
fvHuman.getLblEndCombat().setEnabled(this.getPrefBoolean(FPref.PHASE_HUMAN_ENDCOMBAT));
|
||||
fvHuman.getLblMain2().setEnabled(this.getPrefBoolean(FPref.PHASE_HUMAN_MAIN2));
|
||||
fvHuman.getLblEndTurn().setEnabled(this.getPrefBoolean(FPref.PHASE_HUMAN_EOT));
|
||||
fvHuman.getLblCleanup().setEnabled(this.getPrefBoolean(FPref.PHASE_HUMAN_CLEANUP));
|
||||
|
||||
//Singletons.getView().getViewMatch().setLayoutParams(this.getPref(FPref.UI_LAYOUT_PARAMS));
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user