Hot Seat prerequisites

This commit is contained in:
Maxmtg
2013-05-23 20:46:09 +00:00
parent a4deb25e43
commit 9cebd2952d
11 changed files with 144 additions and 145 deletions

View File

@@ -57,10 +57,10 @@ public class InputConfirmMulligan extends InputSyncronizedBase {
StringBuilder sb = new StringBuilder();
if( startingPlayer == player ) {
sb.append("You are going first!\n\n");
sb.append(player).append(", you are going first!\n\n");
} else {
sb.append(startingPlayer.getName()).append(" is going first.\n");
sb.append("You are going ").append(Lang.getOrdinal(game.getPosition(player, startingPlayer))).append(".\n\n");
sb.append(player).append(", you are going ").append(Lang.getOrdinal(game.getPosition(player, startingPlayer))).append(".\n\n");
}
if ( isCommander ) {

View File

@@ -54,6 +54,7 @@ public class InputPassPriority extends InputBase {
final PhaseHandler ph = player.getGame().getPhaseHandler();
final StringBuilder sb = new StringBuilder();
sb.append("Priority: ").append(player).append("\n").append("\n");
sb.append("Turn : ").append(ph.getPlayerTurn()).append("\n");
sb.append("Phase: ").append(ph.getPhase().Name).append("\n");
sb.append("Stack: ");
@@ -63,7 +64,7 @@ public class InputPassPriority extends InputBase {
sb.append("Empty");
}
sb.append("\n");
sb.append("Priority: ").append(player);
showMessage(sb.toString());
}

View File

@@ -101,6 +101,9 @@ public class GameState {
type = t;
match = match0;
List<Player> players = new ArrayList<Player>();
allPlayers = Collections.unmodifiableList(players);
roIngamePlayers = Collections.unmodifiableList(ingamePlayers);
for (Entry<LobbyPlayer, PlayerStartConditions> kv : players0) {
Player pl = kv.getKey().getPlayer(this);
players.add(pl);
@@ -113,8 +116,8 @@ public class GameState {
pl.setTeam(psc.getTeamNumber());
}
allPlayers = Collections.unmodifiableList(players);
roIngamePlayers = Collections.unmodifiableList(ingamePlayers);
action = new GameAction(this);
stack = new MagicStack(this);
phaseHandler = new PhaseHandler(this);

View File

@@ -71,6 +71,7 @@ import forge.game.zone.ZoneType;
import forge.gui.GuiChoose;
import forge.gui.GuiDialog;
import forge.properties.ForgePreferences.FPref;
import forge.util.Lang;
import forge.util.MyRandom;
/**
@@ -197,10 +198,27 @@ public class Player extends GameEntity implements Comparable<Player> {
: new PlayerZone(z, this);
this.zones.put(z, toPut);
}
this.setName(lobby.getName());
this.setName(chooseName(lobby));
this.lobbyPlayer = lobby;
}
private String chooseName(LobbyPlayer lobby) {
String nameCandidate = lobby.getName();
for( int i = 2; i <= 8; i++) { // several tries, not matter how many
boolean haveDuplicates = false;
for( Player p : game.getPlayers()) {
if( p.getName().equals(nameCandidate)) {
haveDuplicates = true;
break;
}
}
if(!haveDuplicates)
return nameCandidate;
nameCandidate = Lang.getOrdinal(i) + " " + lobby.getName();
}
return nameCandidate;
}
@Override
public GameState getGame() { // I'll probably regret about this
return game;

View File

@@ -38,7 +38,6 @@ import forge.gui.framework.EDocID;
import forge.gui.match.controllers.CDetail;
import forge.gui.match.controllers.CMessage;
import forge.gui.match.controllers.CPicture;
import forge.gui.match.nonsingleton.CField;
import forge.gui.match.nonsingleton.VCommand;
import forge.gui.match.nonsingleton.VField;
import forge.gui.match.nonsingleton.VHand;
@@ -137,6 +136,7 @@ public enum CMatchUI {
VMatchUI.SINGLETON_INSTANCE.setCommandViews(commands);
VMatchUI.SINGLETON_INSTANCE.setFieldViews(fields);
VMatchUI.SINGLETON_INSTANCE.setHandViews(hands);
VMatchUI.SINGLETON_INSTANCE.setPlayers(sortedPlayers);
VPlayers.SINGLETON_INSTANCE.init(players);
}
@@ -148,8 +148,8 @@ public enum CMatchUI {
// This method is in the top-level controller because it affects ALL fields
// (not just one).
public void resetAllPhaseButtons() {
for (final CField c : CMatchUI.this.getFieldControls()) {
c.resetPhaseButtons();
for (final VField v : VMatchUI.SINGLETON_INSTANCE.getFieldViews()) {
v.resetPhaseButtons();
}
}
@@ -158,28 +158,9 @@ public enum CMatchUI {
CMessage.SINGLETON_INSTANCE.setMessage(s0);
}
/**
* Gets the field controllers.
*
* @return List<CField>
*/
public List<CField> getFieldControls() {
final List<CField> controllers = new ArrayList<CField>();
for (final VField f : VMatchUI.SINGLETON_INSTANCE.getFieldViews()) {
controllers.add(f.getLayoutControl());
}
return controllers;
}
public VField getFieldViewFor(Player p) {
for (final VField f : VMatchUI.SINGLETON_INSTANCE.getFieldViews()) {
if (f.getLayoutControl().getPlayer().equals(p)) {
return f;
}
}
return null;
int idx = VMatchUI.SINGLETON_INSTANCE.getPlayerIndex(p);
return idx < 0 ? null : VMatchUI.SINGLETON_INSTANCE.getFieldViews().get(idx);
}
/**

View File

@@ -38,7 +38,7 @@ import forge.Singletons;
import forge.control.FControl;
import forge.game.phase.Combat;
import forge.gui.match.controllers.CDock;
import forge.gui.match.nonsingleton.CField;
import forge.gui.match.nonsingleton.VField;
import forge.gui.toolbox.FSkin;
import forge.view.FView;
import forge.view.arcane.CardPanel;
@@ -89,9 +89,9 @@ public enum TargetingOverlay {
case 1:
// Draw only hovered card
activePanel = null;
for (CField f : CMatchUI.SINGLETON_INSTANCE.getFieldControls()) {
cardPanels.addAll(f.getView().getTabletop().getCardPanels());
List<CardPanel> cPanels = f.getView().getTabletop().getCardPanels();
for (VField f : VMatchUI.SINGLETON_INSTANCE.getFieldViews()) {
cardPanels.addAll(f.getTabletop().getCardPanels());
List<CardPanel> cPanels = f.getTabletop().getCardPanels();
for (CardPanel c : cPanels) {
if (c.isSelected()) {
activePanel = c;
@@ -103,8 +103,8 @@ public enum TargetingOverlay {
break;
default:
// Draw all
for (CField f : CMatchUI.SINGLETON_INSTANCE.getFieldControls()) {
cardPanels.addAll(f.getView().getTabletop().getCardPanels());
for (VField f : VMatchUI.SINGLETON_INSTANCE.getFieldViews()) {
cardPanels.addAll(f.getTabletop().getCardPanels());
}
}

View File

@@ -7,6 +7,7 @@ import javax.swing.JButton;
import javax.swing.SwingUtilities;
import forge.Singletons;
import forge.game.player.Player;
import forge.gui.framework.DragCell;
import forge.gui.framework.EDocID;
import forge.gui.framework.IVTopLevelUI;
@@ -35,6 +36,7 @@ public enum VMatchUI implements IVTopLevelUI {
private List<VCommand> lstCommands = new ArrayList<VCommand>();
private List<VField> lstFields = new ArrayList<VField>();
private List<VHand> lstHands = new ArrayList<VHand>();
private List<Player> lstPlayers = new ArrayList<Player>();
// Other instantiations
private final CMatchUI control = null;
@@ -129,6 +131,11 @@ public enum VMatchUI implements IVTopLevelUI {
this.lstFields = lst0;
}
/** @param lst0 List<VField> */
public void setPlayers(final List<Player> lst0) {
this.lstPlayers = lst0;
}
/** @return {@link java.util.List}<{@link forge.gui.match.nonsigleton.VHand}> */
public List<VField> getFieldViews() {
return lstFields;
@@ -162,4 +169,9 @@ public enum VMatchUI implements IVTopLevelUI {
public void setCommandViews(List<VCommand> lstCommands0) {
this.lstCommands = lstCommands0;
}
public int getPlayerIndex(Player player) {
return lstPlayers.indexOf(player);
}
}

View File

@@ -272,25 +272,6 @@ public class CField implements ICDoc {
return this.view;
}
/**
* Resets all phase buttons to "inactive", so highlight won't be drawn on
* them. "Enabled" state remains the same.
*/
public void resetPhaseButtons() {
this.view.getLblUpkeep().setActive(false);
this.view.getLblDraw().setActive(false);
this.view.getLblMain1().setActive(false);
this.view.getLblBeginCombat().setActive(false);
this.view.getLblDeclareAttackers().setActive(false);
this.view.getLblDeclareBlockers().setActive(false);
this.view.getLblFirstStrike().setActive(false);
this.view.getLblCombatDamage().setActive(false);
this.view.getLblEndCombat().setActive(false);
this.view.getLblMain2().setActive(false);
this.view.getLblEndTurn().setActive(false);
this.view.getLblCleanup().setActive(false);
}
/* (non-Javadoc)
* @see forge.gui.framework.ICDoc#getCommandOnSelect()
*/

View File

@@ -32,6 +32,7 @@ import javax.swing.SwingUtilities;
import forge.Card;
import forge.Command;
import forge.FThreads;
import forge.Singletons;
import forge.game.player.Player;
import forge.game.zone.ZoneType;
@@ -51,8 +52,6 @@ public class CHand implements ICDoc, Observer {
private final VHand view;
private boolean initializedAlready = false;
private final List<Card> cardsInPanel = new ArrayList<Card>();
private final MouseListener madCardClick = new MouseAdapter() { @Override
public void mousePressed(final MouseEvent e) {
cardclickAction(e); } };
@@ -110,28 +109,6 @@ public class CHand implements ICDoc, Observer {
});
}
/**
* Adds the card.
*
* @param c
* &emsp; Card object
*/
public void addCard(final Card c) {
this.cardsInPanel.add(c);
//this.view.refreshLayout();
}
/**
* Adds the cards.
*
* @param c
* &emsp; List of Card objects
*/
public void addCards(final List<Card> c) {
this.cardsInPanel.addAll(c);
//this.view.refreshLayout();
}
private void cardclickAction(final MouseEvent e) {
if (e.getButton() != MouseEvent.BUTTON1) {
return;
@@ -143,17 +120,28 @@ public class CHand implements ICDoc, Observer {
}
public void update(final Observable a, final Object b) {
FThreads.invokeInEdtNowOrLater(updateRoutine);
}
private final Runnable updateRoutine = new Runnable() {
@Override public void run() { updateHand(); }
};
public void updateHand() {
FThreads.assertExecutedByEdt(true);
final HandArea p = view.getHandArea();
final Rectangle rctLibraryLabel = CMatchUI.SINGLETON_INSTANCE
.getFieldControls().get(0)
.getView().getLblLibrary().getBounds();
final List<Card> c = player.getZone(ZoneType.Hand).getCards();
VField vf = CMatchUI.SINGLETON_INSTANCE.getFieldViewFor(player);
final Rectangle rctLibraryLabel = vf.getLblLibrary().getBounds();
final List<Card> cc = player.getZone(ZoneType.Hand).getCards();
// Animation starts from the library label and runs to the hand panel.
// This check prevents animation running if label hasn't been realized yet.
if (rctLibraryLabel.isEmpty() || p.getWidth() <= 0) {
if (rctLibraryLabel.isEmpty() ) {
return;
}
/* || p.getWidth() <= 0 */
List<Card> tmp, diff;
tmp = new ArrayList<Card>();
@@ -161,7 +149,7 @@ public class CHand implements ICDoc, Observer {
tmp.add(cpa.getGameCard());
}
diff = new ArrayList<Card>(tmp);
diff.removeAll(c);
diff.removeAll(cc);
if (diff.size() == p.getCardPanels().size()) {
p.clear();
} else {
@@ -169,15 +157,13 @@ public class CHand implements ICDoc, Observer {
p.removeCardPanel(p.getCardPanel(card.getUniqueNumber()));
}
}
diff = new ArrayList<Card>(c);
diff = new ArrayList<Card>(cc);
diff.removeAll(tmp);
JLayeredPane layeredPane = Singletons.getView().getFrame().getLayeredPane();
int fromZoneX = 0, fromZoneY = 0;
final Point zoneLocation = SwingUtilities.convertPoint(CMatchUI.SINGLETON_INSTANCE
.getFieldControls()
.get(1).getView().getLblLibrary(),
final Point zoneLocation = SwingUtilities.convertPoint(vf.getLblLibrary(),
Math.round(rctLibraryLabel.width / 2.0f), Math.round(rctLibraryLabel.height / 2.0f), layeredPane);
fromZoneX = zoneLocation.x;
fromZoneY = zoneLocation.y;
@@ -187,13 +173,11 @@ public class CHand implements ICDoc, Observer {
startY = fromZoneY - Math.round(Math.round(startWidth * forge.view.arcane.CardPanel.ASPECT_RATIO) / 2.0f);
int endWidth, endX, endY;
forge.view.arcane.CardPanel toPanel = null;
for (final Card card : diff) {
toPanel = p.addCard(card);
CardPanel toPanel = p.addCard(card);
endWidth = toPanel.getCardWidth();
final Point toPos = SwingUtilities.convertPoint(view.getHandArea(),
toPanel.getCardLocation(), layeredPane);
final Point toPos = SwingUtilities.convertPoint(view.getHandArea(), toPanel.getCardLocation(), layeredPane);
endX = toPos.x;
endY = toPos.y;

View File

@@ -555,6 +555,25 @@ public class VField implements IVDoc<CField> {
}
}
/**
* Resets all phase buttons to "inactive", so highlight won't be drawn on
* them. "Enabled" state remains the same.
*/
public void resetPhaseButtons() {
getLblUpkeep().setActive(false);
getLblDraw().setActive(false);
getLblMain1().setActive(false);
getLblBeginCombat().setActive(false);
getLblDeclareAttackers().setActive(false);
getLblDeclareBlockers().setActive(false);
getLblFirstStrike().setActive(false);
getLblCombatDamage().setActive(false);
getLblEndCombat().setActive(false);
getLblMain2().setActive(false);
getLblEndTurn().setActive(false);
getLblCleanup().setActive(false);
}
/**
* Shows phase labels, handles repainting and on/off states. A PhaseLabel
* has "skip" and "active" states, meaning "this phase is (not) skipped" and

View File

@@ -149,36 +149,34 @@ public class ForgePreferences extends PreferencesStore<ForgePreferences.FPref> {
final List<VField> fieldViews = VMatchUI.SINGLETON_INSTANCE.getFieldViews();
// AI field is at index [1]
this.setPref(FPref.PHASE_AI_UPKEEP, String.valueOf(fieldViews.get(1).getLblUpkeep().getEnabled()));
this.setPref(FPref.PHASE_AI_DRAW, String.valueOf(fieldViews.get(1).getLblDraw().getEnabled()));
this.setPref(FPref.PHASE_AI_MAIN1, String.valueOf(fieldViews.get(1).getLblMain1().getEnabled()));
this.setPref(FPref.PHASE_AI_BEGINCOMBAT, String.valueOf(fieldViews.get(1).getLblBeginCombat().getEnabled()));
this.setPref(FPref.PHASE_AI_DECLAREATTACKERS,
String.valueOf(fieldViews.get(1).getLblDeclareAttackers().getEnabled()));
this.setPref(FPref.PHASE_AI_DECLAREBLOCKERS,
String.valueOf(fieldViews.get(1).getLblDeclareBlockers().getEnabled()));
this.setPref(FPref.PHASE_AI_FIRSTSTRIKE, String.valueOf(fieldViews.get(1).getLblFirstStrike().getEnabled()));
this.setPref(FPref.PHASE_AI_COMBATDAMAGE, String.valueOf(fieldViews.get(1).getLblCombatDamage().getEnabled()));
this.setPref(FPref.PHASE_AI_ENDCOMBAT, String.valueOf(fieldViews.get(1).getLblEndCombat().getEnabled()));
this.setPref(FPref.PHASE_AI_MAIN2, String.valueOf(fieldViews.get(1).getLblMain2().getEnabled()));
this.setPref(FPref.PHASE_AI_EOT, String.valueOf(fieldViews.get(1).getLblEndTurn().getEnabled()));
this.setPref(FPref.PHASE_AI_CLEANUP, String.valueOf(fieldViews.get(1).getLblCleanup().getEnabled()));
VField fvAi = fieldViews.get(1);
this.setPref(FPref.PHASE_AI_UPKEEP, String.valueOf(fvAi.getLblUpkeep().getEnabled()));
this.setPref(FPref.PHASE_AI_DRAW, String.valueOf(fvAi.getLblDraw().getEnabled()));
this.setPref(FPref.PHASE_AI_MAIN1, String.valueOf(fvAi.getLblMain1().getEnabled()));
this.setPref(FPref.PHASE_AI_BEGINCOMBAT, String.valueOf(fvAi.getLblBeginCombat().getEnabled()));
this.setPref(FPref.PHASE_AI_DECLAREATTACKERS, String.valueOf(fvAi.getLblDeclareAttackers().getEnabled()));
this.setPref(FPref.PHASE_AI_DECLAREBLOCKERS, String.valueOf(fvAi.getLblDeclareBlockers().getEnabled()));
this.setPref(FPref.PHASE_AI_FIRSTSTRIKE, String.valueOf(fvAi.getLblFirstStrike().getEnabled()));
this.setPref(FPref.PHASE_AI_COMBATDAMAGE, String.valueOf(fvAi.getLblCombatDamage().getEnabled()));
this.setPref(FPref.PHASE_AI_ENDCOMBAT, String.valueOf(fvAi.getLblEndCombat().getEnabled()));
this.setPref(FPref.PHASE_AI_MAIN2, String.valueOf(fvAi.getLblMain2().getEnabled()));
this.setPref(FPref.PHASE_AI_EOT, String.valueOf(fvAi.getLblEndTurn().getEnabled()));
this.setPref(FPref.PHASE_AI_CLEANUP, String.valueOf(fvAi.getLblCleanup().getEnabled()));
// Human field is at index [0]
this.setPref(FPref.PHASE_HUMAN_UPKEEP, String.valueOf(fieldViews.get(0).getLblUpkeep().getEnabled()));
this.setPref(FPref.PHASE_HUMAN_DRAW, String.valueOf(fieldViews.get(0).getLblDraw().getEnabled()));
this.setPref(FPref.PHASE_HUMAN_MAIN1, String.valueOf(fieldViews.get(0).getLblMain1().getEnabled()));
this.setPref(FPref.PHASE_HUMAN_BEGINCOMBAT, String.valueOf(fieldViews.get(0).getLblBeginCombat().getEnabled()));
this.setPref(FPref.PHASE_HUMAN_DECLAREATTACKERS,
String.valueOf(fieldViews.get(0).getLblDeclareAttackers().getEnabled()));
this.setPref(FPref.PHASE_HUMAN_DECLAREBLOCKERS,
String.valueOf(fieldViews.get(0).getLblDeclareBlockers().getEnabled()));
this.setPref(FPref.PHASE_HUMAN_FIRSTSTRIKE, String.valueOf(fieldViews.get(0).getLblFirstStrike().getEnabled()));
this.setPref(FPref.PHASE_HUMAN_COMBATDAMAGE, String.valueOf(fieldViews.get(0).getLblCombatDamage().getEnabled()));
this.setPref(FPref.PHASE_HUMAN_ENDCOMBAT, String.valueOf(fieldViews.get(0).getLblEndCombat().getEnabled()));
this.setPref(FPref.PHASE_HUMAN_MAIN2, String.valueOf(fieldViews.get(0).getLblMain2().getEnabled()));
this.setPref(FPref.PHASE_HUMAN_EOT, fieldViews.get(0).getLblEndTurn().getEnabled());
this.setPref(FPref.PHASE_HUMAN_CLEANUP, fieldViews.get(0).getLblCleanup().getEnabled());
VField fvHuman = fieldViews.get(0);
this.setPref(FPref.PHASE_HUMAN_UPKEEP, String.valueOf(fvHuman.getLblUpkeep().getEnabled()));
this.setPref(FPref.PHASE_HUMAN_DRAW, String.valueOf(fvHuman.getLblDraw().getEnabled()));
this.setPref(FPref.PHASE_HUMAN_MAIN1, String.valueOf(fvHuman.getLblMain1().getEnabled()));
this.setPref(FPref.PHASE_HUMAN_BEGINCOMBAT, String.valueOf(fvHuman.getLblBeginCombat().getEnabled()));
this.setPref(FPref.PHASE_HUMAN_DECLAREATTACKERS, String.valueOf(fvHuman.getLblDeclareAttackers().getEnabled()));
this.setPref(FPref.PHASE_HUMAN_DECLAREBLOCKERS, String.valueOf(fvHuman.getLblDeclareBlockers().getEnabled()));
this.setPref(FPref.PHASE_HUMAN_FIRSTSTRIKE, String.valueOf(fvHuman.getLblFirstStrike().getEnabled()));
this.setPref(FPref.PHASE_HUMAN_COMBATDAMAGE, String.valueOf(fvHuman.getLblCombatDamage().getEnabled()));
this.setPref(FPref.PHASE_HUMAN_ENDCOMBAT, String.valueOf(fvHuman.getLblEndCombat().getEnabled()));
this.setPref(FPref.PHASE_HUMAN_MAIN2, String.valueOf(fvHuman.getLblMain2().getEnabled()));
this.setPref(FPref.PHASE_HUMAN_EOT, fvHuman.getLblEndTurn().getEnabled());
this.setPref(FPref.PHASE_HUMAN_CLEANUP, fvHuman.getLblCleanup().getEnabled());
final VDev v = VDev.SINGLETON_INSTANCE;
@@ -197,32 +195,34 @@ public class ForgePreferences extends PreferencesStore<ForgePreferences.FPref> {
Preferences.UPLOAD_DRAFT = Constant.Runtime.NET_CONN && this.getPrefBoolean(FPref.UI_UPLOAD_DRAFT);
// AI field is at index [0]
fieldViews.get(1).getLblUpkeep().setEnabled(this.getPrefBoolean(FPref.PHASE_AI_UPKEEP));
fieldViews.get(1).getLblDraw().setEnabled(this.getPrefBoolean(FPref.PHASE_AI_DRAW));
fieldViews.get(1).getLblMain1().setEnabled(this.getPrefBoolean(FPref.PHASE_AI_MAIN1));
fieldViews.get(1).getLblBeginCombat().setEnabled(this.getPrefBoolean(FPref.PHASE_AI_BEGINCOMBAT));
fieldViews.get(1).getLblDeclareAttackers().setEnabled(this.getPrefBoolean(FPref.PHASE_AI_DECLAREATTACKERS));
fieldViews.get(1).getLblDeclareBlockers().setEnabled(this.getPrefBoolean(FPref.PHASE_AI_DECLAREBLOCKERS));
fieldViews.get(1).getLblFirstStrike().setEnabled(this.getPrefBoolean(FPref.PHASE_AI_FIRSTSTRIKE));
fieldViews.get(1).getLblCombatDamage().setEnabled(this.getPrefBoolean(FPref.PHASE_AI_COMBATDAMAGE));
fieldViews.get(1).getLblEndCombat().setEnabled(this.getPrefBoolean(FPref.PHASE_AI_ENDCOMBAT));
fieldViews.get(1).getLblMain2().setEnabled(this.getPrefBoolean(FPref.PHASE_AI_MAIN2));
fieldViews.get(1).getLblEndTurn().setEnabled(this.getPrefBoolean(FPref.PHASE_AI_EOT));
fieldViews.get(1).getLblCleanup().setEnabled(this.getPrefBoolean(FPref.PHASE_AI_CLEANUP));
VField fvAi = fieldViews.get(1);
fvAi.getLblUpkeep().setEnabled(this.getPrefBoolean(FPref.PHASE_AI_UPKEEP));
fvAi.getLblDraw().setEnabled(this.getPrefBoolean(FPref.PHASE_AI_DRAW));
fvAi.getLblMain1().setEnabled(this.getPrefBoolean(FPref.PHASE_AI_MAIN1));
fvAi.getLblBeginCombat().setEnabled(this.getPrefBoolean(FPref.PHASE_AI_BEGINCOMBAT));
fvAi.getLblDeclareAttackers().setEnabled(this.getPrefBoolean(FPref.PHASE_AI_DECLAREATTACKERS));
fvAi.getLblDeclareBlockers().setEnabled(this.getPrefBoolean(FPref.PHASE_AI_DECLAREBLOCKERS));
fvAi.getLblFirstStrike().setEnabled(this.getPrefBoolean(FPref.PHASE_AI_FIRSTSTRIKE));
fvAi.getLblCombatDamage().setEnabled(this.getPrefBoolean(FPref.PHASE_AI_COMBATDAMAGE));
fvAi.getLblEndCombat().setEnabled(this.getPrefBoolean(FPref.PHASE_AI_ENDCOMBAT));
fvAi.getLblMain2().setEnabled(this.getPrefBoolean(FPref.PHASE_AI_MAIN2));
fvAi.getLblEndTurn().setEnabled(this.getPrefBoolean(FPref.PHASE_AI_EOT));
fvAi.getLblCleanup().setEnabled(this.getPrefBoolean(FPref.PHASE_AI_CLEANUP));
// Human field is at index [1]
fieldViews.get(0).getLblUpkeep().setEnabled(this.getPrefBoolean(FPref.PHASE_HUMAN_UPKEEP));
fieldViews.get(0).getLblDraw().setEnabled(this.getPrefBoolean(FPref.PHASE_HUMAN_DRAW));
fieldViews.get(0).getLblMain1().setEnabled(this.getPrefBoolean(FPref.PHASE_HUMAN_MAIN1));
fieldViews.get(0).getLblBeginCombat().setEnabled(this.getPrefBoolean(FPref.PHASE_HUMAN_BEGINCOMBAT));
fieldViews.get(0).getLblDeclareAttackers().setEnabled(this.getPrefBoolean(FPref.PHASE_HUMAN_DECLAREATTACKERS));
fieldViews.get(0).getLblDeclareBlockers().setEnabled(this.getPrefBoolean(FPref.PHASE_HUMAN_DECLAREBLOCKERS));
fieldViews.get(0).getLblFirstStrike().setEnabled(this.getPrefBoolean(FPref.PHASE_HUMAN_FIRSTSTRIKE));
fieldViews.get(0).getLblCombatDamage().setEnabled(this.getPrefBoolean(FPref.PHASE_HUMAN_COMBATDAMAGE));
fieldViews.get(0).getLblEndCombat().setEnabled(this.getPrefBoolean(FPref.PHASE_HUMAN_ENDCOMBAT));
fieldViews.get(0).getLblMain2().setEnabled(this.getPrefBoolean(FPref.PHASE_HUMAN_MAIN2));
fieldViews.get(0).getLblEndTurn().setEnabled(this.getPrefBoolean(FPref.PHASE_HUMAN_EOT));
fieldViews.get(0).getLblCleanup().setEnabled(this.getPrefBoolean(FPref.PHASE_HUMAN_CLEANUP));
VField fvHuman = fieldViews.get(0);
fvHuman.getLblUpkeep().setEnabled(this.getPrefBoolean(FPref.PHASE_HUMAN_UPKEEP));
fvHuman.getLblDraw().setEnabled(this.getPrefBoolean(FPref.PHASE_HUMAN_DRAW));
fvHuman.getLblMain1().setEnabled(this.getPrefBoolean(FPref.PHASE_HUMAN_MAIN1));
fvHuman.getLblBeginCombat().setEnabled(this.getPrefBoolean(FPref.PHASE_HUMAN_BEGINCOMBAT));
fvHuman.getLblDeclareAttackers().setEnabled(this.getPrefBoolean(FPref.PHASE_HUMAN_DECLAREATTACKERS));
fvHuman.getLblDeclareBlockers().setEnabled(this.getPrefBoolean(FPref.PHASE_HUMAN_DECLAREBLOCKERS));
fvHuman.getLblFirstStrike().setEnabled(this.getPrefBoolean(FPref.PHASE_HUMAN_FIRSTSTRIKE));
fvHuman.getLblCombatDamage().setEnabled(this.getPrefBoolean(FPref.PHASE_HUMAN_COMBATDAMAGE));
fvHuman.getLblEndCombat().setEnabled(this.getPrefBoolean(FPref.PHASE_HUMAN_ENDCOMBAT));
fvHuman.getLblMain2().setEnabled(this.getPrefBoolean(FPref.PHASE_HUMAN_MAIN2));
fvHuman.getLblEndTurn().setEnabled(this.getPrefBoolean(FPref.PHASE_HUMAN_EOT));
fvHuman.getLblCleanup().setEnabled(this.getPrefBoolean(FPref.PHASE_HUMAN_CLEANUP));
//Singletons.getView().getViewMatch().setLayoutParams(this.getPref(FPref.UI_LAYOUT_PARAMS));
}