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AI hints Type$ not Types$
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@@ -5,5 +5,5 @@ K:Extort
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T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.nonToken | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ Whenever a nontoken creature dies, you lose 1 life and create a Treasure token.
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SVar:TrigLoseLife:DB$ LoseLife | LifeAmount$ 1 | SubAbility$ DBTreasure
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SVar:DBTreasure:DB$ Token | TokenScript$ c_a_treasure_sac
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DeckHas:Ability$LifeGain|Token|Sacrifice & Types$Artifact|Treasure
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DeckHas:Ability$LifeGain|Token|Sacrifice & Type$Artifact|Treasure
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Oracle:Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)\nWhenever a nontoken creature dies, you lose 1 life and create a Treasure token.
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@@ -10,5 +10,5 @@ SVar:TrigDamage:DB$ DealDamage | ValidTgts$ Creature,Player,Planeswalker | TgtPr
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SVar:Resolved:Count$ResolvedThisTurn
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SVar:X:Count$ChosenNumber
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SVar:Y:Count$TriggerRememberAmount
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DeckHas:Ability$Token|Sacrifice & Types$Artifact|Treasure
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DeckHas:Ability$Token|Sacrifice & Type$Artifact|Treasure
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Oracle:Alliance — Whenever another creature enters the battlefield under your control, create a Treasure token if this is the first or second time this ability has resolved this turn. Otherwise, you may pay {X}. When you do, Rose Room Treasurer deals X damage to any target.
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@@ -10,5 +10,5 @@ SVar:GainControl:DB$ GainControl | Choices$ Creature.RememberedPlayerCtrl | Lose
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SVar:DBFortune:DB$ RepeatEach | RepeatPlayers$ Player.NotedForFortune | RepeatSubAbility$ DBDraw | ClearRememberedBeforeLoop$ True
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SVar:DBDraw:DB$ Draw | SubAbility$ DBTreasure
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SVar:DBTreasure:DB$ Token | TokenScript$ c_a_treasure_sac
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DeckHas:Ability$Token|Sacrifice & Types$Artifact|Treasure
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DeckHas:Ability$Token|Sacrifice & Type$Artifact|Treasure
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Oracle:Each opponent chooses fame or fortune. For each player who chose fame, gain control of a creature that player controls until end of turn. Untap those creatures and they gain haste until end of turn. For each player who chose fortune, you draw a card and create a Treasure token.
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@@ -7,5 +7,5 @@ SVar:DBTreasure:DB$ Token | TokenAmount$ Y | TokenScript$ c_a_treasure_sac
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SVar:X:PlayerCountOpponents$ConditionGE2 CardsDrawn
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SVar:Y:PlayerCountOpponents$ConditionGE2 ThisTurnEntered_Battlefield_Land.YouCtrl
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AI:RemoveDeck:Random
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DeckHas:Ability$Token|Sacrifice & Types$Artifact|Treasure
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DeckHas:Ability$Token|Sacrifice & Type$Artifact|Treasure
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Oracle:At the beginning of each end step, draw a card for each opponent who drew two or more cards this turn, then create a Treasure token for each opponent who had two or more lands enter the battlefield under their control this turn.
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@@ -10,5 +10,5 @@ SVar:Destroy:DB$ Destroy | ValidTgts$ Artifact,Enchantment | TgtPrompt$ Select t
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SVar:GainLife:DB$ GainLife | LifeAmount$ 5 | ValidTgts$ Player | TgtPrompt$ Choose a player | SpellDescription$ Target player gains 5 life.
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SVar:Token:DB$ Token | TokenScript$ g_4_4_rhino_warrior | SpellDescription$ Create a 4/4 green Rhino Warrior creature token.
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SVar:PutCounter:DB$ PutCounter | Choices$ Creature.YouCtrl | ChoiceTitle$ Choose a creature you control | CounterType$ SHIELD | SpellDescription$ Put a shield counter on a creature you control.
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DeckHas:Ability$LifeGain|Token|Counters & Types$Rhino|Warrior
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DeckHas:Ability$LifeGain|Token|Counters & Type$Rhino|Warrior
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Oracle:Reach, trample\nWhen Titan of Industry enters the battlefield, choose two —\n• Destroy target artifact or enchantment.\n• Target player gains 5 life.\n• Create a 4/4 green Rhino Warrior creature token.\n• Put a shield counter on a creature you control.
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