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Fix Sorcerous Spyglass
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@@ -1,9 +1,11 @@
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Name:Sorcerous Spyglass
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Name:Sorcerous Spyglass
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ManaCost:2
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ManaCost:2
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Types:Artifact
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Types:Artifact
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPeek | TriggerDescription$ As CARDNAME enters the battlefield, look at an opponent's hand, then choose any card name.
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K:ETBReplacement:Other:ChoosePlayer
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SVar:TrigPeek:DB$ RevealHand | ValidTgts$ Opponent | TgtPrompt$ Select an opponent | SubAbility$ DBNameCard
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SVar:ChoosePlayer:DB$ ChoosePlayer | Defined$ You | Choices$ Player.Opponent | ChoiceTitle$ Choose an opponent to look at the hand: | SubAbility$ DBLook | SpellDescription$ As CARDNAME enters the battlefield, choose a creature type.
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SVar:DBNameCard:DB$ NameCard | Defined$ You
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SVar:DBLook:DB$ RevealHand | Defined$ ChosenPlayer | SubAbility$ DBNameCard
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SVar:DBNameCard:DB$ NameCard | Defined$ You | SubAbility$ DBClear
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SVar:DBClear:DB$ Cleanup | ClearChosenPlayer$ True
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S:Mode$ CantBeActivated | ValidCard$ Card.NamedCard | NonMana$ True | Description$ Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
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S:Mode$ CantBeActivated | ValidCard$ Card.NamedCard | NonMana$ True | Description$ Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
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AI:RemoveDeck:Random
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AI:RemoveDeck:Random
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# TODO: Might improve AI logic to support it (the AI needs to pick cards that actually have activated nonmana abilities on them)
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# TODO: Might improve AI logic to support it (the AI needs to pick cards that actually have activated nonmana abilities on them)
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@@ -1,7 +1,7 @@
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Name:Tishana, Voice of Thunder
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Name:Tishana, Voice of Thunder
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ManaCost:5 G U
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ManaCost:5 G U
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Types:Legendary Creature Merfolk Shaman
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Types:Legendary Creature Merfolk Shaman
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PT:0/0
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PT:*/*
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S:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | References$ X | Description$ CARDNAME's power and toughness are each equal to the number of cards in your hand.
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S:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | References$ X | Description$ CARDNAME's power and toughness are each equal to the number of cards in your hand.
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S:Mode$ Continuous | Affected$ You | SetMaxHandSize$ Unlimited | Description$ You have no maximum hand size.
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S:Mode$ Continuous | Affected$ You | SetMaxHandSize$ Unlimited | Description$ You have no maximum hand size.
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw a card for each creature you control.
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw a card for each creature you control.
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