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- Cleared out the changes.txt file, is ready for new material.
This commit is contained in:
530
CHANGES.txt
530
CHANGES.txt
@@ -1,13 +1,11 @@
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||||
Forge Beta: 10-17-2011 ver 1.1.6 rev 11243
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Forge Beta: ##-##-2011 ver 1.1.# rev #####
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(Quest icons used created by Teekatas, from his Legendora set http://raindropmemory.deviantart.com)
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||||
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||||
9383 cards in total.
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#### cards in total.
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||||
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||||
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||||
Every expansion and set included in forge is now at least 70% complete.
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||||
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||||
The maximum size for a card displayed on the battlefield is now set using the New Game menu command "Specify Max CardSize". Added icons that will be drawn over the cards in the battlefield for phasing and counters. The attack/block/phasing icons and counters will now also be shown on large cards, only casting cost will be omitted. Lands and tokens with different amounts/types of counters will no longer stack. Tokens with different summoning sickness will no longer stack. Lands that become creatures will now always be moved to the front row.
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||||
|
||||
|
||||
We have changed the archiving format to ".tar.bz2". There are utilities for Windows, Mac OS and the various *nix's that can be used to decompress these archives.
|
||||
@@ -15,7 +13,7 @@ We have changed the archiving format to ".tar.bz2". There are utilities for Wind
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||||
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||||
The Mac OS application version:
|
||||
|
||||
We have packaged the Forge 10-17-2011 BETA version as a Mac OS application. You can double click the Forge.app icon to launch the forge application on your Apple computer running Mac OS. This application will automatically increase the java heap space memory for you as it launches. This version does not require the forge.command file and it does not need to start the Terminal application as part of the start up process.
|
||||
We have packaged the Forge ##-##-2011 BETA version as a Mac OS application. You can double click the Forge.app icon to launch the forge application on your Apple computer running Mac OS. This application will automatically increase the java heap space memory for you as it launches. This version does not require the forge.command file and it does not need to start the Terminal application as part of the start up process.
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||||
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||||
You can move a copy of your pictures and decks over to the Forge.app application. Right click or control click on the Forge.app icon. Select Show Package Contents form the contextual menu. A Finder window will open and will display a folder named Contents. Navigate to the folder:
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||||
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||||
@@ -26,535 +24,17 @@ Your decks can be placed in the decks folder, your pics can be placed in the pic
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||||
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||||
Fixes/Features:
|
||||
|
||||
- The AI will now also use abilities and spells during upkeep.
|
||||
- Cleared out the changes.txt file, is ready for new material.
|
||||
- Updated some SVars of cards with abilities restricted to the upkeep.
|
||||
- Initial check-in for Phasing. Note: Auras and Equipped Equipment Phasing Directly is currently unsupported (not "reattaching" itself when phasing in) and AI for AF_Phases isn't functional yet.
|
||||
- fixing name of Barbed-Back Wurm
|
||||
- Fixed Cloak of Invisibility.
|
||||
- Little improvement for the AI of AF Animate.
|
||||
- minor prompt fix in AF_Choose
|
||||
- Fixed Vigean Hydropon being able to attack and block.
|
||||
- The AI will now use the Graft ability of Llanowar Reborn and Vigean Hydropon.
|
||||
- Moved Moldgraf Monstrosity file.
|
||||
- fix typo in Knight of Valor
|
||||
- Replaced AllZone global "QuestChallenge" with its superclass "QuestEvent".
|
||||
- Little fix in moveCounterDoTriggerAI.
|
||||
- Added the properties "TopGraveyardCreature" and "TopGraveyard" to hasProperty.
|
||||
- Minor fix.
|
||||
- Converted Necratog to script.
|
||||
- Little fix in changeHiddenTriggerAI.
|
||||
- Added the recent commit logs to changes.txt.
|
||||
- Convert Soldevi Digger to TopGraveyard property
|
||||
- Fixed Spirit Cairn.
|
||||
- Updating mtgdata
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||||
- Fix for crash in GameAction when QuestEvent is not a QuestChallenge
|
||||
- add ChosenColor as a property in Card.java
|
||||
- Fixed Standstill.
|
||||
- Fixed a bug in AbilityFactory.resolve.
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||||
- Fixed ETB Counter description of two cards.
|
||||
- AF_Token now supports:
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1. ChosenColor for TokenColors$
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2. ChosenType for TokenName$
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3. ChosenType for TokenTypes$
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- Add Support for ChosenColor in AF_Mana
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- add AF_ChooseNumber with Min, Max and Random params accepted. Max is required.
|
||||
- convert Shapeshifter to script
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- Added quest challenge 24.
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- removing a TODO in AF_ChooseNumber
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- Fixed destroyLegendaryCreatures().
|
||||
- AF ChangeZone Hidden used the parameter "Defined" for two different things (cards and players). Renamed one to "DefindPlayer".
|
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- Fixed Lobotomy to not affect your own cards.
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- UI improvements, round 1: WinLose UI streamlined.
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- Added the recent commit logs to changes.txt.
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- Added the phasing symbol and replaced the other symbols with the new one by Marc.
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- Added support for Putting Counters on Cards you Control as a Cost
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||||
- Corrected Scarscale Ritual.
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||||
- fix hasProperty exception in Sun Droplet
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||||
- Removed last beta's fluff piece from changes.txt.
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- Added a brief description of where to place the various pic files in the readme.txt file.
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||||
- in sealed AI and Human receive different cardpools
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||||
- make sure all buttons on WinLoseFrame fit on Mac OS X
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||||
- Made the max card size customizable (via menu -> Specify Max Card Size).
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||||
- Added the recent commit logs to changes.txt.
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||||
- WinLose bug fix: Quest win penalizes 15 credits and doesn't add win credits - fixed.
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||||
- Added the recent commit logs to changes.txt.
|
||||
- Changed "booster SET" to "booster FORMAT" in reward text for QuestWinLoseHandler.
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||||
- Booster choice window is back in action (at end of quest event).
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||||
- Fixed fantasy extras only appearing in first round.
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||||
- Replaced the challenge quest11.
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- Added a graphic representation of counters.
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- The number of counters shown on a card is now based on the sum of all counters.
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||||
- Added a way to force state effect checking, regardless of wether something is resolving. The only thing that uses this is Persist, currently.
|
||||
- Fixed Persist's interaction with Melira, Sylvok Outcast.
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||||
- add a CostDesc$ to Tornado
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||||
- convert Venser, the Sojourner completely to script
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||||
- Jester's Mask was missing ETB Tapped
|
||||
- add an SVar to Boggart Arsonists
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||||
- fix a Java warning
|
||||
- fixed an exception in Tezzeret the Seeker
|
||||
- Chromatic Armor
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||||
- Fixed the combat damage distribution window (it's still using some of the old GUI stuff).
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- Added an AILogic parameter to AF ChoseColor.
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||||
- Converted Curse of Wizardry to script.
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||||
- Added the recent commit logs to changes.txt.
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||||
- Rarity constants no longer needed
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||||
- Fixed Aether Vial
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- Moved the representation of counters to the left and made attack/block/phasing icons appear on top.
|
||||
- Fixed Changeling not working in all zones.
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- Converted Callous Giant to script.
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||||
- Converted two auras to StaticAbility PreventDamage.
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||||
- Hopefully fixed the Plaxmanta issue on bugz.
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||||
- Fix rarity
|
||||
- I had to add a NumBlockersMinus1 param to the AttackerBlocked trigger due to TriggerCount not working in a second level of xMath
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||||
- a Card that bounces back and forth via a self-trigger of AF_GainControl doesn't need to say it's controlling itself 20 times...
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- Added SVar$ to calculateAmount.
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- Removed NumBlockersMinus1 triggeredobject from AttackerBlocked.
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- Removed debug output.
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- forgot some code for Ghazban Ogre. The LifeAmount param in Trigger restrictions now accepts any SVar, not just 'X'.
|
||||
- Fixed Teferi's Moat.
|
||||
- Fixed Daybreak Coronet.
|
||||
- Fixed the pic count of basic ISD lands.
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||||
- Added the recent commit logs to changes.txt.
|
||||
- Updated the mana bases of some decks with new duals from ISD.
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||||
- Updated some more quest decks.
|
||||
- Improved the implementation of the second ability of Rhys the Redeemed.
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||||
- Added the SVar "FullCost" to add additional costs to permanents.
|
||||
- Add ability to generate proxies from deck editor
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||||
- Add Freemarker template to generate proxies using MagicCard.info
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||||
- add an "Exit" option under the Menu menu from the main screen.
|
||||
- Assigned an icon to the quest23 deck.
|
||||
- Added a fluff piece to changes.txt.
|
||||
- add AF_RemoveFromCombat. It just takes a target or Defined.
|
||||
- fix Wu Admiral SpellDescription
|
||||
- fix Target$ for Dolmen Gate
|
||||
- Ran set info script.
|
||||
- Ran oracle script.
|
||||
- Added the recent commit logs to changes.txt.
|
||||
- Fixed Rotlung Reanimator.
|
||||
- The attack/block/phasing icons and counters will now also be shown on large cards (only casting cost will be omitted)
|
||||
- Lands and tokens with different amounts/types of counters will no longer stack.
|
||||
- Fixed Cackling Counterpart.
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||||
- Tokens with different summoning sickness will no longer stack.
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||||
- very small refactoring for equipped (removed some redundant conversions toArray or back)
|
||||
- fix link to releases
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||||
- Lands that become creatures will now always be moved to the front row.
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||||
- Fixed Sword of the Meek.
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||||
- Added a fluff piece to changes.txt.
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||||
- fixed Postmortem Lunge
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||||
- clean up some Java warnings
|
||||
- add AF_Reveal for things like "target player reveals a card at random from his or her hand" Takes player defined/target, Random$ True and RememberRevealed$ True.
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||||
- small fix for displaying revealed card in AF_Reveal
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||||
- Fixed Vulturous Zombie.
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||||
- Little updates and fixes in other card text files.
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||||
- Fixed two more cards that need to exclude tokens in their triggers.
|
||||
- add a bit more Exception handling in Gui_DownloadSetPictures_LQ for java.net.ConnectException
|
||||
- Ran set info script.
|
||||
- Ran oracle script.
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||||
- Added the recent commit logs to changes.txt.
|
||||
- Added an icon to quest24, the The Backlash Machine.
|
||||
- Converted Singe-Mind Ogre to script.
|
||||
- Made script of Slayer of the Wicked more AI friendly.
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||||
- Converted Arctic Nishoba to script.
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||||
- Fixed Mistmeadow Witch, it will now return all creatures to the battlefield. It's still not 100% correct though, since all creatures are returned with the first delayed trigger.
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||||
- Cards like Winter Orb and Stoic Angel will no longer allow players to untap permanents that could not untap otherwise.
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||||
- Fixed Eater of the Dead
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- ran oracle and setinfo scripts
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- Full support for skins in place.
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- Default skin added.
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- WinLose panel styled with new skinning system.
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- Forge custom swing components added and available for use in Swing UI.
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||||
- WinLose panel written to use forge components.
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||||
- Fixed Vedalken Orrery.
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||||
- Applied fix for Elven Warhounds and Sylvan Basilisk by asret.
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||||
- Fixed text antialiasing for FButtons.
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||||
- Minor Gui cleanup - Menu items that require input should have "..."
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||||
- Minor fix to reset new card flags in QuestWinLoseHandler. Note, "missing new card flag" bug is still present, probably from lines commented out in DeckEditorShop.java.
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||||
- Added 25px horizontal insets to FButton.
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||||
- Changed "Surrender" to "Quit" in QuestWinLoseHandler to prevent overflow.
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||||
- Checkstyle fixes
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||||
- Checkstyle fixes
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||||
- Splash screen now loaded from skin (theme).
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- Added "rebel" theme.
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||||
- fix WinLoseFrame so skinned buttons are not cut off on Mac OS X.
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||||
- Added the recent commit logs to changes.txt.
|
||||
- add AF_ChoosePlayer. Takes params for:
|
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1. target/defined Player
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2. Choices (defined for valid Player choices)
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This can then be accessed by Defined$ ChosenPlayer
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||||
- fix up the stack description for AF_Mill
|
||||
- Fixed bg_splash.jpg bug.
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||||
- Rebel skin, attempt #2.
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||||
- convert Ignite Memories to script
|
||||
- fixed Falling Timber
|
||||
- AF_ChooseType for Creature types now uses list selection instead of free-text typing.
|
||||
- fix Type of Desperate Ravings
|
||||
- Added missing ability to Fire Whip.
|
||||
- Fixed Rolling Temblor.
|
||||
- Fixed Yawgmoth's Edict.
|
||||
- Ran set info script.
|
||||
- Ran oracle script.
|
||||
- Added the recent commit logs to changes.txt.
|
||||
- Allow Compy to activate abilities in Draw phase.
|
||||
- fix several places in AFs where compy wouldn't activate because it was checking the wrong param
|
||||
- fix targeting of Volrath's Dungeon
|
||||
- Little fixes to two new cards.
|
||||
- Fixed Breath of Dreams.
|
||||
- Add AF_NameCard. Like other AF_Choose*, it can be accessed as a Property Card.NamedCard
|
||||
- forgot Flashback on Cabal Therapy
|
||||
- Add support for RememberDiscarded for everything except for DiscardUnless
|
||||
- Fix on FRoundedPanel, and some brief changes to the "rebel" skin to differentiate from "default" (note, still needs a lot of work)
|
||||
- Splash screen uses skin colors for load bar. "Rebel" and "Default" skin palettes adjusted to fit (still need some grafix work).
|
||||
- Sped up mousewheel scroll speed in custom scroll area on WinLoseFrame.
|
||||
- Fixed "New" flag bug in quest rewards handler.
|
||||
- Add AF_Charm. This should support all the regular Charm cards, or any "Choose one - " type of spells. See Midnight Charm for an example. The following items are outstanding:
|
||||
1. Enable Charms for the AI
|
||||
2. add support for the CharmNum$ param to supports the Commands (Cryptic Command, Profane Command, etc.; i.e. "Choose two -")
|
||||
- minor stack description fix in AF_ChangeZone
|
||||
- fully support the CharmNum param in AF_Charm
|
||||
- Removed obsolete win/lose frame files.
|
||||
- Ran set info script.
|
||||
- Ran oracle script.
|
||||
- Added the recent commit logs to changes.txt.
|
||||
- Update to FRoundedPanel:
|
||||
Can now decide which corners to round.
|
||||
No settings file required in skin (all removed)
|
||||
- Fixed Cry of Contrition
|
||||
- AI's checkRemoveCounterCost was way too conservative (which mostly prevented the usage of ultimate Planeswalker abilities).
|
||||
- Added an ultimate parameter to planewalker abilities. These abilities will be considered before the others.
|
||||
- Little AI improvements for AF Pump Curse.
|
||||
- Little improvement in damageChoosingTargets AI (Chandra, the Firebrand will no longer omit targeting the human).
|
||||
- Updated the Hellboy 3 deck with 4 x Bump in the Night.
|
||||
- Added an easy version of the Deadpool deck.
|
||||
- Removed Toxic Stench. If someone can get the condition stuff to work with Threshold correctly, have at it.
|
||||
- a couple fixes for AF_Charm:
|
||||
1. Charms weren't chosen from Triggers. Now they are.
|
||||
2. Defined in a Charm caused a crash because ActivatingPlayer wasn't set for newly linked Ability_Subs. This is fixed.
|
||||
- fix Charm targeting when called from a Trigger
|
||||
- fix Inquisitor Exarch
|
||||
- convert Austere Command to script
|
||||
- Little addition
|
||||
- fix RememberDiscarded when Mode$ Hand
|
||||
- convert Incendiary Command to script
|
||||
- Convert Cryptic Command to script
|
||||
- Fixed text of Blind Hunter and Orzhov Euthanist.
|
||||
- Fixed Haunt cards allowing you to haunt non-creatures.
|
||||
- Little improvement for the AI of AF LoseLife (the AI will no longer wait until Main2 or blocking or use randomness if the ability can kill the human).
|
||||
- The AI will no longer use AF Dig abilities with destination hand before Main2.
|
||||
- Added SVar:RemAIDeck:True to Venser, the Sojourner.
|
||||
- Ran set info script.
|
||||
- Ran oracle script.
|
||||
- Added the recent commit logs to changes.txt. Preparing for the nightly build release.
|
||||
- cleanups in GamActionUtil and AbstractCardFactory
|
||||
- Removed a couple of unused imports.
|
||||
- Removed Fyndhorn Druid. Incorrect implementation.
|
||||
- Added some more Blink AI to AF ChangeZone to support Venser, the Sojourner.
|
||||
- update surefire reporting plugin
|
||||
- Added LQ pic URLs to Orzhov Pontiff and Tormentor Exarch.
|
||||
- Removed Fyndhorn Druid from changes.txt.
|
||||
- Fix for check ETB if the trigger is missing an Execute (Hazazon Tamar)
|
||||
- Adding Printings info to Lat-Nams Legacy
|
||||
- fix token name for Monkey Cage
|
||||
- Didn't fix the NPE properly last time
|
||||
- AI will no longer use AF_Tap during his turn outside of combat
|
||||
- Added the recent commit logs to changes.txt. Preparing for the nightly build release.
|
||||
- Some cleanup in AF_Phases and GameActionUtil.FlipACoin
|
||||
- Fixed a bug in the AI part of AF ChangeZone.
|
||||
- Added quest25 challenge.
|
||||
- Frenetic Efreet is a sacrifice not a destroy
|
||||
- Make the Freemarker template for generating proxies more generic
|
||||
- Assigned an icon to quest25.
|
||||
- Disciple of Griselbrand shouldn't have intimidate
|
||||
- Added the recent commit logs to changes.txt. Preparing for the nightly build release.
|
||||
- Fixed Exhume.
|
||||
- Enlarged the Multi Block window (but it's not a real solution for the problem with large card pictures).
|
||||
- update guava dependency to latest version
|
||||
- Ran set info script.
|
||||
- Ran oracle script.
|
||||
- Added the recent commit logs to changes.txt. Preparing for the nightly build release.
|
||||
- allow multiple color selections in AF_ChooseColor via a "OrColors$" parameter. Please note, the chioce dialog for colors is multi-select (like, pick one, ctrl+click to pick another, etc...)
|
||||
- Change the prompt of AF charm from "choose a spell" to "choose a mode" to reflect its usage on abilities.
|
||||
- Make use of Zone.listValueOf in StaticAbility_Continuous.
|
||||
- Ran oracle and SetInfo scripts
|
||||
- Fixed Soul Charmer.
|
||||
- Charmbreaker Devils
|
||||
- Fixed Helix Pinnacle.
|
||||
- Converted Cerebral Eruption to script.
|
||||
- Fixed a possible NPE in doDiscard.
|
||||
- Fixed a possible NPE in changeHiddenOriginCanPlayAI.
|
||||
- Some work on Planar Guide, but it's not functional.
|
||||
- experimental patch for AF_Dig (RevealValid param)
|
||||
- convert Evolution Charm to SP$ Charm
|
||||
- small text tweaks
|
||||
- experimental patch in AF_Effect for ChosenColor
|
||||
- simplification in AF_ChooseColor
|
||||
- Fixed the cost string of remove counter costs.
|
||||
- Fixed the cost string of put counter costs.
|
||||
- Updated two SVars, ran scripts.
|
||||
- Fixed re-updating bug of cards in play at beginning of round during quest.
|
||||
- Added the recent commit logs to changes.txt. Preparing for the nightly build release.
|
||||
- convert the etb of Iona, Shield of Emeria to script
|
||||
- convert Brave the Elements to script
|
||||
- toString tweak in CostRemoveCounter for "All"
|
||||
- fix token name for Weirding Shaman
|
||||
- Wurmweaver Coil's token ability was scripted improperly as a spell.
|
||||
- Fix Chancellor of the Tangle's PT
|
||||
- Added SVar:RemAIDeck:True to the godauras (because the AI may enchant artifact creatures with them).
|
||||
- Fixed typo
|
||||
- add an AF_MustBlock (for things like Target creature blocks CARDNAME this turn if able.)
|
||||
- also fixes an issue with Card.ChosenColor property
|
||||
- Fixing Hellhole Rats from using "Discarded" which is for the Discard Cost, to using the appropriate RememberDiscarded and Remembered.
|
||||
- Fixed Planar Guide by using AllZoneUtil.getCardState to search the card the Remembered object gets added to.
|
||||
- Fixed some cards that needed "DefinedPlayer" instead of "Defined".
|
||||
- Fixed Curse of Oblivion.
|
||||
- Added backward compatibility to the "DefinedPlayer"/"Defined" issue.
|
||||
- Removed the Faerie part of the champion stack description.
|
||||
- Initial Delve keyword checkin. (Does not work with X-cost spells.)
|
||||
- Added OwnerDoesntControl property.
|
||||
- Ran Setinfo and Oracle script.
|
||||
- Remove code that can pull build ID from another jar in the classpath.
|
||||
- Converted Lurking Predators to script.
|
||||
- Added the recent commit logs to changes.txt. Preparing for the nightly build release.
|
||||
- Little fix
|
||||
- clean up a couple Java warnings
|
||||
- fix TokenName in Militia's Pride
|
||||
- convert Rith, the Awakener to script
|
||||
- Added LQ pic URLs to Bronze Bombshell; Death Rattle and Tombstalker.
|
||||
- Moved Venarian Glimmer.
|
||||
- Moved Heal the Scars.
|
||||
- Rishadan Footpad no longer overrides Sacrifice Input, but still prompts twice for the Unless cost.
|
||||
- run oracle and setinfo scripts
|
||||
- add Provoke keyword
|
||||
- fix possible NPE in AF_ChooseNumber
|
||||
- add support for ChosenNumber in Number$ counting
|
||||
- Ran set info script.
|
||||
- Added the recent commit logs to changes.txt. Preparing for the bi-weekly build and release.
|
||||
- Preparing the changes.txt file for the next bi-weekly build and release.
|
||||
|
||||
|
||||
Many people helped with this version. A special thank you goes out to them. (Attempted to list names alphabetically):
|
||||
|
||||
Asret
|
||||
Dave
|
||||
Doublestrike
|
||||
Friar Sol
|
||||
Hellfish
|
||||
Iran
|
||||
Jeff Wadsworth
|
||||
Marc
|
||||
Max mtg
|
||||
Slapshot5
|
||||
Sloth
|
||||
Zirbert
|
||||
Chris H
|
||||
|
||||
|
||||
|
||||
Added many cards, including:
|
||||
|
||||
Abu Ja'far
|
||||
Agonizing Memories
|
||||
Alms
|
||||
Ancestral Knowledge
|
||||
Angel's Herald
|
||||
Apathy
|
||||
Arachnus Web
|
||||
Aven Liberator
|
||||
Bamboozle
|
||||
Barbed Shocker
|
||||
Barbed-Back Wurm
|
||||
Barrel Down Sokenzan
|
||||
Behemoth's Herald
|
||||
Blademane Baku
|
||||
Blood Lust
|
||||
Body Double
|
||||
Breezekeeper
|
||||
Brontotherium
|
||||
Bronze Bombshell
|
||||
Burning Sands
|
||||
Cabal Therapy
|
||||
Catacomb Dragon
|
||||
Cephalid Constable
|
||||
Chaos Harlequin
|
||||
Charge Across the Araba
|
||||
Chimeric Sphere
|
||||
Cloak of Invisibility
|
||||
Cold Snap
|
||||
Coldsteel Heart
|
||||
Confessor
|
||||
Corpse Dance
|
||||
Creature Bond
|
||||
Crested Craghorn
|
||||
Crown of Empires
|
||||
Crystal Golem
|
||||
Dawn Charm
|
||||
Death Rattle
|
||||
Death Watch
|
||||
Deceiver Exarch
|
||||
Defiant Vanguard
|
||||
Demon's Herald
|
||||
Descendant of Kiyomaro
|
||||
Disharmony
|
||||
Dragon Mask
|
||||
Dragon's Herald
|
||||
Dread Wight
|
||||
Dream Fighter
|
||||
Dusk Urchins
|
||||
Eater of the Dead
|
||||
Elvish Healer
|
||||
Elvish Soultiller
|
||||
Ethersworn Shieldmage
|
||||
False Memories
|
||||
Fire Whip
|
||||
Flash of Insight
|
||||
Fountain of Cho
|
||||
Frenetic Efreet
|
||||
Gamekeeper
|
||||
Ghazban Ogre
|
||||
Goblin Grappler
|
||||
Goblin Recruiter
|
||||
Goblin Snowman
|
||||
Greater Stone Spirit
|
||||
Grief Tyrant
|
||||
Grim Discovery
|
||||
Gruul Scrapper
|
||||
Guiding Spirit
|
||||
Gulf Squid
|
||||
Gustcloak Harrier
|
||||
Gustcloak Runner
|
||||
Gustcloak Skirmisher
|
||||
Heat Stroke
|
||||
Hunting Kavu
|
||||
Ideas Unbound
|
||||
Infinite Hourglass
|
||||
Inquisition
|
||||
Inquisitor Exarch
|
||||
Insidious Dreams
|
||||
Jeweled Torque
|
||||
Jihad
|
||||
Johtull Wurm
|
||||
Kabira Evangel
|
||||
Kagemaro's Clutch
|
||||
Kiyomaro, First to Stand
|
||||
Kjeldoran Frostbeast
|
||||
Knowledge Vault
|
||||
Krovikan Plague
|
||||
Kyscu Drake
|
||||
Lat-Nam's Legacy
|
||||
Lesser Werewolf
|
||||
Lich's Tomb
|
||||
Living Terrain
|
||||
Lowland Basilisk
|
||||
Lowland Tracker
|
||||
Makeshift Mauler
|
||||
Mana Chains
|
||||
Martyr of Ashes
|
||||
Martyr of Sands
|
||||
Martyr of Spores
|
||||
Martyr's Cry
|
||||
Master of Arms
|
||||
Mercadian Bazaar
|
||||
Merfolk Raiders
|
||||
Merfolk Spy
|
||||
Midnight Charm
|
||||
Mindless Null
|
||||
Mist Dragon
|
||||
Mistform Seaswift
|
||||
Mob Mentality
|
||||
Moldgraf Monstrosity
|
||||
Moonring Island
|
||||
Myr Battlesphere
|
||||
Oboro Envoy
|
||||
Oona, Queen of the Fae
|
||||
Orzhov Pontiff
|
||||
Osai Vultures
|
||||
Pentarch Paladin
|
||||
Persecute
|
||||
Petalmane Baku
|
||||
Phyrexian Devourer
|
||||
Phyrexian Etchings
|
||||
Planeswalker's Favor
|
||||
Planeswalker's Mirth
|
||||
Planeswalker's Scorn
|
||||
Polymorph
|
||||
Pox
|
||||
Primal Command
|
||||
Prismatic Strands
|
||||
Prismatic Ward
|
||||
Quest for Ula's Temple
|
||||
Quickchange
|
||||
Quirion Elves
|
||||
Rag Man
|
||||
Rainbow Efreet
|
||||
Rakalite
|
||||
Relic Bind
|
||||
Remember the Fallen
|
||||
Revered Unicorn
|
||||
Ribbon Snake
|
||||
Riptide Replicator
|
||||
Root Greevil
|
||||
Rune Snag
|
||||
Rushwood Grove
|
||||
Rusted Relic
|
||||
Safe Haven from The Dark
|
||||
Samite Sanctuary
|
||||
Sandbar Crocodile
|
||||
Saprazzan Cove
|
||||
Sawtooth Ogre
|
||||
Scepter of Empires
|
||||
Scuttlemutt
|
||||
Selective Memory
|
||||
Shallow Grave
|
||||
Shimmer
|
||||
Shinen of Flight's Wings
|
||||
Shinen of Fury's Fire
|
||||
Shoal Serpent
|
||||
Shocker
|
||||
Sickening Dreams
|
||||
Silhana Starfletcher
|
||||
Sink into Takenuma
|
||||
Skaab Goliath
|
||||
Skeletonize
|
||||
Skinshifter
|
||||
Skirk Drill Sergeant
|
||||
Skullmane Baku
|
||||
Sokenzan Spellblade
|
||||
Sol Grail
|
||||
Song of Blood
|
||||
Sophic Centaur
|
||||
Sphinx's Herald
|
||||
Splintering Wind
|
||||
Stitched Drake
|
||||
Subterranean Hangar
|
||||
Sword of the Ages
|
||||
Tangle Angler
|
||||
Teferi's Drake
|
||||
Teferi's Honor Guard
|
||||
Teferi's Isle
|
||||
Teferi's Moat
|
||||
Throne of Empires
|
||||
Tidewalker
|
||||
Timely Reinforcements
|
||||
Tolarian Drake
|
||||
Tombstalker
|
||||
Tormentor Exarch
|
||||
Trapfinder's Trick
|
||||
Treacherous Werewolf
|
||||
Unnatural Selection
|
||||
Urza's Bauble
|
||||
Valleymaker
|
||||
Vanish into Memory
|
||||
Vanishing
|
||||
Vaporous Djinn
|
||||
Venom
|
||||
Venomous Fangs
|
||||
Vodalian Illusionist
|
||||
Well of Knowledge
|
||||
Whiteout
|
||||
Winding Canyons
|
||||
Wine of Blood and Iron
|
||||
Winter Blast
|
||||
Woolly Razorback
|
||||
Zombie Scavengers
|
||||
|
||||
|
||||
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user