FSkin bug fix made a new instance of FSkin. Removed this and used a pre-existing instance instead.

This commit is contained in:
Doublestrike
2011-11-13 10:22:33 +00:00
parent 1c419c2a8c
commit 9ba5e7d578
2 changed files with 2 additions and 2 deletions

View File

@@ -112,8 +112,6 @@ public class ApplicationView implements FView {
OldGuiNewGame.getUpldDrftCheckBox().setSelected(preferences.isUploadDraftAI()); OldGuiNewGame.getUpldDrftCheckBox().setSelected(preferences.isUploadDraftAI());
OldGuiNewGame.getFoilRandomCheckBox().setSelected(preferences.isRandCFoil()); OldGuiNewGame.getFoilRandomCheckBox().setSelected(preferences.isRandCFoil());
AllZone.setSkin(new FSkin(preferences.getSkin()));
} catch (final Exception exn) { } catch (final Exception exn) {
Log.error("Error loading preferences: " + exn); Log.error("Error loading preferences: " + exn);
} }

View File

@@ -1,5 +1,6 @@
package forge.view.swing; package forge.view.swing;
import forge.AllZone;
import forge.Singletons; import forge.Singletons;
import forge.error.ErrorViewer; import forge.error.ErrorViewer;
import forge.error.ExceptionHandler; import forge.error.ExceptionHandler;
@@ -34,6 +35,7 @@ public final class Main {
final FSkin skin = new FSkin(model.getPreferences().getSkin()); final FSkin skin = new FSkin(model.getPreferences().getSkin());
final FView view = new ApplicationView(skin); final FView view = new ApplicationView(skin);
Singletons.setView(view); Singletons.setView(view);
AllZone.setSkin(skin);
// Need this soon after card factory is loaded // Need this soon after card factory is loaded
OldGuiNewGame.loadDynamicGamedata(); OldGuiNewGame.loadDynamicGamedata();