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update
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@@ -3,4 +3,5 @@ ManaCost:G
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Types:Enchantment
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Types:Enchantment
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T:Mode$ SpellCast | ValidCard$ Instant | ValidActivatingPlayer$ Opponent | TriggerZones$ Battlefield | IsPresent$ Card.Self+Enchantment | Execute$ TrigAnimate | TriggerDescription$ When an opponent casts an instant spell, if CARDNAME is an enchantment, CARDNAME becomes a 4/4 Ape creature.
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T:Mode$ SpellCast | ValidCard$ Instant | ValidActivatingPlayer$ Opponent | TriggerZones$ Battlefield | IsPresent$ Card.Self+Enchantment | Execute$ TrigAnimate | TriggerDescription$ When an opponent casts an instant spell, if CARDNAME is an enchantment, CARDNAME becomes a 4/4 Ape creature.
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SVar:TrigAnimate:DB$ Animate | Defined$ Self | Power$ 4 | Toughness$ 4 | Types$ Creature,Ape | RemoveCardTypes$ True | Duration$ Permanent
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SVar:TrigAnimate:DB$ Animate | Defined$ Self | Power$ 4 | Toughness$ 4 | Types$ Creature,Ape | RemoveCardTypes$ True | Duration$ Permanent
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DeckHas:Type$Ape
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Oracle:When an opponent casts an instant spell, if Hidden Gibbons is an enchantment, Hidden Gibbons becomes a 4/4 Ape creature.
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Oracle:When an opponent casts an instant spell, if Hidden Gibbons is an enchantment, Hidden Gibbons becomes a 4/4 Ape creature.
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@@ -7,5 +7,5 @@ K:Menace
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T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME attacks, create Ragavan, a legendary 2/1 red Monkey creature token. Ragavan enters the battlefield tapped and attacking. Exile that token at end of combat.
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T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME attacks, create Ragavan, a legendary 2/1 red Monkey creature token. Ragavan enters the battlefield tapped and attacking. Exile that token at end of combat.
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SVar:TrigToken:DB$ Token | TokenScript$ ragavan | TokenTapped$ True | TokenAttacking$ True | AtEOT$ ExileCombat
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SVar:TrigToken:DB$ Token | TokenScript$ ragavan | TokenTapped$ True | TokenAttacking$ True | AtEOT$ ExileCombat
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SVar:HasAttackEffect:TRUE
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SVar:HasAttackEffect:TRUE
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DeckHas:Ability$Token
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DeckHas:Ability$Token & Type$Monkey
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Oracle:First strike, menace\nWhenever Kari Zev, Skyship Raider attacks, create Ragavan, a legendary 2/1 red Monkey creature token. Ragavan enters the battlefield tapped and attacking. Exile that token at end of combat.
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Oracle:First strike, menace\nWhenever Kari Zev, Skyship Raider attacks, create Ragavan, a legendary 2/1 red Monkey creature token. Ragavan enters the battlefield tapped and attacking. Exile that token at end of combat.
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@@ -5,4 +5,5 @@ T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creatu
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SVar:TrigSac:DB$ Sacrifice | Defined$ Self | SubAbility$ DBToken | RememberSacrificed$ True
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SVar:TrigSac:DB$ Sacrifice | Defined$ Self | SubAbility$ DBToken | RememberSacrificed$ True
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SVar:DBToken:DB$ Token | ConditionDefined$ Remembered | ConditionPresent$ Card.Self | TokenAmount$ X | TokenScript$ g_2_2_monkey | TokenOwner$ You
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SVar:DBToken:DB$ Token | ConditionDefined$ Remembered | ConditionPresent$ Card.Self | TokenAmount$ X | TokenScript$ g_2_2_monkey | TokenOwner$ You
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SVar:X:TriggeredCard$CardManaCost
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SVar:X:TriggeredCard$CardManaCost
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DeckHas:Ability$Sacrifice|Token & Type$Monkey
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Oracle:When a creature enters the battlefield, sacrifice Monkey Cage and create X 2/2 green Monkey creature tokens, where X is that creature's mana value.
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Oracle:When a creature enters the battlefield, sacrifice Monkey Cage and create X 2/2 green Monkey creature tokens, where X is that creature's mana value.
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@@ -4,4 +4,5 @@ Types:Instant
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A:SP$ Destroy | Cost$ U | ValidTgts$ Creature | TgtPrompt$ Select a creature | AILogic$ Pongify | RememberLKI$ True | AlwaysRemember$ True | SubAbility$ DBToken | NoRegen$ True | SpellDescription$ Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
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A:SP$ Destroy | Cost$ U | ValidTgts$ Creature | TgtPrompt$ Select a creature | AILogic$ Pongify | RememberLKI$ True | AlwaysRemember$ True | SubAbility$ DBToken | NoRegen$ True | SpellDescription$ Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
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SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_3_3_ape | TokenOwner$ RememberedController | SubAbility$ DBCleanup
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SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_3_3_ape | TokenOwner$ RememberedController | SubAbility$ DBCleanup
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
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DeckHas:Ability$Token & Type$Ape
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Oracle:Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
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Oracle:Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
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@@ -4,4 +4,6 @@ Types:Land
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K:CARDNAME enters the battlefield tapped.
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K:CARDNAME enters the battlefield tapped.
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A:AB$ Mana | Cost$ T | Produced$ G | SpellDescription$ Add {G}.
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A:AB$ Mana | Cost$ T | Produced$ G | SpellDescription$ Add {G}.
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A:AB$ Animate | Cost$ 1 G | Defined$ Self | Power$ 3 | Toughness$ 3 | Types$ Creature,Ape | Colors$ Green | Keywords$ Trample | SpellDescription$ CARDNAME becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.)
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A:AB$ Animate | Cost$ 1 G | Defined$ Self | Power$ 3 | Toughness$ 3 | Types$ Creature,Ape | Colors$ Green | Keywords$ Trample | SpellDescription$ CARDNAME becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.)
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Oracle:Treetop Village enters the battlefield tapped.\n{T}: Add {G}.\n{1}{G}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.)
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DeckHas:Type$Ape & Keyword$Trample
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DeckHints:Type$Ape
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Oracle:Treetop Village enters the battlefield tapped.\n{T}: Add {G}.\n{1}{G}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.)
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13
forge-gui/res/cardsfolder/upcoming/kibo_uktabi_prince.txt
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13
forge-gui/res/cardsfolder/upcoming/kibo_uktabi_prince.txt
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@@ -0,0 +1,13 @@
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Name:Kibo, Uktabi Prince
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ManaCost:2 G
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Types:Legendary Creature Monkey Noble
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PT:2/2
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A:AB$ Token | Cost$ T | TokenOwner$ Player | TokenScript$ banana | SpellDescription$ Each player creates a colorless artifact token named Banana with “{T}, Sacrifice this artifact: Add {R} or {G}. You gain 2 life.”
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T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Artifact.OppCtrl | TriggerZones$ Battlefield | Execute$ TrigCounter | TriggerDescription$ Whenever an artifact an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on each creature you control that's an Ape or Monkey.
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SVar:TrigCounter:DB$ PutCounterAll | ValidCards$ Monkey.YouCtrl,Ape.YouCtrl | CounterType$ P1P1 | CounterNum$ 1
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T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigSac | TriggerDescription$ Whenever NICKNAME attacks, defending player sacrifices an artifact.
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SVar:TrigSac:DB$ Sacrifice | Defined$ TriggeredDefendingPlayer | SacValid$ Artifact
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SVar:HasAttackEffect:TRUE
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DeckHas:Ability$Sacrifice|Token|LifeGain|Counters & Type$Artifact
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DeckNeeds:Type$Ape|Monkey
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Oracle:{T}: Each player creates a colorless artifact token named Banana with “{T}, Sacrifice this artifact: Add {R} or {G}. You gain 2 life.”\nWhenever an artifact an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on each creature you control that's an Ape or Monkey.\nWhenever Kibo attacks, defending player sacrifices an artifact.
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6
forge-gui/res/tokenscripts/banana.txt
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forge-gui/res/tokenscripts/banana.txt
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@@ -0,0 +1,6 @@
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Name:Banana
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ManaCost:no cost
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Types:Artifact
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A:AB$ Mana | Cost$ T Sac<1/CARDNAME> | Produced$ Combo R G | Amount$ 1 | SubAbility$ DBGainLife | SpellDescription$ Add {R} or {G}. You gain 2 life.
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SVar:DBGainLife:DB$ GainLife | LifeAmount$ 2
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Oracle:{T}, Sacrifice this artifact: Add {R} or {G}. You gain 2 life.
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