- Another attempt at fixing Morbid + Awaken and other similar interactions (e.g. Awaken + Flesh Allergy).

This commit is contained in:
Agetian
2015-09-26 15:03:51 +00:00
parent bd9ee4f24d
commit 9ab1629aa5
5 changed files with 76 additions and 11 deletions

View File

@@ -251,7 +251,7 @@ public class GameAction {
// "enter the battlefield as a copy" - apply code here
// but how to query for input here and continue later while the callers assume synchronous result?
zoneTo.add(copied, position);
zoneTo.add(copied, position, c); // the modified state of the card is also reported here (e.g. for Morbid + Awaken)
if (fromBattlefield) {
c.setZone(zoneTo);

View File

@@ -1443,7 +1443,7 @@ public class CardFactoryUtil {
// Count$Morbid.<True>.<False>
if (sq[0].startsWith("Morbid")) {
final CardCollection res = CardUtil.getThisTurnEntered(ZoneType.Graveyard, ZoneType.Battlefield, "Creature", c);
final CardCollection res = CardUtil.getThisTurnEntered(ZoneType.Graveyard, ZoneType.Battlefield, "Creature", c, true);
if (res.size() > 0) {
return doXMath(Integer.parseInt(sq[1]), m, c);
}

View File

@@ -151,18 +151,33 @@ public final class CardUtil {
* @param from zone coming from
* @param valid a isValid expression
* @param src a Card object
* @param checkLatestState a boolean, true if the latest state of the card as it left the original zone needs to be checked
* @return a CardCollection that matches the given criteria
*/
public static CardCollection getThisTurnEntered(final ZoneType to, final ZoneType from, final String valid, final Card src) {
return getThisTurnEntered(to, from, valid, src, true);
}
/**
* getThisTurnEntered.
*
* @param to zone going to
* @param from zone coming from
* @param valid a isValid expression
* @param src a Card object
* @param checkLatestState a boolean, true if the latest state of the card as it left the original zone needs to be checked
* @return a CardCollection that matches the given criteria
*/
public static CardCollection getThisTurnEntered(final ZoneType to, final ZoneType from, final String valid, final Card src, final boolean checkLatestState) {
CardCollection res = new CardCollection();
final Game game = src.getGame();
if (to != ZoneType.Stack) {
for (Player p : game.getPlayers()) {
res.addAll(p.getZone(to).getCardsAddedThisTurn(from));
res.addAll(p.getZone(to).getCardsAddedThisTurn(from, checkLatestState));
}
}
else {
res.addAll(game.getStackZone().getCardsAddedThisTurn(from));
res.addAll(game.getStackZone().getCardsAddedThisTurn(from, checkLatestState));
}
res = CardLists.getValidCards(res, valid, src.getController(), src);
return res;
@@ -175,18 +190,32 @@ public final class CardUtil {
* @param from zone coming from
* @param valid a isValid expression
* @param src a Card object
* @param checkLatestState a boolean, true if the latest state of the card as it left the original zone needs to be checked
* @return a CardCollection that matches the given criteria
*/
public static CardCollection getLastTurnEntered(final ZoneType to, final ZoneType from, final String valid, final Card src) {
return getLastTurnEntered(to, from, valid, src, true);
}
/**
* getLastTurnEntered.
*
* @param to zone going to
* @param from zone coming from
* @param valid a isValid expression
* @param src a Card object
* @return a CardCollection that matches the given criteria
*/
public static CardCollection getLastTurnEntered(final ZoneType to, final ZoneType from, final String valid, final Card src, final boolean checkLatestState) {
CardCollection res = new CardCollection();
final Game game = src.getGame();
if (to != ZoneType.Stack) {
for (Player p : game.getPlayers()) {
res.addAll(p.getZone(to).getCardsAddedLastTurn(from));
res.addAll(p.getZone(to).getCardsAddedLastTurn(from, checkLatestState));
}
}
else {
res.addAll(game.getStackZone().getCardsAddedLastTurn(from));
res.addAll(game.getStackZone().getCardsAddedLastTurn(from, checkLatestState));
}
res = CardLists.getValidCards(res, valid, src.getController(), src);
return res;

View File

@@ -45,12 +45,12 @@ public class PlayerZoneBattlefield extends PlayerZone {
/** {@inheritDoc} */
@Override
public final void add(final Card c, final Integer position) {
public final void add(final Card c, final Integer position, final Card latestState) {
if (c == null) {
throw new RuntimeException("PlayerZoneComesInto Play : add() object is null");
}
super.add(c, position);
super.add(c, position, latestState);
if (trigger) {
// ETBTapped static abilities

View File

@@ -50,6 +50,8 @@ public class Zone implements java.io.Serializable, Iterable<Card> {
protected final transient MapOfLists<ZoneType, Card> cardsAddedThisTurn = new EnumMapOfLists<>(ZoneType.class, CollectionSuppliers.<Card>arrayLists());
protected final transient MapOfLists<ZoneType, Card> cardsAddedLastTurn = new EnumMapOfLists<>(ZoneType.class, CollectionSuppliers.<Card>arrayLists());
protected final transient MapOfLists<ZoneType, Card> latestStateCardsAddedThisTurn = new EnumMapOfLists<>(ZoneType.class, CollectionSuppliers.<Card>arrayLists());
protected final transient MapOfLists<ZoneType, Card> latestStateCardsAddedLastTurn = new EnumMapOfLists<>(ZoneType.class, CollectionSuppliers.<Card>arrayLists());
public Zone(final ZoneType zone0, Game game0) {
zoneType = zone0;
@@ -72,12 +74,17 @@ public class Zone implements java.io.Serializable, Iterable<Card> {
add(c, null);
}
public void add(final Card c, final Integer index) {
public final void add(final Card c, final Integer index) {
add(c, null, null);
}
public void add(final Card c, final Integer index, final Card latestState) {
// Immutable cards are usually emblems and effects
if (!c.isImmutable()) {
final Zone oldZone = game.getZoneOf(c);
final ZoneType zt = oldZone == null ? ZoneType.Stack : oldZone.getZoneType();
cardsAddedThisTurn.add(zt, c);
latestStateCardsAddedThisTurn.add(zt, latestState != null ? latestState : c);
}
c.setTurnInZone(game.getPhaseHandler().getTurn());
@@ -157,18 +164,42 @@ public class Zone implements java.io.Serializable, Iterable<Card> {
return cardsAddedThisTurn;
}
public final MapOfLists<ZoneType, Card> getCardsAddedThisTurn(boolean latestState) {
if (latestState) {
return latestStateCardsAddedThisTurn;
} else {
return cardsAddedThisTurn;
}
}
public final MapOfLists<ZoneType, Card> getCardsAddedLastTurn() {
return cardsAddedLastTurn;
}
public final MapOfLists<ZoneType, Card> getCardsAddedLastTurn(boolean latestState) {
if (latestState) {
return latestStateCardsAddedLastTurn;
} else {
return cardsAddedLastTurn;
}
}
public final CardCollectionView getCardsAddedThisTurn(final ZoneType origin) {
return getCardsAddedThisTurn(origin, false);
}
public final CardCollectionView getCardsAddedThisTurn(final ZoneType origin, boolean latestState) {
//System.out.print("Request cards put into " + getZoneType() + " from " + origin + ".Amount: ");
return getCardsAdded(cardsAddedThisTurn, origin);
return getCardsAdded(latestState ? latestStateCardsAddedThisTurn : cardsAddedThisTurn, origin);
}
public final CardCollectionView getCardsAddedLastTurn(final ZoneType origin) {
return getCardsAddedLastTurn(origin, false);
}
public final CardCollectionView getCardsAddedLastTurn(final ZoneType origin, boolean latestState) {
//System.out.print("Last turn - Request cards put into " + getZoneType() + " from " + origin + ".Amount: ");
return getCardsAdded(cardsAddedLastTurn, origin);
return getCardsAdded(latestState ? latestStateCardsAddedLastTurn : cardsAddedLastTurn, origin);
}
private static CardCollectionView getCardsAdded(final MapOfLists<ZoneType, Card> cardsAdded, final ZoneType origin) {
@@ -187,10 +218,15 @@ public class Zone implements java.io.Serializable, Iterable<Card> {
public final void resetCardsAddedThisTurn() {
cardsAddedLastTurn.clear();
latestStateCardsAddedLastTurn.clear();
for (final Entry<ZoneType, Collection<Card>> entry : cardsAddedThisTurn.entrySet()) {
cardsAddedLastTurn.addAll(entry.getKey(), entry.getValue());
}
for (final Entry<ZoneType, Collection<Card>> entry : latestStateCardsAddedThisTurn.entrySet()) {
latestStateCardsAddedLastTurn.addAll(entry.getKey(), entry.getValue());
}
cardsAddedThisTurn.clear();
latestStateCardsAddedThisTurn.clear();
}
@Override