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- One more tweak.
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@@ -884,7 +884,7 @@ public class Game {
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}
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}
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for (Card c : p.getOpponents().getCardsIn(ZoneType.Battlefield)) {
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for (Card c : p.getOpponents().getCardsIn(ZoneType.Battlefield)) {
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// Bone Dancer is important when an opponent has it active on the battlefield
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// Bone Dancer is important when an opponent has it active on the battlefield
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if ("OPPONENT".equals(c.getSVar("NeedsOrderedGraveyard"))) {
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if ("opponent".equalsIgnoreCase(c.getSVar("NeedsOrderedGraveyard"))) {
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return true;
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return true;
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}
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}
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}
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}
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