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- Commented out the separate code object for Hush. Hush has been added to the Tranquility code object and it's Cycling ability is now a keyword.
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@@ -4206,7 +4206,7 @@ Enchant creature
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Cleanfall
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2 W
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Sorcery Arcane
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Destroy all enchantments.
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no text
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Cloak of Mists
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1 U
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@@ -8565,17 +8565,18 @@ You may play as many lands as you choose on your turn. Whenever you play a land
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Tempest of Light
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2 W
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Instant
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Destroy all enchantments.
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no text
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Hush
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3 G
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Sorcery
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no text
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Cycling:2
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Tranquility
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2 G
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Sorcery
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Destroy all enchantments.
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no text
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Spiritmonger
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3 B G
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@@ -1,6 +1,6 @@
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program/mail=mtgerror@yahoo.com
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program/forum=http://www.slightlymagic.net/forum/viewforum.php?f=26
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program/version=Forge -- official beta: 10/01/01, SVN revision: 261
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program/version=Forge -- official beta: 10/01/01, SVN revision: 262
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tokens--file=AllTokens.txt
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@@ -8762,7 +8762,8 @@ public class CardFactory implements NewConstants {
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}// *************** END ************ END **************************
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//*************** START *********** START **************************
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else if (cardName.equals("Tranquility") || cardName.equals("Tempest of Light") || cardName.equals("Cleanfall"))
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else if (cardName.equals("Tranquility") || cardName.equals("Tempest of Light") ||
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cardName.equals("Cleanfall") || cardName.equals("Hush"))
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{
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SpellAbility spell = new Spell(card)
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{
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@@ -8803,10 +8804,14 @@ public class CardFactory implements NewConstants {
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(AllZone.Computer_Life.getLife() < 7 && !human.isEmpty());
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}
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};// SpellAbility
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spell.setDescription("Destroy all enchantments.");
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spell.setStackDescription(card.getName() + " - destroy all enchantments.");
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card.clearSpellAbility();
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card.addSpellAbility(spell);
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}// *************** END ************ END **************************
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/*
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//*************** START *********** START **************************
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else if (cardName.equals("Hush"))
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{
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@@ -8854,7 +8859,8 @@ public class CardFactory implements NewConstants {
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card.addSpellAbility(spell);
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card.addSpellAbility(CardFactoryUtil.ability_cycle(card, "2"));
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}// *************** END ************ END **************************
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*/
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//*************** START *********** START **************************
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else if(cardName.equals("Incendiary Command"))
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