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- Commented out the separate code object for Hush. Hush has been added to the Tranquility code object and it's Cycling ability is now a keyword.
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@@ -8762,7 +8762,8 @@ public class CardFactory implements NewConstants {
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}// *************** END ************ END **************************
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//*************** START *********** START **************************
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else if (cardName.equals("Tranquility") || cardName.equals("Tempest of Light") || cardName.equals("Cleanfall"))
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else if (cardName.equals("Tranquility") || cardName.equals("Tempest of Light") ||
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cardName.equals("Cleanfall") || cardName.equals("Hush"))
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{
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SpellAbility spell = new Spell(card)
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{
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@@ -8803,10 +8804,14 @@ public class CardFactory implements NewConstants {
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(AllZone.Computer_Life.getLife() < 7 && !human.isEmpty());
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}
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};// SpellAbility
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spell.setDescription("Destroy all enchantments.");
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spell.setStackDescription(card.getName() + " - destroy all enchantments.");
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card.clearSpellAbility();
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card.addSpellAbility(spell);
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}// *************** END ************ END **************************
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/*
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//*************** START *********** START **************************
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else if (cardName.equals("Hush"))
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{
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@@ -8854,7 +8859,8 @@ public class CardFactory implements NewConstants {
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card.addSpellAbility(spell);
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card.addSpellAbility(CardFactoryUtil.ability_cycle(card, "2"));
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}// *************** END ************ END **************************
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*/
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//*************** START *********** START **************************
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else if(cardName.equals("Incendiary Command"))
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