- Commented out the separate code object for Hush. Hush has been added to the Tranquility code object and it's Cycling ability is now a keyword.

This commit is contained in:
jendave
2011-08-06 03:10:49 +00:00
parent f3bcef6341
commit 9a38de4f43
3 changed files with 14 additions and 7 deletions

View File

@@ -8762,7 +8762,8 @@ public class CardFactory implements NewConstants {
}// *************** END ************ END **************************
//*************** START *********** START **************************
else if (cardName.equals("Tranquility") || cardName.equals("Tempest of Light") || cardName.equals("Cleanfall"))
else if (cardName.equals("Tranquility") || cardName.equals("Tempest of Light") ||
cardName.equals("Cleanfall") || cardName.equals("Hush"))
{
SpellAbility spell = new Spell(card)
{
@@ -8803,10 +8804,14 @@ public class CardFactory implements NewConstants {
(AllZone.Computer_Life.getLife() < 7 && !human.isEmpty());
}
};// SpellAbility
spell.setDescription("Destroy all enchantments.");
spell.setStackDescription(card.getName() + " - destroy all enchantments.");
card.clearSpellAbility();
card.addSpellAbility(spell);
}// *************** END ************ END **************************
/*
//*************** START *********** START **************************
else if (cardName.equals("Hush"))
{
@@ -8854,7 +8859,8 @@ public class CardFactory implements NewConstants {
card.addSpellAbility(spell);
card.addSpellAbility(CardFactoryUtil.ability_cycle(card, "2"));
}// *************** END ************ END **************************
*/
//*************** START *********** START **************************
else if(cardName.equals("Incendiary Command"))