AnimateSubAbility rework (#6819)

* AnimateSubAbility rework

* Remove old fix code, it will no longer be needed

* Add zone ordering

* Add labels

* Clean up

* Fix test

* Tweak logic

* Fix Gilraen

* Refactor with counter

* Clean up

* Cleanup effect if card can't ETB

* Update semesters_end.txt

Format abilities

* Return as Aura trickery

* Apply effect before RE

* Update scripts

* Fix order after creating it earlier

* Fix test

---------

Co-authored-by: tool4EvEr <tool4EvEr@192.168.0.60>
Co-authored-by: Hans Mackowiak <hanmac@gmx.de>
This commit is contained in:
tool4ever
2025-01-28 11:18:24 +01:00
committed by GitHub
parent 1e1fa1a5e1
commit 99fd4d9125
75 changed files with 278 additions and 251 deletions

View File

@@ -29,6 +29,7 @@ import forge.game.ability.AbilityFactory;
import forge.game.ability.AbilityKey;
import forge.game.ability.AbilityUtils;
import forge.game.ability.ApiType;
import forge.game.ability.SpellAbilityEffect;
import forge.game.card.*;
import forge.game.event.*;
import forge.game.extrahands.BackupPlanService;
@@ -134,34 +135,6 @@ public class GameAction {
CardCollectionView lastBattlefield = getLastState(AbilityKey.LastStateBattlefield, cause, params, false);
CardCollectionView lastGraveyard = getLastState(AbilityKey.LastStateGraveyard, cause, params, false);
// Aura entering indirectly
// need to check before it enters
if (c.isAura() && !c.isAttachedToEntity() && toBattlefield && (zoneFrom == null || !zoneFrom.is(ZoneType.Stack))) {
boolean found = false;
if (game.getPlayers().stream().anyMatch(PlayerPredicates.canBeAttached(c, null))) {
found = true;
}
if (!found) {
if (lastBattlefield.anyMatch(CardPredicates.canBeAttached(c, null))) {
found = true;
}
}
if (!found) {
if (lastGraveyard.anyMatch(CardPredicates.canBeAttached(c, null))) {
found = true;
}
}
if (!found) {
c.clearControllers();
if (cause != null) {
unanimateOnAbortedChange(cause, c);
}
return c;
}
}
//717.6. If a card with an Astrotorium card back would be put into a zone other than the battlefield, exile,
//or the command zone from anywhere, instead its owner puts it into the junkyard.
if ((c.getGamePieceType() == GamePieceType.ATTRACTION || c.getGamePieceType() == GamePieceType.CONTRAPTION)
@@ -298,6 +271,34 @@ public class GameAction {
// ensure that any leftover keyword/type changes are cleared in the state view
copied.updateStateForView();
final Card staticEff = setupStaticEffect(copied, cause);
// Aura entering indirectly
// need to check before it enters
if (copied.isAura() && !copied.isAttachedToEntity() && toBattlefield && (zoneFrom == null || !zoneFrom.is(ZoneType.Stack))) {
boolean found = false;
if (game.getPlayers().stream().anyMatch(PlayerPredicates.canBeAttached(copied, null))) {
found = true;
}
if (!found) {
if (lastBattlefield.anyMatch(CardPredicates.canBeAttached(copied, null))) {
found = true;
}
}
if (!found) {
if (lastGraveyard.anyMatch(CardPredicates.canBeAttached(copied, null))) {
found = true;
}
}
if (!found) {
c.clearControllers();
cleanStaticEffect(staticEff, copied);
return c;
}
}
GameEntityCounterTable table;
if (params != null && params.containsKey(AbilityKey.CounterTable)) {
table = (GameEntityCounterTable) params.get(AbilityKey.CounterTable);
@@ -346,8 +347,8 @@ public class GameAction {
if (repres == ReplacementResult.Prevented) {
c.clearControllers();
cleanStaticEffect(staticEff, copied);
if (cause != null) {
unanimateOnAbortedChange(cause, c);
if (cause.hasParam("Transformed") || cause.hasParam("FaceDown")) {
c.setBackSide(false);
c.changeToState(CardStateName.Original);
@@ -562,7 +563,6 @@ public class GameAction {
copied.setChosenColorID(ImmutableSet.copyOf(c.getChosenColorID()));
}
// update state for view
copied.updateStateForView();
if (fromBattlefield) {
@@ -711,6 +711,68 @@ public class GameAction {
return copied;
}
private Card setupStaticEffect(Card copied, SpellAbility cause) {
// CR 611.2e
if (cause == null || !cause.hasParam("StaticEffect") || !copied.isPermanent()) {
return null;
}
final Card source = cause.getHostCard();
if (cause.hasParam("StaticEffectCheckSVar")) {
String cmp = cause.getParamOrDefault("StaticEffectSVarCompare", "GE1");
int lhs = AbilityUtils.calculateAmount(source, cause.getParam("StaticEffectCheckSVar"), cause);
int rhs = AbilityUtils.calculateAmount(source, cmp.substring(2), cause);
if (!Expressions.compare(lhs, cmp, rhs)) {
return null;
}
}
Long timestamp;
// check if player ordered it manually
if (cause.hasSVar("StaticEffectTimestamp")) {
// TODO the copied card won't have new timestamp yet
timestamp = Long.parseLong(cause.getSVar("StaticEffectTimestamp"));
} else {
// else create default value (or realign)
timestamp = game.getNextTimestamp();
cause.setSVar("StaticEffectTimestamp", String.valueOf(timestamp));
}
String name = "Static Effect #" + source.getGameTimestamp();
// check if this isn't the first card being moved
Optional<Card> opt = IterableUtil.tryFind(cause.getActivatingPlayer().getZone(ZoneType.Command).getCards(), CardPredicates.nameEquals(name));
Card eff;
if (opt.isPresent()) {
eff = opt.get();
// update in case player manually ordered
eff.setLayerTimestamp(timestamp);
} else {
// otherwise create effect first
eff = SpellAbilityEffect.createEffect(cause, cause.getActivatingPlayer(), name, source.getImageKey(), timestamp);
eff.setRenderForUI(false);
StaticAbility stAb = eff.addStaticAbility(AbilityUtils.getSVar(cause, cause.getParam("StaticEffect")));
stAb.setActiveZone(EnumSet.of(ZoneType.Command));
// needed for ETB lookahead like Bronzehide Lion
stAb.putParam("AffectedZone", "Battlefield,Hand,Graveyard,Exile,Stack,Library,Command");
SpellAbilityEffect.addForgetOnMovedTrigger(eff, "Battlefield");
game.getAction().moveToCommand(eff, cause);
}
eff.addRemembered(copied);
// refresh needed for canEnchant checks
game.getAction().checkStaticAbilities(false, Sets.newHashSet(copied), new CardCollection(copied));
return eff;
}
private void cleanStaticEffect(Card eff, Card copied) {
if (eff != null) {
eff.removeRemembered(copied);
if (!eff.hasRemembered()) {
exileEffect(eff);
}
}
}
private void storeChangesZoneAll(Card c, Zone zoneFrom, Zone zoneTo, Map<AbilityKey, Object> params) {
if (params != null && params.containsKey(AbilityKey.InternalTriggerTable)) {
((CardZoneTable) params.get(AbilityKey.InternalTriggerTable)).put(zoneFrom != null ? zoneFrom.getZoneType() : null, zoneTo.getZoneType(), c);
@@ -2779,19 +2841,6 @@ public class GameAction {
return false;
}
private static void unanimateOnAbortedChange(final SpellAbility cause, final Card c) {
if (cause.hasParam("AnimateSubAbility")) {
long unanimateTimestamp = Long.parseLong(cause.getAdditionalAbility("AnimateSubAbility").getSVar("unanimateTimestamp"));
c.removeChangedCardKeywords(unanimateTimestamp, 0);
c.removeChangedCardTypes(unanimateTimestamp, 0);
c.removeChangedName(unanimateTimestamp, 0);
c.removeNewPT(unanimateTimestamp, 0);
if (c.removeChangedCardTraits(unanimateTimestamp, 0)) {
c.updateStateForView();
}
}
}
public CardCollectionView getLastState(final AbilityKey key, final SpellAbility cause, final Map<AbilityKey, Object> params, final boolean refreshIfEmpty) {
CardCollectionView lastState = null;
if (params != null) {

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@@ -26,6 +26,7 @@ import forge.game.ability.AbilityFactory;
import forge.game.ability.AbilityUtils;
import forge.game.ability.ApiType;
import forge.game.ability.SpellAbilityEffect;
import forge.game.ability.effects.DetachedCardEffect;
import forge.game.card.*;
import forge.game.card.CardPlayOption.PayManaCost;
import forge.game.cost.Cost;
@@ -34,6 +35,7 @@ import forge.game.keyword.KeywordInterface;
import forge.game.player.Player;
import forge.game.player.PlayerCollection;
import forge.game.player.PlayerController;
import forge.game.player.PlayerController.FullControlFlag;
import forge.game.replacement.ReplacementEffect;
import forge.game.replacement.ReplacementHandler;
import forge.game.replacement.ReplacementLayer;
@@ -835,9 +837,11 @@ public final class GameActionUtil {
}
public static CardCollectionView orderCardsByTheirOwners(Game game, CardCollectionView list, ZoneType dest, SpellAbility sa) {
if (list.size() <= 1) {
if (list.size() <= 1 &&
(sa == null || !sa.getActivatingPlayer().getController().isFullControl(FullControlFlag.LayerTimestampOrder))) {
return list;
}
Card eff = null;
CardCollection completeList = new CardCollection();
// CR 613.7m use APNAP
PlayerCollection players = game.getPlayersInTurnOrder(game.getPhaseHandler().getPlayerTurn());
@@ -853,12 +857,28 @@ public final class GameActionUtil {
subList.add(c);
}
}
if (sa != null && sa.getActivatingPlayer() == p && sa.hasParam("StaticEffect")) {
// create helper card for ordering
eff = new DetachedCardEffect(sa.getHostCard(), "Static Effect of " + sa.getHostCard());
subList.add(eff);
}
CardCollectionView subListView = subList;
if (subList.size() > 1) {
subListView = p.getController().orderMoveToZoneList(subList, dest, sa);
}
completeList.addAll(subListView);
}
if (eff != null) {
int idx = completeList.indexOf(eff);
if (idx < completeList.size() - 1) {
// effects with this param have the responsibility to realign it when later cards are reached
sa.setSVar("StaticEffectUntilCardID", String.valueOf(completeList.get(idx + 1).getId()));
// add generous offset to timestamp, to ensure it applies last compared to cards that were ordered to ETB before it
idx += completeList.size() * 2;
}
sa.setSVar("StaticEffectTimestamp", String.valueOf(game.getNextTimestamp() + idx));
completeList.remove(eff);
}
return completeList;
}

View File

@@ -61,7 +61,6 @@ public final class AbilityFactory {
"FallbackAbility", // Complex Unless costs which can be unpayable
"ChooseSubAbility", // Can choose a player via ChoosePlayer
"CantChooseSubAbility", // Can't choose a player via ChoosePlayer
"AnimateSubAbility", // For ChangeZone Effects to Animate before ETB
"RegenerationAbility", // for Regeneration Effect
"ReturnAbility", // for Delayed Trigger on Magpie
"GiftAbility" // for Promise Gift

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@@ -5,6 +5,7 @@ import com.google.common.collect.Lists;
import com.google.common.collect.Maps;
import com.google.common.collect.Table;
import forge.GameCommand;
import forge.card.CardRarity;
import forge.card.GamePieceType;
import forge.card.MagicColor;
import forge.game.Game;
@@ -585,28 +586,36 @@ public abstract class SpellAbilityEffect {
eff.addReplacementEffect(re);
}
// create a basic template for Effect to be used somewhere else
public static Card createEffect(final SpellAbility sa, final Player controller, final String name,
final String image) {
// create a basic template for Effect to be used somewhere els
public static Card createEffect(final SpellAbility sa, final Player controller, final String name, final String image) {
return createEffect(sa, controller, name, image, controller.getGame().getNextTimestamp());
}
public static Card createEffect(final SpellAbility sa, final Player controller, final String name, final String image, final long timestamp) {
final Card hostCard = sa.getHostCard();
final Game game = hostCard.getGame();
final Card eff = new Card(game.nextCardId(), game);
eff.setGameTimestamp(game.getNextTimestamp());
eff.setGameTimestamp(timestamp);
eff.setName(name);
eff.setColor(hostCard.getColor().getColor());
// if name includes emblem then it should be one
if (name.startsWith("Emblem")) {
eff.setEmblem(true);
// Emblem needs to be colorless
eff.setColor(MagicColor.COLORLESS);
} else if (sa.hasParam("Boon")) {
eff.setRarity(CardRarity.Common);
} else {
eff.setColor(hostCard.getColor().getColor());
eff.setRarity(hostCard.getRarity());
}
if (sa.hasParam("Boon")) {
eff.setBoon(true);
}
eff.setOwner(controller);
eff.setSVars(sa.getSVars());
eff.setSetCode(hostCard.getSetCode());
if (image != null) {
eff.setImageKey(image);
}

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@@ -100,8 +100,6 @@ public class AmassEffect extends TokenEffectBase {
// 01.44a If it isnt a [subtype], it becomes a [subtype] in addition to its other types.
if (!tgt.getType().hasCreatureType(type)) {
Card eff = createEffect(sa, activator, "Amass Effect", source.getImageKey());
eff.setSetCode(source.getSetCode());
eff.setRarity(source.getRarity());
eff.setRenderForUI(false);
eff.addRemembered(tgt);

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@@ -122,16 +122,6 @@ public class ChangeZoneAllEffect extends SpellAbilityEffect {
if (destination == ZoneType.Battlefield) {
moveParams.put(AbilityKey.SimultaneousETB, cards);
if (sa.hasAdditionalAbility("AnimateSubAbility")) {
// need LKI before Animate does apply
moveParams.put(AbilityKey.CardLKI, CardCopyService.getLKICopy(c));
final SpellAbility animate = sa.getAdditionalAbility("AnimateSubAbility");
source.addRemembered(c);
AbilityUtils.resolve(animate);
source.removeRemembered(c);
animate.setSVar("unanimateTimestamp", String.valueOf(game.getTimestamp()));
}
if (sa.hasParam("Tapped")) {
c.setTapped(true);
}

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@@ -13,6 +13,7 @@ import forge.game.card.*;
import forge.game.event.GameEventCombatChanged;
import forge.game.keyword.Keyword;
import forge.game.player.*;
import forge.game.player.PlayerController.FullControlFlag;
import forge.game.replacement.ReplacementEffect;
import forge.game.replacement.ReplacementType;
import forge.game.spellability.SpellAbility;
@@ -516,20 +517,23 @@ public class ChangeZoneEffect extends SpellAbilityEffect {
}
// CR 401.4
if (destination.isDeck() && !shuffle && tgtCards.size() > 1) {
if (((destination.isDeck() && tgtCards.size() > 1) || chooser.getController().isFullControl(FullControlFlag.LayerTimestampOrder)) && !shuffle) {
if (sa.hasParam("RandomOrder")) {
final CardCollection random = new CardCollection(tgtCards);
CardLists.shuffle(random);
tgtCards = random;
} else if (sa.hasParam("Chooser")) {
tgtCards = chooser.getController().orderMoveToZoneList(tgtCards, destination, sa);
} else {
if (sa.hasParam("Chooser"))
tgtCards = chooser.getController().orderMoveToZoneList(tgtCards, destination, sa);
else
tgtCards = GameActionUtil.orderCardsByTheirOwners(game, tgtCards, destination, sa);
tgtCards = GameActionUtil.orderCardsByTheirOwners(game, tgtCards, destination, sa);
}
}
for (final Card tgtC : tgtCards) {
if (sa.hasSVar("StaticEffectUntilCardID") && sa.getSVarInt("StaticEffectUntilCardID") == tgtC.getId()) {
sa.removeSVar("StaticEffectTimestamp");
}
final Card gameCard = game.getCardState(tgtC, null);
// gameCard is LKI in that case, the card is not in game anymore
// or the timestamp did change
@@ -595,12 +599,13 @@ public class ChangeZoneEffect extends SpellAbilityEffect {
}
}
if (sa.hasParam("WithCountersType")) {
CounterType cType = CounterType.getType(sa.getParam("WithCountersType"));
int cAmount = AbilityUtils.calculateAmount(hostCard, sa.getParamOrDefault("WithCountersAmount", "1"), sa);
GameEntityCounterTable table = new GameEntityCounterTable();
table.put(activator, gameCard, cType, cAmount);
moveParams.put(AbilityKey.CounterTable, table);
for (String type : sa.getParam("WithCountersType").split(",")) {
CounterType cType = CounterType.getType(type);
table.put(activator, gameCard, cType, cAmount);
}
} else if (sa.hasParam("WithNotedCounters")) {
CountersNoteEffect.loadCounters(gameCard, hostCard, chooser, sa, moveParams);
}
@@ -652,19 +657,6 @@ public class ChangeZoneEffect extends SpellAbilityEffect {
}
}
if (sa.hasAdditionalAbility("AnimateSubAbility")) {
// need LKI before Animate does apply
if (!moveParams.containsKey(AbilityKey.CardLKI)) {
moveParams.put(AbilityKey.CardLKI, CardCopyService.getLKICopy(gameCard));
}
final SpellAbility animate = sa.getAdditionalAbility("AnimateSubAbility");
hostCard.addRemembered(gameCard);
AbilityUtils.resolve(animate);
hostCard.removeRemembered(gameCard);
animate.setSVar("unanimateTimestamp", String.valueOf(game.getTimestamp()));
}
// need to be facedown before it hits the battlefield in case of Replacement Effects or Trigger
if (sa.hasParam("FaceDown")) {
gameCard.turnFaceDown(true);
@@ -1277,16 +1269,6 @@ public class ChangeZoneEffect extends SpellAbilityEffect {
if (sa.hasParam("Tapped")) {
c.setTapped(true);
}
if (sa.hasAdditionalAbility("AnimateSubAbility")) {
// need LKI before Animate does apply
moveParams.put(AbilityKey.CardLKI, CardCopyService.getLKICopy(c));
final SpellAbility animate = sa.getAdditionalAbility("AnimateSubAbility");
source.addRemembered(c);
AbilityUtils.resolve(animate);
source.removeRemembered(c);
animate.setSVar("unanimateTimestamp", String.valueOf(game.getTimestamp()));
}
if (sa.hasParam("GainControl")) {
final String g = sa.getParam("GainControl");
Player newController = g.equals("True") ? sa.getActivatingPlayer() :

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@@ -399,16 +399,6 @@ public class DigEffect extends SpellAbilityEffect {
moveParams.put(AbilityKey.CounterTable, table);
}
}
if (sa.hasAdditionalAbility("AnimateSubAbility")) {
// need LKI before Animate does apply
moveParams.put(AbilityKey.CardLKI, CardCopyService.getLKICopy(c));
final SpellAbility animate = sa.getAdditionalAbility("AnimateSubAbility");
host.addRemembered(c);
AbilityUtils.resolve(animate);
host.removeRemembered(c);
animate.setSVar("unanimateTimestamp", String.valueOf(game.getTimestamp()));
}
c = game.getAction().moveTo(c.getController().getZone(destZone1), c, sa, moveParams);
if (destZone1.equals(ZoneType.Battlefield)) {
if (addToCombat(c, sa, "Attacking", "Blocking")) {

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@@ -8,7 +8,6 @@ import java.util.Map;
import com.google.common.collect.Lists;
import forge.ImageKeys;
import forge.card.CardRarity;
import forge.game.Game;
import forge.game.GameObject;
import forge.game.ability.AbilityFactory;
@@ -162,12 +161,6 @@ public class EffectEffect extends SpellAbilityEffect {
for (Player controller : effectOwner) {
final Card eff = createEffect(sa, controller, name, image);
eff.setSetCode(hostCard.getSetCode());
if (name.startsWith("Emblem")) {
eff.setRarity(CardRarity.Common);
} else {
eff.setRarity(hostCard.getRarity());
}
// Abilities and triggers work the same as they do for Token
// Grant abilities

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@@ -53,8 +53,6 @@ public class HeistEffect extends SpellAbilityEffect {
if (!heisted.isEmpty()) {
final Card eff = createEffect(sa, player, source + "'s Heist Effect", source.getImageKey());
eff.setSetCode(source.getSetCode());
eff.setRarity(source.getRarity());
eff.addRemembered(heisted);
String mayPlay = "Mode$ Continuous | MayPlay$ True | MayPlayIgnoreType$ True | EffectZone$ Command | " +
"Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ You may play the heisted card for as " +

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@@ -4099,8 +4099,6 @@ public class Card extends GameEntity implements Comparable<Card>, IHasSVars, ITr
if (hasKeyword(Keyword.RECONFIGURE)) {
Card eff = SpellAbilityEffect.createEffect(sa, sa.getActivatingPlayer(), "Reconfigure Effect", getImageKey());
eff.setSetCode(getSetCode());
eff.setRarity(getRarity());
eff.setRenderForUI(false);
eff.addRemembered(this);

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@@ -65,7 +65,7 @@ public abstract class PlayerController {
NoPaymentFromManaAbility,
NoFreeCombatCostHandling,
AllowPaymentStartWithMissingResources,
//AdditionalLayerTimestampOrder // tokens etc.
LayerTimestampOrder // for StaticEffect$, tokens later etc.
}
private Set<FullControlFlag> fullControls = EnumSet.noneOf(FullControlFlag.class);

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@@ -592,9 +592,7 @@ public final class StaticAbilityContinuous {
}
// start modifying the cards
for (int i = 0; i < affectedCards.size(); i++) {
final Card affectedCard = affectedCards.get(i);
for (Card affectedCard : affectedCards) {
// Gain control
if (layer == StaticAbilityLayer.CONTROL && params.containsKey("GainControl")) {
final PlayerCollection gain = AbilityUtils.getDefinedPlayers(hostCard, params.get("GainControl"), stAb);
@@ -792,9 +790,7 @@ public final class StaticAbilityContinuous {
final String costcmc = Integer.toString(affectedCard.getCMC());
ability = TextUtil.fastReplace(ability, "ConvertedManaCost", costcmc);
}
if (ability.startsWith("AB") || ability.startsWith("ST")) { // grant the ability
addedAbilities.add(affectedCard.getSpellAbilityForStaticAbility(ability, stAb));
}
addedAbilities.add(affectedCard.getSpellAbilityForStaticAbility(ability, stAb));
}
}

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@@ -1516,6 +1516,7 @@ public final class CMatchUI
addFullControlEntry(menu, "lblNoPaymentFromManaAbility", FullControlFlag.NoPaymentFromManaAbility, controlFlags);
addFullControlEntry(menu, "lblNoFreeCombatCostHandling", FullControlFlag.NoFreeCombatCostHandling, controlFlags);
addFullControlEntry(menu, "lblAllowPaymentStartWithMissingResources", FullControlFlag.AllowPaymentStartWithMissingResources, controlFlags);
addFullControlEntry(menu, "lblLayerTimestampOrder", FullControlFlag.LayerTimestampOrder, controlFlags);
menu.show(view.getControl().getFieldViewFor(pv).getAvatarArea(), e.getX(), e.getY());
}

View File

@@ -757,6 +757,7 @@ public class MatchController extends AbstractGuiGame {
addItem(getFullControlMenuEntry("lblNoPaymentFromManaAbility", FullControlFlag.NoPaymentFromManaAbility, controlFlags));
addItem(getFullControlMenuEntry("lblNoFreeCombatCostHandling", FullControlFlag.NoFreeCombatCostHandling, controlFlags));
addItem(getFullControlMenuEntry("lblAllowPaymentStartWithMissingResources", FullControlFlag.AllowPaymentStartWithMissingResources, controlFlags));
addItem(getFullControlMenuEntry("lblLayerTimestampOrder", FullControlFlag.LayerTimestampOrder, controlFlags));
}
};

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@@ -9,8 +9,9 @@ SVar:TrigConjure:DB$ MakeCard | Conjure$ True | Zone$ Hand | AtRandom$ True | Sp
T:Mode$ SpellCast | ValidCard$ Card.nonCreature | ValidActivatingPlayer$ Opponent | Execute$ DBPump | TriggerZones$ Command | TriggerDescription$ Whenever an opponent casts a noncreature spell, perpetually increase the power and toughness of creatures you control and creature cards in your hand, library, and graveyard by 1.
SVar:DBPump:DB$ PumpAll | ValidCards$ Creature.YouCtrl | PumpZone$ Battlefield,Hand,Graveyard,Library | NumAtt$ 1 | NumDef$ 1 | Duration$ Perpetual
T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Command | Execute$ TrigReanimate | TriggerDescription$ At the beginning of your end step, return a random creature card from your graveyard to the battlefield. It gains "If this creature would leave the battlefield, exile it instead."
SVar:TrigReanimate:DB$ ChangeZone | ChangeType$ Creature.YouOwn | ChangeNum$ 1 | Hidden$ True | Origin$ Graveyard | AtRandom$ True | Destination$ Battlefield | AnimateSubAbility$ DBAnimate
SVar:DBAnimate:DB$ Animate | Replacements$ ReplaceDies | Defined$ Remembered | Duration$ Permanent
SVar:TrigReanimate:DB$ ChangeZone | ChangeType$ Creature.YouOwn | ChangeNum$ 1 | Hidden$ True | Origin$ Graveyard | AtRandom$ True | Destination$ Battlefield | RememberChanged$ True | SubAbility$ DBAnimate
SVar:DBAnimate:DB$ Animate | Replacements$ ReplaceDies | Defined$ Remembered | Duration$ Permanent | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:ReplaceDies:Event$ Moved | ActiveZones$ Battlefield | Origin$ Battlefield | ValidCard$ Card.Self | ReplaceWith$ Exile | Description$ If this creature would leave the battlefield, exile it instead.
SVar:Exile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | Defined$ ReplacedCard
Oracle:Each Forest you control is a Swamp in addition to its other land types.\nBeast creatures you control get +3/+3 and have trample and deathtouch.\nAt the beginning of your upkeep, conjure a card from Garruk's Phase 2 spellbook into your hand.\nWhenever an opponent casts a noncreature spell, perpetually increase the power and toughness of creatures you control and creature cards in your hand, library, and graveyard by 1.\nAt the beginning of your end step, return a random creature card from your graveyard to the battlefield. That creature gains "If this creature would leave the battlefield, exile it instead."

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@@ -1,8 +1,8 @@
Name:Abuelo's Awakening
ManaCost:X 3 W
Types:Sorcery
A:SP$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Artifact.YouOwn,Enchantment.nonAura+YouOwn | TgtPrompt$ Select target artifact or non-Aura enchantment in your graveyard | AnimateSubAbility$ DBAnimate | WithCountersType$ P1P1 | WithCountersAmount$ X | SpellDescription$ Return target artifact or non-Aura enchantment card from your graveyard to the battlefield with X additional +1/+1 counters on it. It's a 1/1 Spirit creature with flying in addition to its other types.
SVar:DBAnimate:DB$ Animate | Defined$ Remembered | Power$ 1 | Toughness$ 1 | Keywords$ Flying | Types$ Creature,Spirit | Duration$ Permanent
A:SP$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Artifact.YouOwn,Enchantment.nonAura+YouOwn | TgtPrompt$ Select target artifact or non-Aura enchantment in your graveyard | StaticEffect$ Animate | WithCountersType$ P1P1 | WithCountersAmount$ X | SpellDescription$ Return target artifact or non-Aura enchantment card from your graveyard to the battlefield with X additional +1/+1 counters on it. It's a 1/1 Spirit creature with flying in addition to its other types.
SVar:Animate:Mode$ Continuous | Affected$ Card.IsRemembered | AddType$ Creature & Spirit | SetPower$ 1 | SetToughness$ 1 | AddKeyword$ Flying
SVar:X:Count$xPaid
DeckHas:Ability$Graveyard|Counters & Type$Spirit
DeckHints:Ability$Mill & Type$Artifact|Enchantment

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@@ -5,8 +5,8 @@ PT:3/3
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMill | TriggerDescription$ When CARDNAME enters, mill four cards.
SVar:TrigMill:DB$ Mill | NumCards$ 4 | Defined$ You
T:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigReturn | TriggerDescription$ At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.)
SVar:TrigReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | WithCountersType$ FINALITY | ValidTgts$ Pirate.YouOwn | Optional$ True | TgtPrompt$ Select target Pirate creature card in your graveyard | SubAbility$ DBPump | RememberChanged$ True | AnimateSubAbility$ DBAnimate
SVar:DBAnimate:DB$ Animate | Power$ 4 | Toughness$ 4 | Duration$ Permanent | Defined$ Remembered
SVar:TrigReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | WithCountersType$ FINALITY | ValidTgts$ Pirate.YouOwn | Optional$ True | TgtPrompt$ Select target Pirate in your graveyard | SubAbility$ DBPump | RememberChanged$ True | StaticEffect$ Animate
SVar:Animate:Mode$ Continuous | Affected$ Card.IsRemembered | SetPower$ 4 | SetToughness$ 4
SVar:DBPump:DB$ Pump | KW$ Haste | Defined$ Remembered | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
DeckHas:Ability$Mill|Graveyard|Counters

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@@ -4,6 +4,6 @@ Types:Creature Sphinx
PT:4/5
K:Flying
T:Mode$ Untaps | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigReveal | TriggerDescription$ Inspired — Whenever CARDNAME becomes untapped, reveal the top card of your library. If it's an artifact, creature, or land card, you may put it onto the battlefield with a manifestation counter on it. That permanent is an enchantment in addition to its other types.
SVar:TrigReveal:DB$ Dig | DigNum$ 1 | Reveal$ True | Optional$ True | ChangeValid$ Artifact,Creature,Land | DestinationZone$ Battlefield | LibraryPosition2$ 0 | WithCounters$ MANIFESTATION | AnimateSubAbility$ Enchantment
SVar:Enchantment:DB$ Animate | Defined$ Remembered | Types$ Enchantment | Duration$ Permanent
SVar:TrigReveal:DB$ Dig | DigNum$ 1 | Reveal$ True | Optional$ True | ChangeValid$ Artifact,Creature,Land | DestinationZone$ Battlefield | LibraryPosition2$ 0 | WithCounters$ MANIFESTATION | StaticEffect$ Enchantment
SVar:Enchantment:Mode$ Continuous | Affected$ Card.IsRemembered | AddType$ Enchantment
Oracle:Flying\nInspired — Whenever Arbiter of the Ideal becomes untapped, reveal the top card of your library. If it's an artifact, creature, or land card, you may put it onto the battlefield with a manifestation counter on it. That permanent is an enchantment in addition to its other types.

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@@ -6,6 +6,6 @@ SVar:DBChoose:DB$ ChooseCard | Choices$ Creature.YouCtrl | Mandatory$ True | Sub
SVar:DBEffect:DB$ Effect | ReplacementEffects$ DamageEvent | ExileOnMoved$ Battlefield | RememberObjects$ ChosenCard | Duration$ UntilYourNextTurn
SVar:DamageEvent:Event$ DamageDone | ActiveZones$ Command | ValidTarget$ Creature.YouCtrl | ReplaceWith$ GideonSac | DamageTarget$ Remembered | Description$ All damage that would be dealt this turn to creatures you control is dealt to the chosen creature instead (if it's still on the battlefield).
SVar:GideonSac:DB$ ReplaceEffect | VarName$ Affected | VarValue$ Remembered | VarType$ Card
SVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouOwn | WithCountersType$ Flying | AnimateSubAbility$ Animate | SpellDescription$ Return target creature card from your graveyard to the battlefield with a flying counter on it. That creature is an Angel Warrior in addition to its other types.
SVar:Animate:DB$ Animate | Defined$ Remembered | Types$ Angel,Warrior | Duration$ Permanent
SVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouOwn | WithCountersType$ Flying | StaticEffect$ Animate | SpellDescription$ Return target creature card from your graveyard to the battlefield with a flying counter on it. That creature is an Angel Warrior in addition to its other types.
SVar:Animate:Mode$ Continuous | Affected$ Card.IsRemembered | AddType$ Angel & Warrior
Oracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI, II — Choose a creature you control. Until your next turn, all damage that would be dealt to creatures you control is dealt to that creature instead.\nIII — Return target creature card from your graveyard to the battlefield with a flying counter on it. That creature is an Angel Warrior in addition to its other types.

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@@ -4,8 +4,8 @@ Types:Legendary Planeswalker Ashiok
Loyalty:3
A:AB$ Dig | Cost$ AddCounter<2/LOYALTY> | Planeswalker$ True | ValidTgts$ Opponent | DigNum$ 3 | ChangeNum$ All | DestinationZone$ Exile | SpellDescription$ Exile the top three cards of target opponent's library.
A:AB$ ChooseCard | Cost$ SubCounter<X/LOYALTY> | Choices$ Creature.cmcEQX+ExiledWithSource | ChoiceZone$ Exile | Planeswalker$ True | SubAbility$ DBChangeZone | AILogic$ Ashiok | SpellDescription$ Put a creature card with mana value X exiled with CARDNAME onto the battlefield under your control. That creature is a Nightmare in addition to its other types.
SVar:DBChangeZone:DB$ ChangeZone | Defined$ ChosenCard | Origin$ Exile | Destination$ Battlefield | GainControl$ True | AnimateSubAbility$ DBAnimate | SubAbility$ DBCleanMinus
SVar:DBAnimate:DB$ Animate | Defined$ Remembered | Types$ Nightmare | Duration$ Permanent
SVar:DBChangeZone:DB$ ChangeZone | Defined$ ChosenCard | Origin$ Exile | Destination$ Battlefield | GainControl$ True | StaticEffect$ Animate | SubAbility$ DBCleanMinus
SVar:Animate:Mode$ Continuous | Affected$ Card.IsRemembered | AddType$ Nightmare
SVar:DBCleanMinus:DB$ Cleanup | ClearChosenCard$ True
SVar:X:Count$xPaid
A:AB$ ChangeZoneAll | Cost$ SubCounter<10/LOYALTY> | ChangeType$ Card.OppCtrl | Origin$ Graveyard,Hand | Destination$ Exile | RememberChanged$ True | Planeswalker$ True | Ultimate$ True | SpellDescription$ Exile all cards from all opponents' hands and graveyards.

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@@ -4,8 +4,8 @@ Types:Creature Cat
PT:3/3
A:AB$ Pump | Cost$ G W | KW$ Indestructible | Defined$ Self | SpellDescription$ CARDNAME gains indestructible until end of turn.
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ DBReturn | TriggerDescription$ When CARDNAME dies, return it to the battlefield. It's an Aura enchantment with enchant creature you control and "{G}{W}: Enchanted creature gains indestructible until end of turn," and it loses all other abilities.
SVar:DBReturn:DB$ ChangeZone | Defined$ TriggeredNewCardLKICopy | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | AnimateSubAbility$ DBAnimate
SVar:DBAnimate:DB$ Animate | Defined$ Remembered | Types$ Enchantment,Aura | RemoveCardTypes$ True | RemoveAllAbilities$ True | Keywords$ Enchant creature you control | Abilities$ SPAttach,ABPump | Duration$ Permanent
SVar:DBReturn:DB$ ChangeZone | Defined$ TriggeredNewCardLKICopy | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | StaticEffect$ Animate
SVar:Animate:Mode$ Continuous | Affected$ Card.IsRemembered | AddType$ Aura & Enchantment | RemoveCardTypes$ True | RemoveAllAbilities$ True | AddKeyword$ Enchant creature you control | AddAbility$ SPAttach & ABPump
SVar:SPAttach:SP$ Attach | Cost$ 0 | ValidTgts$ Creature.YouCtrl | AILogic$ Pump
SVar:ABPump:AB$ Pump | Cost$ G W | KW$ Indestructible | Defined$ Enchanted | SpellDescription$ Enchanted creature gains indestructible until end of turn.
Oracle:{G}{W}: Bronzehide Lion gains indestructible until end of turn.\nWhen Bronzehide Lion dies, return it to the battlefield. It's an Aura enchantment with enchant creature you control and "{G}{W}: Enchanted creature gains indestructible until end of turn," and it loses all other abilities.

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@@ -1,9 +1,9 @@
Name:Call a Surprise Witness
ManaCost:1 W
Types:Sorcery
A:SP$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.YouCtrl+cmcLE3 | AnimateSubAbility$ DBAnimate | RememberChanged$ True | SubAbility$ DBPutCounter | TgtPrompt$ Select target creature card with mana value 3 or less | StackDescription$ REP Return_{p:You} returns & target creature card with mana value 3 or less_{c:Targeted} & your_their & Put_{p:You} puts & on it_on {c:Targeted} | SpellDescription$ Return target creature card with mana value 3 or less from your graveyard to the battlefield. Put a flying counter on it. It's a Spirit in addition to its other types.
A:SP$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.YouCtrl+cmcLE3 | StaticEffect$ Animate | RememberChanged$ True | SubAbility$ DBPutCounter | TgtPrompt$ Select target creature card with mana value 3 or less | StackDescription$ REP Return_{p:You} returns & target creature card with mana value 3 or less_{c:Targeted} & your_their & Put_{p:You} puts & on it_on {c:Targeted} | SpellDescription$ Return target creature card with mana value 3 or less from your graveyard to the battlefield. Put a flying counter on it. It's a Spirit in addition to its other types.
SVar:DBPutCounter:DB$ PutCounter | Defined$ Remembered | CounterType$ Flying | CounterNum$ 1 | SubAbility$ DBCleanup | StackDescription$ None
SVar:DBAnimate:DB$ Animate | Defined$ Remembered | Types$ Spirit | Duration$ Permanent
SVar:Animate:Mode$ Continuous | Affected$ Card.IsRemembered | AddType$ Spirit
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
DeckHas:Ability$Graveyard & Type$Spirit
Oracle:Return target creature card with mana value 3 or less from your graveyard to the battlefield. Put a flying counter on it. It's a Spirit in addition to its other types.

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@@ -3,8 +3,8 @@ ManaCost:3 B B
Types:Legendary Creature Human Minion
PT:3/3
S:Mode$ Continuous | Affected$ Creature.Nightmare | AddPower$ 1 | AddToughness$ 1 | Description$ Nightmare creatures get +1/+1.
A:AB$ ChangeZone | Cost$ B B B PayLife<3> | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | TgtPrompt$ Select target creature card in a graveyard | ValidTgts$ Creature | ChangeNum$ 1 | AnimateSubAbility$ DBAnimate | SpellDescription$ Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.
SVar:DBAnimate:DB$ Animate | Defined$ Remembered | Types$ Nightmare | Colors$ Black | Duration$ Permanent | OverwriteColors$ True
A:AB$ ChangeZone | Cost$ B B B PayLife<3> | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | TgtPrompt$ Select target creature card in a graveyard | ValidTgts$ Creature | ChangeNum$ 1 | StaticEffect$ Animate | SpellDescription$ Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.
SVar:Animate:Mode$ Continuous | Affected$ Card.IsRemembered | AddType$ Nightmare | SetColor$ Black
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME leaves the battlefield, exile all Nightmares.
SVar:TrigExile:DB$ ChangeZoneAll | Origin$ Battlefield | Destination$ Exile | ChangeType$ Nightmare
SVar:PlayMain1:TRUE

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@@ -1,8 +1,8 @@
Name:Dance of the Manse
ManaCost:X W U
Types:Sorcery
A:SP$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Artifact.cmcLEX+YouOwn,Enchantment.cmcLEX+YouOwn+nonAura | TgtPrompt$ Select target artifact or non-Aura enchantment in your graveyard | TargetMin$ 0 | TargetMax$ X | AnimateSubAbility$ DBAnimate | SpellDescription$ Return up to X target artifact and/or non-Aura enchantment cards with mana value X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types.
SVar:DBAnimate:DB$ Animate | Defined$ Remembered | Types$ Creature | Power$ 4 | Toughness$ 4 | Duration$ Permanent | ConditionCheckSVar$ X | ConditionSVarCompare$ GE6
A:SP$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Artifact.cmcLEX+YouOwn,Enchantment.cmcLEX+YouOwn+nonAura | TgtPrompt$ Select target artifact or non-Aura enchantment in your graveyard | TargetMin$ 0 | TargetMax$ X | StaticEffect$ Animate | StaticEffectCheckSVar$ X | StaticEffectSVarCompare$ GE6 | SpellDescription$ Return up to X target artifact and/or non-Aura enchantment cards with mana value X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types.
SVar:Animate:Mode$ Continuous | Affected$ Card.IsRemembered | AddType$ Creature | SetPower$ 4 | SetToughness$ 4
SVar:X:Count$xPaid
AI:RemoveDeck:All
Oracle:Return up to X target artifact and/or non-Aura enchantment cards each with mana value X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types.

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@@ -5,8 +5,8 @@ PT:4/4
K:Flying
T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigChoose | TriggerDescription$ Whenever CARDNAME attacks, defending player chooses a nonlegendary creature card in your graveyard. You return that card to the battlefield with an additional +1/+1 counter on it. The creature is a Vampire in addition to its other types.
SVar:TrigChoose:DB$ ChooseCard | Defined$ TriggeredDefendingPlayer | Choices$ Creature.YouOwn+nonLegendary | Mandatory$ True | ChoiceZone$ Graveyard | AILogic$ WorstCard | SubAbility$ DBChangeZone
SVar:DBChangeZone:DB$ ChangeZone | Defined$ ChosenCard | Origin$ Graveyard | Destination$ Battlefield | WithCountersType$ P1P1 | AnimateSubAbility$ DBAnimate
SVar:DBAnimate:DB$ Animate | Defined$ ChosenCard | Types$ Vampire | Duration$ Permanent
SVar:DBChangeZone:DB$ ChangeZone | Defined$ ChosenCard | Origin$ Graveyard | Destination$ Battlefield | WithCountersType$ P1P1 | StaticEffect$ Animate
SVar:Animate:Mode$ Continuous | Affected$ Card.IsRemembered | AddType$ Vampire
DeckHas:Ability$Graveyard|Counters
DeckHints:Type$Vampire
Oracle:Flying\nWhenever Drana, the Last Bloodchief attacks, defending player chooses a nonlegendary creature card in your graveyard. You return that card to the battlefield with an additional +1/+1 counter on it. The creature is a Vampire in addition to its other types.

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@@ -3,6 +3,6 @@ ManaCost:3 B B
Types:Creature Zombie Horror
PT:3/5
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.DamagedBy | Execute$ TrigChange | TriggerDescription$ Whenever a creature dealt damage by CARDNAME this turn dies, return it to the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
SVar:TrigChange:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | Defined$ TriggeredNewCardLKICopy | AnimateSubAbility$ DBAnimate
SVar:DBAnimate:DB$ Animate | Defined$ Remembered | Types$ Zombie | Colors$ Black | Duration$ Permanent
SVar:TrigChange:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | Defined$ TriggeredNewCardLKICopy | StaticEffect$ Animate
SVar:Animate:Mode$ Continuous | Affected$ Card.IsRemembered | AddType$ Zombie | AddColor$ Black
Oracle:Whenever a creature dealt damage by Dread Slaver this turn dies, return it to the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.

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@@ -5,6 +5,6 @@ PT:3/3
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Other+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever another creature you control enters, it gets +2/+0 and gains haste until end of turn.
SVar:TrigPump:DB$ Pump | Defined$ TriggeredCardLKICopy | NumAtt$ +2 | KW$ Haste
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self+Creature | Execute$ DBReturn | TriggerDescription$ When CARDNAME dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
SVar:DBReturn:DB$ ChangeZone | Defined$ TriggeredNewCardLKICopy | Origin$ Graveyard | Destination$ Battlefield | AnimateSubAbility$ DBAnimate
SVar:DBAnimate:DB$ Animate | Defined$ Remembered | Types$ Enchantment | RemoveCardTypes$ True | Duration$ Permanent
SVar:DBReturn:DB$ ChangeZone | Defined$ TriggeredNewCardLKICopy | Origin$ Graveyard | Destination$ Battlefield | StaticEffect$ Animate
SVar:Animate:Mode$ Continuous | Affected$ Card.IsRemembered | AddType$ Enchantment | RemoveCardTypes$ True
Oracle:Whenever another creature you control enters, it gets +2/+0 and gains haste until end of turn.\nWhen Enduring Courage dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

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@@ -6,6 +6,6 @@ K:Flash
T:Mode$ DamageDone | ValidSource$ Creature.YouCtrl | ValidTarget$ Player | CombatDamage$ True | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever a creature you control deals combat damage to a player, draw a card.
SVar:TrigDraw:DB$ Draw | NumCards$ 1
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self+Creature | Execute$ DBReturn | TriggerDescription$ When CARDNAME dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
SVar:DBReturn:DB$ ChangeZone | Defined$ TriggeredNewCardLKICopy | Origin$ Graveyard | Destination$ Battlefield | AnimateSubAbility$ DBAnimate
SVar:DBAnimate:DB$ Animate | Defined$ Remembered | Types$ Enchantment | RemoveCardTypes$ True | Duration$ Permanent
SVar:DBReturn:DB$ ChangeZone | Defined$ TriggeredNewCardLKICopy | Origin$ Graveyard | Destination$ Battlefield | StaticEffect$ Animate
SVar:Animate:Mode$ Continuous | Affected$ Card.IsRemembered | AddType$ Enchantment | RemoveCardTypes$ True
Oracle:Flash\nWhenever a creature you control deals combat damage to a player, draw a card.\nWhen Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

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@@ -6,6 +6,6 @@ K:Double team
T:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast an instant or sorcery spell, creatures you control that are Otters and/or enchantments get +1/+1 until end of turn.
SVar:TrigPump:DB$ PumpAll | ValidCards$ Creature.Otter+YouCtrl,Creature.Enchantment+YouCtrl | NumAtt$ 1 | NumDef$ 1
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self+Creature | Execute$ DBReturn | TriggerDescription$ When CARDNAME dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
SVar:DBReturn:DB$ ChangeZone | Defined$ TriggeredNewCardLKICopy | Origin$ Graveyard | Destination$ Battlefield | AnimateSubAbility$ DBAnimate
SVar:DBAnimate:DB$ Animate | Defined$ Remembered | Types$ Enchantment | RemoveCardTypes$ True | Duration$ Permanent
SVar:DBReturn:DB$ ChangeZone | Defined$ TriggeredNewCardLKICopy | Origin$ Graveyard | Destination$ Battlefield | StaticEffect$ Animate
SVar:Animate:Mode$ Continuous | Affected$ Card.IsRemembered | AddType$ Enchantment | RemoveCardTypes$ True
Oracle:Double team\nWhenever you cast an instant or sorcery spell, creatures you control that are Otters and/or enchantments get +1/+1 until end of turn. When Enduring Friendship dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

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@@ -6,7 +6,7 @@ K:Lifelink
T:Mode$ ChangesZoneAll | ValidCards$ Creature.powerLE2+YouCtrl+Other | Destination$ Battlefield | TriggerZones$ Battlefield | ActivationLimit$ 1 | Execute$ TrigDraw | TriggerDescription$ Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
SVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self+Creature | Execute$ DBReturn | TriggerDescription$ When CARDNAME dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
SVar:DBReturn:DB$ ChangeZone | Defined$ TriggeredNewCardLKICopy | Origin$ Graveyard | Destination$ Battlefield | AnimateSubAbility$ DBAnimate
SVar:DBAnimate:DB$ Animate | Defined$ Remembered | Types$ Enchantment | RemoveCardTypes$ True | Duration$ Permanent
SVar:DBReturn:DB$ ChangeZone | Defined$ TriggeredNewCardLKICopy | Origin$ Graveyard | Destination$ Battlefield | StaticEffect$ Animate
SVar:Animate:Mode$ Continuous | Affected$ Card.IsRemembered | AddType$ Enchantment | RemoveCardTypes$ True
SVar:BuffedBy:Creature.powerLE2
Oracle:Lifelink\nWhenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.\nWhen Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

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@@ -6,7 +6,7 @@ T:Mode$ LifeGained | ValidPlayer$ You | Execute$ TrigLoseLife | TriggerZones$ Ba
SVar:TrigLoseLife:DB$ LoseLife | ValidTgts$ Opponent | LifeAmount$ X
SVar:X:TriggerCount$LifeAmount
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self+Creature | Execute$ DBReturn | TriggerDescription$ When CARDNAME dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
SVar:DBReturn:DB$ ChangeZone | Defined$ TriggeredNewCardLKICopy | Origin$ Graveyard | Destination$ Battlefield | AnimateSubAbility$ DBAnimate
SVar:DBAnimate:DB$ Animate | Defined$ Remembered | Types$ Enchantment | RemoveCardTypes$ True | Duration$ Permanent
SVar:DBReturn:DB$ ChangeZone | Defined$ TriggeredNewCardLKICopy | Origin$ Graveyard | Destination$ Battlefield | StaticEffect$ Animate
SVar:Animate:Mode$ Continuous | Affected$ Card.IsRemembered | AddType$ Enchantment | RemoveCardTypes$ True
DeckHints:Ability$LifeGain
Oracle:Whenever you gain life, target opponent loses that much life.\nWhen Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

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@@ -6,6 +6,6 @@ K:Vigilance
S:Mode$ Continuous | Affected$ Creature.YouCtrl | AddAbility$ AnyMana | Description$ Creatures you control have "{T}: Add one mana of any color."
SVar:AnyMana:AB$ Mana | Cost$ T | Produced$ Any | Amount$ 1 | SpellDescription$ Add one mana of any color.
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self+Creature | Execute$ DBReturn | TriggerDescription$ When CARDNAME dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
SVar:DBReturn:DB$ ChangeZone | Defined$ TriggeredNewCardLKICopy | Origin$ Graveyard | Destination$ Battlefield | AnimateSubAbility$ DBAnimate
SVar:DBAnimate:DB$ Animate | Defined$ Remembered | Types$ Enchantment | RemoveCardTypes$ True | Duration$ Permanent
SVar:DBReturn:DB$ ChangeZone | Defined$ TriggeredNewCardLKICopy | Origin$ Graveyard | Destination$ Battlefield | StaticEffect$ Animate
SVar:Animate:Mode$ Continuous | Affected$ Card.IsRemembered | AddType$ Enchantment | RemoveCardTypes$ True
Oracle:Creatures you control have "{T}: Add one mana of any color."\nWhen Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

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@@ -1,8 +1,8 @@
Name:Ever After
ManaCost:4 B B
Types:Sorcery
A:SP$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouOwn | TargetMin$ 0 | TargetMax$ 2 | AnimateSubAbility$ Animate | SubAbility$ DBPut | SpellDescription$ Return up to two target creature cards from your graveyard onto the battlefield.
SVar:Animate:DB$ Animate | Defined$ Remembered | Types$ Zombie | Colors$ Black | Duration$ Permanent | SpellDescription$ Each of those creatures is a black Zombie in addition to its other colors and types.
A:SP$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouOwn | TargetMin$ 0 | TargetMax$ 2 | StaticEffect$ Animate | SubAbility$ DBPut | SpellDescription$ Return up to two target creature cards from your graveyard onto the battlefield. Each of those creatures is a black Zombie in addition to its other colors and types.
SVar:Animate:Mode$ Continuous | Affected$ Card.IsRemembered | AddType$ Zombie | AddColor$ Black
SVar:DBPut:DB$ ChangeZone | Defined$ Parent | Origin$ Stack | Destination$ Library | LibraryPosition$ -1 | SpellDescription$ Put CARDNAME on the bottom of its owner's library.
DeckHints:Ability$Graveyard|Discard & Type$Zombie
Oracle:Return up to two target creature cards from your graveyard to the battlefield. Each of those creatures is a black Zombie in addition to its other colors and types. Put Ever After on the bottom of its owner's library.

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@@ -2,7 +2,7 @@ Name:Ghost Vacuum
ManaCost:1
Types:Artifact
A:AB$ ChangeZone | Cost$ T | Origin$ Graveyard | Destination$ Exile | TgtPrompt$ Choose target card in a graveyard | ValidTgts$ Card | SpellDescription$ Exile target card from a graveyard.
A:AB$ ChangeZoneAll | Cost$ 6 T Sac<1/CARDNAME> | ChangeType$ Creature.ExiledWithSource | Origin$ Exile | Destination$ Battlefield | GainControl$ True | SorcerySpeed$ True | WithCountersType$ Flying | AnimateSubAbility$ DBAnimate | SpellDescription$ Put each creature card exiled with CARDNAME onto the battlefield under your control with a flying counter on it. Each of them is a 1/1 Spirit in addition to its other types. Activate only as a sorcery.
SVar:DBAnimate:DB$ Animate | Defined$ Remembered | Power$ 1 | Toughness$ 1 | Types$ Spirit | Duration$ Permanent
A:AB$ ChangeZoneAll | Cost$ 6 T Sac<1/CARDNAME> | ChangeType$ Creature.ExiledWithSource | Origin$ Exile | Destination$ Battlefield | GainControl$ True | SorcerySpeed$ True | WithCountersType$ Flying | StaticEffect$ Animate | SpellDescription$ Put each creature card exiled with CARDNAME onto the battlefield under your control with a flying counter on it. Each of them is a 1/1 Spirit in addition to its other types. Activate only as a sorcery.
SVar:Animate:Mode$ Continuous | Affected$ Card.IsRemembered | AddType$ Spirit | SetPower$ 1 | SetToughness$ 1
DeckHas:Ability$Counters
Oracle:{T}: Exile target card from a graveyard.\n{6}, {T}, Sacrifice Ghost Vacuum: Put each creature card exiled with Ghost Vacuum onto the battlefield under your control with a flying counter on it. Each of them is a 1/1 Spirit in addition to its other types. Activate only as a sorcery.

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@@ -3,8 +3,9 @@ ManaCost:3 B B
Types:Sorcery
A:SP$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ DBChoose | SubAbility$ DBChangeZone | StackDescription$ SpellDescription | SpellDescription$ For each player, choose a creature card in that player's graveyard. Put those cards onto the battlefield under your control. They're black Zombies in addition to their other colors and types and they gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
SVar:DBChoose:DB$ ChooseCard | Defined$ You | Choices$ Creature.RememberedPlayerCtrl | ChoiceZone$ Graveyard | Mandatory$ True | Amount$ 1 | ChoiceTitle$ Choose a creature card in this player's graveyard | ImprintChosen$ True
SVar:DBChangeZone:DB$ ChangeZone | Defined$ Imprinted | GainControl$ True | Origin$ Graveyard | Destination$ Battlefield | AnimateSubAbility$ DBAnimate | StackDescription$ None
SVar:DBAnimate:DB$ Animate | Defined$ Remembered | Types$ Zombie | Colors$ Black | Keywords$ Decayed | Duration$ Permanent | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True | ClearImprinted$ True
SVar:DBChangeZone:DB$ ChangeZone | Defined$ Imprinted | RememberChanged$ True | GainControl$ True | Origin$ Graveyard | Destination$ Battlefield | StaticEffect$ Animate | SubAbility$ DBPump | StackDescription$ None
SVar:Animate:Mode$ Continuous | Affected$ Card.IsRemembered | AddType$ Zombie | AddColor$ Black
SVar:DBPump:DB$ Pump | Defined$ Remembered | Keywords$ Decayed | Duration$ Permanent | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True | ClearImprinted$ True | ClearRemembered$ True
DeckHas:Ability$Graveyard & Type$Zombie
Oracle:For each player, choose a creature card in that player's graveyard. Put those cards onto the battlefield under your control. They're black Zombies in addition to their other colors and types and they gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)

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@@ -2,13 +2,10 @@ Name:Gilraen, Dúnedain Protector
ManaCost:2 W
Types:Legendary Creature Human Noble
PT:2/3
A:AB$ ChangeZone | Cost$ 2 T | ValidTgts$ Creature.Other+YouCtrl | RememberChanged$ True | Origin$ Battlefield | Destination$ Exile | TgtPrompt$ Select another target creature you control | SubAbility$ DBReturn | SpellDescription$ Exile another target creature you control. You may return that card to the battlefield under its owner's control. If you don't, at the beginning of the next end step, return that card to the battlefield under its owner's control with a vigilance counter and a lifelink counter on it.
A:AB$ ChangeZone | Cost$ 2 T | ValidTgts$ Creature.Other+YouCtrl | RememberChanged$ True | Origin$ Battlefield | Destination$ Exile | TgtPrompt$ Select another target creature you control | SubAbility$ DBReturn | SpellDescription$ Exile another target creature you control. You may return that card to the battlefield under its owner's control.
SVar:DBReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ All | Optional$ True | ForgetChanged$ True | Destination$ Battlefield | SubAbility$ DBDelayedTrigger
SVar:DBDelayedTrigger:DB$ DelayedTrigger | RememberObjects$ Remembered | ConditionDefined$ Remembered | ConditionPresent$ Card | Mode$ Phase | Phase$ End Of Turn | Execute$ TrigReturn | SubAbility$ DBCleanup | SpellDescription$ If you don't, at the beginning of the next end step, return that card to the battlefield under its owner's control with a vigilance counter and a lifelink counter on it.
SVar:TrigReturn:DB$ ChangeZone | Defined$ DelayTriggerRemembered | Origin$ Exile | Destination$ Battlefield | AnimateSubAbility$ DBConditionEffect
SVar:DBConditionEffect:DB$ Effect | RememberObjects$ RememberedLKI | ReplacementEffects$ ETBCounters
SVar:ETBCounters:Event$ Moved | ReplacementResult$ Updated | Destination$ Battlefield | ValidCard$ Card.IsRemembered | ReplaceWith$ AddExtraCounter | Description$ return that card to the battlefield under its owner's control with a vigilance counter and a lifelink counter on it.
SVar:AddExtraCounter:DB$ PutCounter | ETB$ True | Defined$ ReplacedCard | CounterTypes$ Vigilance,Lifelink
SVar:TrigReturn:DB$ ChangeZone | Defined$ DelayTriggerRemembered | Origin$ Exile | Destination$ Battlefield | WithCountersType$ Vigilance,Lifelink
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
DeckHas:Ability$Counters|LifeGain
Oracle:{2}, {T}: Exile another target creature you control. You may return that card to the battlefield under its owner's control. If you don't, at the beginning of the next end step, return that card to the battlefield under its owner's control with a vigilance counter and a lifelink counter on it.

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@@ -3,6 +3,6 @@ ManaCost:5 B B
Types:Enchantment
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.YouDontCtrl | TriggerZones$ Battlefield | Execute$ DelTrig | TriggerDescription$ Whenever a creature you don't control dies, return it to the battlefield under your control with an additional +1/+1 counter on it at the beginning of the next end step. That creature is a black Zombie in addition to its other colors and types.
SVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | Execute$ GBReturn | RememberObjects$ TriggeredNewCardLKICopy | TriggerDescription$ Return creature to the battlefield under your control with an additional +1/+1 counter on it at the beginning of the next end step. It is a black Zombie in addition to its other colors and types.
SVar:GBReturn:DB$ ChangeZone | Defined$ DelayTriggerRememberedLKI | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | WithCountersType$ P1P1 | AnimateSubAbility$ GBZombify
SVar:GBZombify:DB$ Animate | Defined$ Remembered | Types$ Zombie | Colors$ Black | Duration$ Permanent
SVar:GBReturn:DB$ ChangeZone | Defined$ DelayTriggerRememberedLKI | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | WithCountersType$ P1P1 | StaticEffect$ Animate
SVar:Animate:Mode$ Continuous | Affected$ Card.IsRemembered | AddType$ Zombie | AddColor$ Black
Oracle:Whenever a creature you don't control dies, return it to the battlefield under your control with an additional +1/+1 counter on it at the beginning of the next end step. That creature is a black Zombie in addition to its other colors and types.

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@@ -2,8 +2,8 @@ Name:Grimoire of the Dead
ManaCost:4
Types:Legendary Artifact
A:AB$ PutCounter | Cost$ 1 T Discard<1/Card> | Defined$ Self | CounterType$ STUDY | CounterNum$ 1 | SpellDescription$ Put a study counter on CARDNAME.
A:AB$ ChangeZoneAll | Cost$ T SubCounter<3/STUDY> Sac<1/CARDNAME> | ChangeType$ Creature | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | AnimateSubAbility$ DBAnimate | SpellDescription$ Put all creature cards in all graveyards onto the battlefield under your control. They are black Zombies in addition to their other colors and types.
SVar:DBAnimate:DB$ Animate | Defined$ Remembered | Colors$ Black | Types$ Zombie | Duration$ Permanent
A:AB$ ChangeZoneAll | Cost$ T SubCounter<3/STUDY> Sac<1/CARDNAME> | ChangeType$ Creature | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | StaticEffect$ Animate | SpellDescription$ Put all creature cards in all graveyards onto the battlefield under your control. They are black Zombies in addition to their other colors and types.
SVar:Animate:Mode$ Continuous | Affected$ Card.IsRemembered | AddType$ Zombie | AddColor$ Black
AI:RemoveDeck:All
SVar:IsReanimatorCard:TRUE
Oracle:{1}, {T}, Discard a card: Put a study counter on Grimoire of the Dead.\n{T}, Remove three study counters from Grimoire of the Dead and sacrifice it: Put all creature cards from all graveyards onto the battlefield under your control. They're black Zombies in addition to their other colors and types.

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@@ -5,8 +5,8 @@ PT:3/3
K:Vigilance
K:Reach
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self+Creature | Execute$ DBReturn | TriggerDescription$ When CARDNAME dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has '{T}: Add three mana of any one color. You get two rad counters.'" NICKNAME loses all other abilities.
SVar:DBReturn:DB$ ChangeZone | Defined$ TriggeredNewCardLKICopy | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | AnimateSubAbility$ DBAnimate
SVar:DBAnimate:DB$ Animate | Defined$ Remembered | Types$ Enchantment,Aura | RemoveCardTypes$ True | RemoveAllAbilities$ True | Keywords$ Enchant Forest you control | Abilities$ SPAttach | staticAbilities$ STAura | Duration$ Permanent
SVar:DBReturn:DB$ ChangeZone | Defined$ TriggeredNewCardLKICopy | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | StaticEffect$ Animate
SVar:Animate:Mode$ Continuous | Affected$ Card.IsRemembered | AddType$ Enchantment & Aura | RemoveCardTypes$ True | RemoveAllAbilities$ True | AddKeyword$ Enchant Forest you control | AddAbility$ SPAttach | AddStaticAbility$ STAura
SVar:STAura:Mode$ Continuous | Affected$ Land.EnchantedBy | AddAbility$ ABMana | Description$ Enchanted Forest has "{T}: Add three mana of any one color. You get two rad counters."
SVar:SPAttach:SP$ Attach | Cost$ 0 | ValidTgts$ Forest.YouCtrl | AILogic$ Pump
SVar:ABMana:AB$ Mana | Cost$ T | Produced$ Any | Amount$ 3 | SubAbility$ DBRadiation | SpellDescription$ Add three mana of any one color. You get two rad counters.

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@@ -3,6 +3,6 @@ ManaCost:2 B
Types:Creature Human Cleric
PT:2/1
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self+nonDemon | Execute$ TrigReturn | TriggerDescription$ When this creature dies, if it wasn't a Demon, return it to the battlefield under its owner's control with two +1/+1 counters on it. It's a Demon in addition to its other types.
SVar:TrigReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | Defined$ TriggeredNewCardLKICopy | WithCountersType$ P1P1 | WithCountersAmount$ 2 | AnimateSubAbility$ DBAnimate
SVar:DBAnimate:DB$ Animate | Defined$ Remembered | Types$ Demon | Duration$ Permanent
SVar:TrigReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | Defined$ TriggeredNewCardLKICopy | WithCountersType$ P1P1 | WithCountersAmount$ 2 | StaticEffect$ Animate
SVar:Animate:Mode$ Continuous | Affected$ Card.IsRemembered | AddType$ Demon
Oracle:When this creature dies, if it wasn't a Demon, return it to the battlefield under its owner's control with two +1/+1 counters on it. It's a Demon in addition to its other types.

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@@ -15,5 +15,5 @@ Name:Overloaded Mage-Ring
ManaCost:no cost
Colors:blue
Types:Artifact
A:AB$ CopySpellAbility | Cost$ 1 T Sac<1/CARDNAME> | ValidTgts$ Card.YouCtrl | TargetType$ Spell | SpellDescription$ Copy target spell you control. (A copy of a permanent spell becomes a token.)
Oracle:{1}, {T}, Sacrifice Overloaded Mage-Ring: Copy target spell you control. (A copy of a permanent spell becomes a token.)
A:AB$ CopySpellAbility | Cost$ 1 T Sac<1/CARDNAME> | ValidTgts$ Card.YouCtrl | TargetType$ Spell | SpellDescription$ Copy target spell you control. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Oracle:{1}, {T}, Sacrifice Overloaded Mage-Ring: Copy target spell you control. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)

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@@ -1,6 +1,6 @@
Name:Irenicus's Vile Duplication
ManaCost:3 U
Types:Sorcery
A:SP$ CopyPermanent | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | AddKeywords$ Flying | NonLegendary$ True | SpellDescription$ Create a token that's a copy of target creature you control, except the token has flying and isn't legendary if that creature is legendary.
A:SP$ CopyPermanent | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | AddKeywords$ Flying | NonLegendary$ True | SpellDescription$ Create a token that's a copy of target creature you control, except the token has flying and isn't legendary.
DeckHas:Ability$Token
Oracle:Create a token that's a copy of target creature you control, except the token has flying and isn't legendary if that creature is legendary.
Oracle:Create a token that's a copy of target creature you control, except the token has flying and isn't legendary.

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@@ -4,8 +4,8 @@ Types:Legendary Planeswalker Liliana
Loyalty:5
A:AB$ Token | Cost$ AddCounter<1/LOYALTY> | TokenAmount$ 1 | TokenScript$ b_2_2_zombie | TokenOwner$ You | Planeswalker$ True | SubAbility$ DBMill | SpellDescription$ Create a 2/2 black Zombie creature token. Mill two cards.
SVar:DBMill:DB$ Mill | Defined$ You | NumCards$ 2
A:AB$ ChangeZone | Cost$ SubCounter<3/LOYALTY> | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.YouCtrl | AnimateSubAbility$ Animate | TgtPrompt$ Select target creature card from your graveyard | Planeswalker$ True | SpellDescription$ Return target creature card from your graveyard to the battlefield. That creature is a black Zombie in addition to its other colors and types.
SVar:Animate:DB$ Animate | Defined$ Remembered | Types$ Zombie | Colors$ Black | Duration$ Permanent
A:AB$ ChangeZone | Cost$ SubCounter<3/LOYALTY> | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.YouCtrl | StaticEffect$ Animate | TgtPrompt$ Select target creature card from your graveyard | Planeswalker$ True | SpellDescription$ Return target creature card from your graveyard to the battlefield. That creature is a black Zombie in addition to its other colors and types.
SVar:Animate:Mode$ Continuous | Affected$ Card.IsRemembered | AddType$ Zombie | AddColor$ Black
A:AB$ DestroyAll | Cost$ SubCounter<7/LOYALTY> | Ultimate$ True | ValidCards$ Creature.nonZombie | Planeswalker$ True | SpellDescription$ Destroy all non-Zombie creatures.
DeckHas:Ability$Token|Graveyard
DeckHints:Type$Zombie

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@@ -3,7 +3,7 @@ ManaCost:5 B B
Types:Legendary Creature Human Wizard
PT:4/4
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.OppCtrl | TriggerZones$ Battlefield | Execute$ TrigReturn | OptionalDecider$ You | TriggerDescription$ Whenever a creature an opponent controls dies, you may pay {1}{B}. If you do, return that card to the battlefield under your control. If it's a creature, it's a Zombie in addition to its other creature types.
SVar:TrigReturn:AB$ ChangeZone | Cost$ 1 B | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | Defined$ TriggeredNewCardLKICopy | AnimateSubAbility$ Animate
SVar:Animate:DB$ Animate | Defined$ Remembered | Types$ Zombie | Duration$ Permanent | ConditionDefined$ Remembered | ConditionPresent$ Creature
SVar:TrigReturn:AB$ ChangeZone | Cost$ 1 B | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | Defined$ TriggeredNewCardLKICopy | StaticEffect$ Animate
SVar:Animate:Mode$ Continuous | Affected$ Creature.IsRemembered | AddType$ Zombie
A:AB$ Regenerate | ValidTgts$ Zombie | TgtPrompt$ Select target Zombie | Cost$ 1 B | SpellDescription$ Regenerate target Zombie.
Oracle:Whenever a creature an opponent controls dies, you may pay {1}{B}. If you do, return that card to the battlefield under your control. If it's a creature, it's a Zombie in addition to its other creature types.\n{1}{B}: Regenerate target Zombie.

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@@ -4,8 +4,8 @@ Types:Legendary Creature Devil
PT:6/6
K:Flying
T:Mode$ ChangesZone | Origin$ Any | Destination$ Graveyard | ValidCard$ Creature.nonToken+OppOwn | TriggerZones$ Battlefield | Execute$ TrigReanimate | TriggerDescription$ Whenever a creature card is put into an opponent's graveyard from anywhere, you may pay life equal to its mana value. If you do, put it onto the battlefield under your control. It's a Warlock in addition to its other types.
SVar:TrigReanimate:AB$ ChangeZone | Cost$ PayLife<X> | Defined$ TriggeredCard | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | ChangeNum$ 1 | AnimateSubAbility$ Animate
SVar:Animate:DB$ Animate | Defined$ Remembered | Types$ Warlock | Duration$ Permanent
SVar:TrigReanimate:AB$ ChangeZone | Cost$ PayLife<X> | Defined$ TriggeredCard | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | ChangeNum$ 1 | StaticEffect$ Animate
SVar:Animate:Mode$ Continuous | Affected$ Card.IsRemembered | AddType$ Warlock
SVar:X:TriggeredCard$CardManaCost
R:Event$ Moved | ActiveZones$ Battlefield | Origin$ Battlefield | Destination$ Graveyard | ValidLKI$ Warlock.YouCtrl | ReplaceWith$ Exile | Description$ If a Warlock you control would die, exile it instead.
SVar:Exile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | Defined$ ReplacedCard

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@@ -2,8 +2,10 @@ Name:Magar of the Magic Strings
ManaCost:1 B R
Types:Legendary Creature Minotaur Performer
PT:3/3
A:AB$ ChangeZone | Cost$ 1 B R | ValidTgts$ Instant.YouOwn,Sorcery.YouOwn | TgtPrompt$ Select target instant or sorcery card in your graveyard | Origin$ Graveyard | Destination$ Battlefield | RememberLKI$ True | FaceDown$ True | FaceDownPower$ 3 | FaceDownToughness$ 3 | FaceDownSetType$ Creature | AnimateSubAbility$ DBAnimate | StackDescription$ REP Note_{p:You} notes & target instant or sorcery card in your graveyard_{c:Targeted} & put_puts | SpellDescription$ Note the name of target instant or sorcery card in your graveyard and put it onto the battlefield face down. It's a 3/3 creature with "Whenever this creature deals combat damage to a player, you may create a copy of the card with the noted name. You may cast the copy without paying its mana cost" and "If this creature would leave the battlefield, exile it instead of putting it anywhere else."
SVar:DBAnimate:DB$ Animate | RememberObjects$ RememberedLKI | Defined$ Remembered | Triggers$ DealsCDTrig | Replacements$ ReplaceDies | Duration$ Permanent
A:AB$ ChangeZone | Cost$ 1 B R | ValidTgts$ Instant.YouOwn,Sorcery.YouOwn | TgtPrompt$ Select target instant or sorcery card in your graveyard | Origin$ Graveyard | Destination$ Battlefield | RememberLKI$ True | FaceDown$ True | FaceDownPower$ 3 | FaceDownToughness$ 3 | FaceDownSetType$ Creature | StaticEffect$ Animate | RememberChanged$ True | SubAbility$ RememberSpell | StackDescription$ REP Note_{p:You} notes & target instant or sorcery card in your graveyard_{c:Targeted} & put_puts | SpellDescription$ Note the name of target instant or sorcery card in your graveyard and put it onto the battlefield face down. It's a 3/3 creature with "Whenever this creature deals combat damage to a player, you may create a copy of the card with the noted name. You may cast the copy without paying its mana cost" and "If this creature would leave the battlefield, exile it instead of putting it anywhere else."
SVar:RememberSpell:DB$ Animate | RememberObjects$ RememberedLKI | Defined$ Remembered | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:Animate:Mode$ Continuous | Affected$ Card.IsRemembered | AddTrigger$ DealsCDTrig | AddReplacementEffect$ ReplaceDies
SVar:DealsCDTrig:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigPlay | TriggerZones$ Battlefield | TriggerDescription$ Whenever this creature deals combat damage to a player, you may create a copy of the card with the noted name. You may cast the copy without paying its mana cost.
SVar:TrigPlay:DB$ Play | Defined$ RememberedLKI | ZoneRegardless$ True | CopyCard$ True | ValidSA$ Spell | WithoutManaCost$ True | Optional$ True
SVar:ReplaceDies:Event$ Moved | ActiveZones$ Battlefield | Origin$ Battlefield | ExcludeDestination$ Exile | ValidCard$ Card.Self | ReplaceWith$ Exile | Description$ If this creature would leave the battlefield, exile it instead of putting it anywhere else.

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@@ -1,11 +1,9 @@
Name:Necromantic Selection
ManaCost:4 B B B
Types:Sorcery
A:SP$ DestroyAll | ValidCards$ Creature | RememberDestroyed$ True | SubAbility$ TrigImprint | SpellDescription$ Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile CARDNAME.
SVar:TrigImprint:DB$ Pump | ImprintCards$ Remembered | SubAbility$ DBClearRemember | StackDescription$ None
SVar:DBClearRemember:DB$ Cleanup | ClearRemembered$ True | SubAbility$ DBReturn
SVar:DBReturn:DB$ ChangeZone | ChangeType$ Creature.nonToken+IsImprinted | ChangeNum$ 1 | Hidden$ True | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | AnimateSubAbility$ DBZombify | SubAbility$ DBCleanup
SVar:DBZombify:DB$ Animate | Defined$ Remembered | Types$ Zombie | Colors$ Black | Duration$ Permanent
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True | SubAbility$ DBChange
A:SP$ DestroyAll | ValidCards$ Creature | RememberDestroyed$ True | SubAbility$ DBReturn | SpellDescription$ Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile CARDNAME.
SVar:DBReturn:DB$ ChangeZone | ChangeType$ Creature.nonToken+IsRemembered | ChangeNum$ 1 | Hidden$ True | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | StaticEffect$ Animate | SubAbility$ DBCleanup
SVar:Animate:Mode$ Continuous | Affected$ Card.IsRemembered | AddType$ Zombie | AddColor$ Black
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | SubAbility$ DBChange
SVar:DBChange:DB$ ChangeZone | Origin$ Stack | Destination$ Exile | StackDescription$ None
Oracle:Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection.

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@@ -4,8 +4,8 @@ Types:Creature Troll Warrior
PT:4/4
K:Trample
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self+Creature | Execute$ DBReturn | TriggerDescription$ When CARDNAME dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has '{T}: Add {G}{G}' and '{1}, {T}, Sacrifice this land: Create a tapped 4/4 green Troll Warrior creature token with trample.'"
SVar:DBReturn:DB$ ChangeZone | Defined$ TriggeredNewCardLKICopy | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | AnimateSubAbility$ DBAnimate
SVar:DBAnimate:DB$ Animate | Defined$ Remembered | Types$ Enchantment,Aura | RemoveCardTypes$ True | RemoveAllAbilities$ True | Keywords$ Enchant Forest you control | Abilities$ SPAttach | staticAbilities$ STAura | Duration$ Permanent
SVar:DBReturn:DB$ ChangeZone | Defined$ TriggeredNewCardLKICopy | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | StaticEffect$ Animate
SVar:Animate:Mode$ Continuous | Affected$ Card.IsRemembered | AddType$ Enchantment & Aura | RemoveCardTypes$ True | RemoveAllAbilities$ True | AddKeyword$ Enchant Forest you control | AddAbility$ SPAttach | AddStaticAbility$ STAura
SVar:STAura:Mode$ Continuous | Affected$ Land.EnchantedBy | AddAbility$ ABMana & ABToken | Description$ Enchanted Forest has "{T}: Add {G}{G}" and "{1}, {T}, Sacrifice this land: Create a tapped 4/4 green Troll Warrior creature token with trample."
SVar:SPAttach:SP$ Attach | Cost$ 0 | ValidTgts$ Forest.YouCtrl | AILogic$ Pump
SVar:ABMana:AB$ Mana | Cost$ T | Produced$ G | Amount$ 2 | SpellDescription$ Add {G}{G}.

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@@ -5,8 +5,8 @@ PT:4/3
K:Flash
Oracle:Flash
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self+nonSpirit | Execute$ TrigReturn | TriggerDescription$ Whenever CARDNAME dies, if it's not a Spirit, return it to the battlefield under its owner's control with four charge counters on it. It's a Spirit Detective. (It's no longer a Human.)
SVar:TrigReturn:DB$ ChangeZone | Defined$ TriggeredNewCardLKICopy | Origin$ Graveyard | Destination$ Battlefield | WithCountersType$ CHARGE | WithCountersAmount$ 4 | AnimateSubAbility$ DBAnimate
SVar:DBAnimate:DB$ Animate | Defined$ Remembered | RemoveCreatureTypes$ True | Types$ Spirit,Detective | Duration$ Permanent
SVar:TrigReturn:DB$ ChangeZone | Defined$ TriggeredNewCardLKICopy | Origin$ Graveyard | Destination$ Battlefield | WithCountersType$ CHARGE | WithCountersAmount$ 4 | StaticEffect$ Animate
SVar:Animate:Mode$ Continuous | Affected$ Card.IsRemembered | AddType$ Spirit & Detective | RemoveCreatureTypes$ True
A:AB$ Destroy | Cost$ 1 W T SubCounter<1/CHARGE> | ValidTgts$ Creature.dealtDamageToYouThisTurn | TgtPrompt$ Select target creature that dealt damage to you this turn | SpellDescription$ Destroy target creature that dealt damage to you this turn.
DeckHas:Type$Spirit & Ability$Counters
Oracle:When Otherworldly Escort dies, if it's not a Spirit, return it to the battlefield under its owner's control with four charge counters on it. It's a Spirit Detective. (It's no longer a Human.)\n{1}{W}, {T}, Remove a charge counter from Otherworldly Escort: Destroy target creature that dealt damage to you this turn.

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@@ -1,9 +1,9 @@
Name:Path of the Schemer
ManaCost:4 B
Types:Sorcery
A:SP$ Mill | NumCards$ 2 | Defined$ Player | SubAbility$ DBChangeZone | SpellDescription$ Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control.
SVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ChangeType$ Creature | ChangeNum$ 1 | Mandatory$ True | GainControl$ True | AnimateSubAbility$ Animate | SubAbility$ DBSpace | SelectPrompt$ Select a creature card in a graveyard | Hidden$ True | StackDescription$ SpellDescription | SpellDescription$ Then you put a creature card from a graveyard onto the battlefield under your control.
SVar:Animate:DB$ Animate | Defined$ Remembered | Types$ Phyrexian | Duration$ Permanent
A:SP$ Mill | NumCards$ 2 | Defined$ Player | SubAbility$ DBChangeZone | SpellDescription$ Each player mills two cards.
SVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ChangeType$ Creature | ChangeNum$ 1 | Mandatory$ True | GainControl$ True | StaticEffect$ Animate | SubAbility$ DBSpace | SelectPrompt$ Select a creature card in a graveyard | Hidden$ True | StackDescription$ SpellDescription | SpellDescription$ Then you put a creature card from a graveyard onto the battlefield under your control. It's an artifact in addition to its other types.
SVar:Animate:Mode$ Continuous | Affected$ Card.IsRemembered | AddType$ Artifact
SVar:DBSpace:DB$ BlankLine | SubAbility$ DBVote | SpellDescription$ ,,,,,,
SVar:DBVote:DB$ Vote | Defined$ Player | VoteType$ Planeswalk,Chaos | VotePlaneswalk$ DBPlaneswalk | VoteChaos$ DBChaos | Tied$ DBChaos | StackDescription$ SpellDescription | SpellDescription$ Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
SVar:DBPlaneswalk:DB$ Planeswalk

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@@ -4,8 +4,8 @@ Types:Artifact
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSac | TriggerDescription$ When CARDNAME enters, each opponent sacrifices three creatures.
SVar:TrigSac:DB$ Sacrifice | Defined$ Opponent | SacValid$ Creature | Amount$ 3
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigChange | TriggerDescription$ At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control. It's a Phyrexian in addition to its other types.
SVar:TrigChange:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature | GainControl$ True | AnimateSubAbility$ DBAnimate
SVar:DBAnimate:DB$ Animate | Defined$ Remembered | Types$ Phyrexian | Duration$ Permanent
SVar:TrigChange:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature | GainControl$ True | StaticEffect$ Animate
SVar:Animate:Mode$ Continuous | Affected$ Card.IsRemembered | AddType$ Phyrexian
DeckHas:Ability$Sacrifice|Graveyard
DeckHints:Keyword$Mill|Dredge & Type$Phyrexian
Oracle:When Portal to Phyrexia enters, each opponent sacrifices three creatures.\nAt the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control. It's a Phyrexian in addition to its other types.

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@@ -1,11 +1,9 @@
Name:Recommission
ManaCost:1 W
Types:Sorcery
A:SP$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | AnimateSubAbility$ DBConditionEffect | ValidTgts$ Artifact.YouCtrl+cmcLE3,Creature.YouCtrl+cmcLE3 | TgtPrompt$ Select target artifact or creature card with mana value 3 from your graveyard | SpellDescription$ Return target artifact or creature card with mana value 3 or less from your graveyard to the battlefield. If a creature enters this way, it enters with an additional +1/+1 counter on it.
SVar:DBConditionEffect:DB$ Effect | RememberObjects$ Remembered | ReplacementEffects$ ETBCreat | SubAbility$ DBCleanup
A:SP$ Effect | RememberObjects$ Targeted,Self | ReplacementEffects$ ETBCreat | ExileOnMoved$ Graveyard,Stack | SubAbility$ DBReturn | SpellDescription$ Return target artifact or creature card with mana value 3 or less from your graveyard to the battlefield. If a creature enters this way, it enters with an additional +1/+1 counter on it.
SVar:DBReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Artifact.YouCtrl+cmcLE3,Creature.YouCtrl+cmcLE3 | TgtPrompt$ Select target artifact or creature card with mana value 3 from your graveyard
SVar:ETBCreat:Event$ Moved | ValidCard$ Creature.IsRemembered | Destination$ Battlefield | ReplaceWith$ DBPutP1P1 | ReplacementResult$ Updated | Description$ If it's a creature, it enters with an additional +1/+1 counter on it.
SVar:DBPutP1P1:DB$ PutCounter | Defined$ ReplacedCard | CounterType$ P1P1 | ETB$ True | CounterNum$ 1 | SubAbility$ DBExile
SVar:DBExile:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:DBPutP1P1:DB$ PutCounter | Defined$ ReplacedCard | CounterType$ P1P1 | ETB$ True | CounterNum$ 1
DeckHas:Ability$Graveyard|Counter
Oracle:Return target artifact or creature card with mana value 3 or less from your graveyard to the battlefield. If a creature enters this way, it enters with an additional +1/+1 counter on it.

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@@ -1,11 +1,11 @@
Name:Relive the Past
ManaCost:5 G W
Types:Sorcery
A:SP$ Pump | TgtZone$ Graveyard | ValidTgts$ Artifact.YouOwn | TargetMin$ 0 | TargetMax$ 1 | SubAbility$ DBLand | TgtPrompt$ Select up to one target artifact from your graveyard | SpellDescription$ Return up to one target artifact card, up to one target land card, and up to one target non-Aura enchantment card from your graveyard to the battlefield.
A:SP$ Pump | TgtZone$ Graveyard | ValidTgts$ Artifact.YouOwn | TargetMin$ 0 | TargetMax$ 1 | SubAbility$ DBLand | TgtPrompt$ Select up to one target artifact from your graveyard | SpellDescription$ Return up to one target artifact card, up to one target land card, and up to one target non-Aura enchantment card from your graveyard to the battlefield. They are 5/5 Elemental creatures in addition to their other types.
SVar:DBLand:DB$ Pump | TgtZone$ Graveyard | ValidTgts$ Land.YouOwn | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select up to one target land from your graveyard | SubAbility$ DBEnchantment
SVar:DBEnchantment:DB$ Pump | TgtZone$ Graveyard | SubAbility$ DBChangeZoneAll | ValidTgts$ Enchantment.nonAura+YouOwn | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select up to one target non-aura enchantment from your graveyard
SVar:DBChangeZoneAll:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | Defined$ Targeted | AnimateSubAbility$ DBAnimate
SVar:DBAnimate:DB$ Animate | Defined$ Remembered | Types$ Creature,Elemental | Power$ 5 | Toughness$ 5 | Duration$ Permanent | SpellDescription$ They are 5/5 Elemental creatures in addition to their other types.
SVar:DBChangeZoneAll:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | Defined$ Targeted | StaticEffect$ Animate
SVar:Animate:Mode$ Continuous | Affected$ Card.IsRemembered | AddType$ Creature & Elemental | SetPower$ 5 | SetToughness$ 5
DeckHas:Ability$Graveyard & Type$Elemental
DeckHints:Ability$Graveyard|Mill & Type$Enchantment|Artifact
Oracle:Return up to one target artifact card, up to one target land card, and up to one target non-Aura enchantment card from your graveyard to the battlefield. They are 5/5 Elemental creatures in addition to their other types.
Oracle:Return up to one target artifact card, up to one target land card, and up to one target non-Aura enchantment card from your graveyard to the battlefield.

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@@ -1,6 +1,6 @@
Name:Rise from the Grave
ManaCost:4 B
Types:Sorcery
A:SP$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | TgtPrompt$ Choose target creature card in a graveyard | ValidTgts$ Creature | AnimateSubAbility$ Animate | SpellDescription$ Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
SVar:Animate:DB$ Animate | Defined$ Remembered | Types$ Zombie | Colors$ Black | Duration$ Permanent
A:SP$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | TgtPrompt$ Choose target creature card in a graveyard | ValidTgts$ Creature | StaticEffect$ Animate | SpellDescription$ Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
SVar:Animate:Mode$ Continuous | Affected$ Card.IsRemembered | AddType$ Zombie | AddColor$ Black
Oracle:Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.

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@@ -2,14 +2,15 @@ Name:Semester's End
ManaCost:3 W
Types:Instant
A:SP$ ChangeZone | ValidTgts$ Creature.YouCtrl,Planeswalker.YouCtrl | TargetMin$ 0 | TargetMax$ X | Origin$ Battlefield | Destination$ Exile | TgtPrompt$ Select target creature you control | SubAbility$ DelTrig | RememberChanged$ True | SpellDescription$ Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker.
SVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | Execute$ TrigReturn | RememberObjects$ RememberedLKI | TriggerDescription$ Return each of them to the battlefield under its owner's control. Each of them enters with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker. | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:TrigReturn:DB$ ChangeZone | Origin$ Exile | Destination$ Battlefield | Defined$ DelayTriggerRememberedLKI | AnimateSubAbility$ DBConditionEffect
SVar:DBConditionEffect:DB$ Effect | RememberObjects$ Remembered | ReplacementEffects$ ETBCreatPlans
SVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | Execute$ TrigConditionEffect | RememberObjects$ RememberedLKI | SubAbility$ DBCleanup1 | TriggerDescription$ Return each of them to the battlefield under its owner's control. Each of them enters with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker.
SVar:DBCleanup1:DB$ Cleanup | ClearRemembered$ True
SVar:TrigConditionEffect:DB$ Effect | RememberObjects$ DelayTriggerRememberedLKI | ReplacementEffects$ ETBCreatPlans | ImprintOnHost$ True | ForgetOnMoved$ Exile | SubAbility$ DBReturn
SVar:ETBCreatPlans:Event$ Moved | ValidCard$ Creature.IsRemembered,Planeswalker.IsRemembered | Destination$ Battlefield | ReplaceWith$ DBPutP1P1 | ReplacementResult$ Updated | Description$ It enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker.
SVar:DBPutP1P1:DB$ PutCounter | Defined$ ReplacedNewCard.Creature | CounterType$ P1P1 | ETB$ True | CounterNum$ 1 | SubAbility$ DBPutLOYALTY
SVar:DBPutLOYALTY:DB$ PutCounter | Defined$ ReplacedNewCard.Planeswalker | CounterType$ LOYALTY | ETB$ True | CounterNum$ 1 | SubAbility$ DBExile
SVar:DBExile:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile
SVar:DBPutLOYALTY:DB$ PutCounter | Defined$ ReplacedNewCard.Planeswalker | CounterType$ LOYALTY | ETB$ True | CounterNum$ 1
SVar:X:Count$Valid Permanent.YouCtrl
SVar:DBReturn:DB$ ChangeZone | Origin$ Exile | Destination$ Battlefield | Defined$ DelayTriggerRememberedLKI | SubAbility$ DBCleanEff
SVar:DBCleanEff:DB$ ChangeZone | Origin$ Command | Destination$ Exile | Defined$ Imprinted | SubAbility$ DBCleanup2
SVar:DBCleanup2:DB$ Cleanup | ClearImprinted$ True
DeckHas:Ability$Counters
Oracle:Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker.

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@@ -7,8 +7,8 @@ A:AB$ Token | Cost$ Sac<1/Creature.Other/another creature> | TokenScript$ c_a_bl
SVar:X:Count$Compare AngelSac EQ1.SacT.1
SVar:SacT:Sacrificed$CardToughness
SVar:AngelSac:Sacrificed$Valid Card.Angel
A:AB$ ChangeZoneAll | Cost$ WB WB WB Sac<6/Blood.token/Blood token> | WithCountersType$ FINALITY | AnimateSubAbility$ DBAnimate | ChangeType$ Creature.YouOwn | Origin$ Graveyard | Destination$ Battlefield | SpellDescription$ Return each creature card from your graveyard to the battlefield with a finality counter on it. Those creatures are Vampires in addition to their other types.
SVar:DBAnimate:DB$ Animate | Defined$ Remembered | Types$ Vampire | Duration$ Permanent
A:AB$ ChangeZoneAll | Cost$ WB WB WB Sac<6/Blood.token/Blood token> | WithCountersType$ FINALITY | StaticEffect$ Animate | ChangeType$ Creature.YouOwn | Origin$ Graveyard | Destination$ Battlefield | SpellDescription$ Return each creature card from your graveyard to the battlefield with a finality counter on it. Those creatures are Vampires in addition to their other types.
SVar:Animate:Mode$ Continuous | Affected$ Card.IsRemembered | AddType$ Vampire
DeckHas:Ability$Sacrifice|Graveyard|Token & Type$Blood|Vampire
DeckHints:Ability$Mill & Type$Angel
Oracle:Flying\nSacrifice another creature: Create a Blood token. If you sacrificed an Angel this way, create a number of Blood tokens equal to its toughness instead.\n{W/B}{W/B}{W/B}, Sacrifice six Blood tokens: Return each creature card from your graveyard to the battlefield with a finality counter on it. Those creatures are Vampires in addition to their other types.

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@@ -5,7 +5,7 @@ Loyalty:4
S:Mode$ Continuous | Affected$ Creature.YouCtrl,Planeswalker.YouCtrl | AddKeyword$ Lifelink | Condition$ PlayerTurn | Description$ As long as it's your turn, creatures and planeswalkers you control have lifelink.
SVar:NonStackingEffect:True
A:AB$ DealDamage | Cost$ AddCounter<2/LOYALTY> | Planeswalker$ True | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select target player or planeswalker | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to target player or planeswalker.
A:AB$ ChangeZone | Cost$ SubCounter<X/LOYALTY> | Planeswalker$ True | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.YouOwn+cmcEQX | AILogic$ SorinVengefulBloodlord | TgtPrompt$ Select target creature with mana value X from your graveyard | AnimateSubAbility$ Animate | SpellDescription$ Return target creature card with mana value X from your graveyard to the battlefield. That creature is a Vampire in addition to its other types.
SVar:Animate:DB$ Animate | Defined$ Remembered | Types$ Vampire | Duration$ Permanent
A:AB$ ChangeZone | Cost$ SubCounter<X/LOYALTY> | Planeswalker$ True | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.YouOwn+cmcEQX | AILogic$ SorinVengefulBloodlord | TgtPrompt$ Select target creature with mana value X from your graveyard | StaticEffect$ Animate | SpellDescription$ Return target creature card with mana value X from your graveyard to the battlefield. That creature is a Vampire in addition to its other types.
SVar:Animate:Mode$ Continuous | Affected$ Card.IsRemembered | AddType$ Vampire
SVar:X:Count$xPaid
Oracle:As long as it's your turn, creatures and planeswalkers you control have lifelink.\n[+2]: Sorin, Vengeful Bloodlord deals 1 damage to target player or planeswalker.\n[-X]: Return target creature card with mana value X from your graveyard to the battlefield. That creature is a Vampire in addition to its other types.

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@@ -2,8 +2,8 @@ Name:Spawning Pod
ManaCost:2 G
Types:Artifact
A:AB$ Seek | Cost$ 1 T Sac<1/Creature> | Type$ Creature.cmcEQX | SorcerySpeed$ True | AILogic$ SacAndUpgrade | ImprintFound$ True | SubAbility$ DBPut | SpellDescription$ Seek a creature card with mana value equal to 1 plus the sacrificed creature's mana value and put that card onto the battlefield. That creature is a Phyrexian in addition to its other types. Activate only as a sorcery.
SVar:DBPut:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | Defined$ Imprinted | AnimateSubAbility$ DBAnimate | SubAbility$ DBCleanup
SVar:DBAnimate:DB$ Animate | Defined$ Remembered | Types$ Phyrexian | Duration$ Permanent
SVar:DBPut:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | Defined$ Imprinted | StaticEffect$ Animate | SubAbility$ DBCleanup
SVar:Animate:Mode$ Continuous | Affected$ Card.IsRemembered | AddType$ Phyrexian
SVar:DBCleanup:DB$ Cleanup | ClearImprinted$ True
SVar:X:Sacrificed$CardManaCost/Plus.1
SVar:AIPreference:SacCost$Creature.nonToken

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@@ -1,8 +1,8 @@
Name:Storm of Souls
ManaCost:4 W W
Types:Sorcery
A:SP$ ChangeZoneAll | ChangeType$ Creature.YouOwn | Origin$ Graveyard | Destination$ Battlefield | AnimateSubAbility$ DBAnimate | SubAbility$ DBExile | SpellDescription$ Return all creature cards from your graveyard to the battlefield. Each of them is a 1/1 Spirit with flying in addition to its other types.
SVar:DBAnimate:DB$ Animate | Defined$ Remembered | Power$ 1 | Toughness$ 1 | Types$ Spirit | Duration$ Permanent | Keywords$ Flying
A:SP$ ChangeZoneAll | ChangeType$ Creature.YouOwn | Origin$ Graveyard | Destination$ Battlefield | StaticEffect$ Animate | SubAbility$ DBExile | SpellDescription$ Return all creature cards from your graveyard to the battlefield. Each of them is a 1/1 Spirit with flying in addition to its other types.
SVar:Animate:Mode$ Continuous | Affected$ Card.IsRemembered | SetPower$ 1 | SetToughness$ 1 | AddType$ Spirit | AddKeyword$ Flying
SVar:DBExile:DB$ ChangeZone | Origin$ Stack | Destination$ Exile | SpellDescription$ Exile CARDNAME.
SVar:X:Count$TypeInYourYard.Creature
SVar:NeedsToPlayVar:X GE4

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@@ -2,12 +2,11 @@ Name:Teferi's Time Twist
ManaCost:1 U
Types:Instant
A:SP$ ChangeZone | ValidTgts$ Permanent.YouCtrl | TgtPrompt$ Select target permanent you control | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | AILogic$ DelayedBlink | SubAbility$ DBEffect | SpellDescription$ Exile target permanent you control.
SVar:DBEffect:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | Execute$ TrigReturn | RememberObjects$ RememberedLKI | SubAbility$ DBCleanup | SpellDescription$ Return that card to the battlefield under its owner's control at the beginning of the next end step. If it enters as a creature, it enters with an additional +1/+1 counter on it.
SVar:TrigReturn:DB$ ChangeZone | Origin$ Exile | Destination$ Battlefield | Defined$ DelayTriggerRememberedLKI | AnimateSubAbility$ DBConditionEffect
SVar:DBConditionEffect:DB$ Effect | RememberObjects$ Remembered | ReplacementEffects$ EntersAsCreature
SVar:DBEffect:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | Execute$ TrigConditionEffect | RememberObjects$ RememberedLKI | SubAbility$ DBCleanup | SpellDescription$ Return that card to the battlefield under its owner's control at the beginning of the next end step. If it enters as a creature, it enters with an additional +1/+1 counter on it.
SVar:DBReturn:DB$ ChangeZone | Origin$ Exile | Destination$ Battlefield | Defined$ DelayTriggerRememberedLKI
SVar:TrigConditionEffect:DB$ Effect | RememberObjects$ DelayTriggerRememberedLKI,Self | ReplacementEffects$ EntersAsCreature | ExileOnMoved$ Exile,Stack | SubAbility$ DBReturn
SVar:EntersAsCreature:Event$ Moved | ValidCard$ Creature.IsRemembered | Destination$ Battlefield | ReplaceWith$ PutP1P1 | Secondary$ True | ReplacementResult$ Updated | Description$ If it enters as a creature, it enters with an additional +1/+1 counter on it.
SVar:PutP1P1:DB$ PutCounter | Defined$ ReplacedCard | CounterType$ P1P1 | ETB$ True | SubAbility$ DBExile
SVar:DBExile:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile
SVar:PutP1P1:DB$ PutCounter | Defined$ ReplacedCard | CounterType$ P1P1 | ETB$ True
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
DeckHas:Ability$Counters
Oracle:Exile target permanent you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. If it enters as a creature, it enters with an additional +1/+1 counter on it.

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@@ -5,8 +5,8 @@ PT:4/3
K:Deathtouch
T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigImmediateTrig | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks, you may pay {3}{B}. When you do, return target creature card from your graveyard to the battlefield. It's a Phyrexian in addition to its other types.
SVar:TrigImmediateTrig:AB$ ImmediateTrigger | Cost$ 3 B | Execute$ TrigReturn | TriggerDescription$ When you do, return target creature card from your graveyard to the battlefield. It's a Phyrexian in addition to its other types.
SVar:TrigReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.YouOwn | TgtPrompt$ Select target creature card in your graveyard | AnimateSubAbility$ Animate
SVar:Animate:DB$ Animate | Defined$ Remembered | Types$ Phyrexian | Duration$ Permanent
SVar:TrigReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.YouOwn | TgtPrompt$ Select target creature card in your graveyard | StaticEffect$ Animate
SVar:Animate:Mode$ Continuous | Affected$ Card.IsRemembered | AddType$ Phyrexian
SVar:HasAttackEffect:TRUE
DeckHas:Ability$Graveyard
Oracle:Deathtouch\nWhenever Terror of Towashi attacks, you may pay {3}{B}. When you do, return target creature card from your graveyard to the battlefield. It's a Phyrexian in addition to its other types.

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@@ -4,8 +4,8 @@ Types:Legendary Artifact Creature Mutant
PT:2/4
T:Mode$ ChangesZone | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigRadiation | TriggerDescription$ When CARDNAME enters, target player gets two rad counters.
SVar:TrigRadiation:DB$ Radiation | ValidTgts$ Player | Num$ 2
A:AB$ ChangeZone | Cost$ T | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | ValidTgts$ Creature.milledThisTurn | TgtPrompt$ Select target creature in a graveyard that was milled this turn | AnimateSubAbility$ Animate | SpellDescription$ Put target creature card in a graveyard that was milled this turn onto the battlefield under your control. It's a green Mutant with base power and toughness 3/3. (It loses its other colors and creature types.)
SVar:Animate:DB$ Animate | Defined$ Remembered | Types$ Mutant | Colors$ Green | OverwriteColors$ True | Power$ 3 | Toughness$ 3 | RemoveCreatureTypes$ True | Duration$ Permanent
A:AB$ ChangeZone | Cost$ T | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | ValidTgts$ Creature.milledThisTurn | TgtPrompt$ Select target creature in a graveyard that was milled this turn | StaticEffect$ Animate | SpellDescription$ Put target creature card in a graveyard that was milled this turn onto the battlefield under your control. It's a green Mutant with base power and toughness 3/3. (It loses its other colors and creature types.)
SVar:Animate:Mode$ Continuous | Affected$ Card.IsRemembered | AddType$ Mutant | SetColor$ Green | SetPower$ 3 | SetToughness$ 3 | RemoveCreatureTypes$ True
DeckHas:Ability$Mill
DeckHints:Ability$Mill
Oracle:When The Master, Transcendent enters, target player gets two rad counters.\n{T}: Put target creature card in a graveyard that was milled this turn onto the battlefield under your control. It's a green Mutant with base power and toughness 3/3. (It loses its other colors and creature types.)

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@@ -5,7 +5,7 @@ K:Chapter:3:DBDraw,DBMill,DBChoose
SVar:DBDraw:DB$ Draw | NumCards$ 3 | SubAbility$ DBLoseLife | SpellDescription$ You draw three cards and you lose 3 life.
SVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 3
SVar:DBMill:DB$ Mill | NumCards$ 3 | SpellDescription$ Mill three cards.
SVar:DBChoose:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | TgtPrompt$ Select up to three target creature cards with total mana value 8 or less | TargetMin$ 0 | TargetMax$ 3 | MaxTotalTargetCMC$ 8 | ValidTgts$ Creature.YouOwn | WithCountersType$ NECRODERMIS | AnimateSubAbility$ Animate | SpellDescription$ Choose up to three target creature cards with total mana value 8 or less in your graveyard. Return each of them to the battlefield with a necrodermis counter on it. They're artifacts in addition to their other types.
SVar:Animate:DB$ Animate | Defined$ Remembered | Types$ Artifact | Duration$ Permanent
SVar:DBChoose:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | TgtPrompt$ Select up to three target creature cards with total mana value 8 or less | TargetMin$ 0 | TargetMax$ 3 | MaxTotalTargetCMC$ 8 | ValidTgts$ Creature.YouOwn | WithCountersType$ NECRODERMIS | StaticEffect$ Animate | SpellDescription$ Choose up to three target creature cards with total mana value 8 or less in your graveyard. Return each of them to the battlefield with a necrodermis counter on it. They're artifacts in addition to their other types.
SVar:Animate:Mode$ Continuous | Affected$ Card.IsRemembered | AddType$ Artifact
DeckHas:Ability$Graveyard|Mill|Counters & Type$Artifact
Oracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI — You draw three cards and you lose 3 life.\nII — Mill three cards.\nIII — Choose up to three target creature cards with total mana value 8 or less in your graveyard. Return each of them to the battlefield with a necrodermis counter on it. They're artifacts in addition to their other types.

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@@ -2,6 +2,6 @@ Name:Valkyrie's Call
ManaCost:3 W W
Types:Enchantment
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.nonToken+nonAngel+YouCtrl | TriggerZones$ Battlefield | Execute$ DBChangeZone | TriggerDescription$ Whenever a nontoken, non-Angel creature you control dies, return that card to the battlefield under its owner's control with a +1/+1 counter on it. It has flying and is an Angel in addition to its other types.
SVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | Defined$ TriggeredCard | WithCountersType$ P1P1 | AnimateSubAbility$ DBAnimate
SVar:DBAnimate:DB$ Animate | Defined$ Remembered | Keywords$ Flying | Types$ Angel | Duration$ Permanent
SVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | Defined$ TriggeredCard | WithCountersType$ P1P1 | StaticEffect$ Animate
SVar:Animate:Mode$ Continuous | Affected$ Card.IsRemembered | AddType$ Angel | AddKeyword$ Flying
Oracle:Whenever a nontoken, non-Angel creature you control dies, return that card to the battlefield under its owner's control with a +1/+1 counter on it. It has flying and is an Angel in addition to its other types.

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@@ -4,8 +4,8 @@ Types:Legendary Creature Gorgon Assassin
PT:3/3
K:Deathtouch
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.OppCtrl+nonToken | TriggerZones$ Battlefield | Execute$ TrigChangeZone | OptionalDecider$ You | TriggerDescription$ Whenever a nontoken creature an opponent controls dies, you may pay {1}. If you do, return that card to the battlefield tapped under your control. It's a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color," and it loses all other card types.
SVar:TrigChangeZone:AB$ ChangeZone | Cost$ 1 | Defined$ TriggeredCard | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | Tapped$ True | AnimateSubAbility$ DBAnimate
SVar:DBAnimate:DB$ Animate | Defined$ Remembered | Types$ Artifact,Treasure | RemoveCardTypes$ True | Abilities$ TreasureSac | Duration$ Permanent
SVar:TrigChangeZone:AB$ ChangeZone | Cost$ 1 | Defined$ TriggeredNewCardLKICopy | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | Tapped$ True | StaticEffect$ Animate
SVar:Animate:Mode$ Continuous | Affected$ Card.IsRemembered | AddType$ Artifact & Treasure | RemoveCardTypes$ True | AddAbility$ TreasureSac
SVar:TreasureSac:AB$ Mana | Cost$ T Sac<1/CARDNAME/this artifact> | Produced$ Any | SpellDescription$ Add one mana of any color.
DeckHas:Type$Artifact|Treasure
Oracle:Deathtouch\nWhenever a nontoken creature an opponent controls dies, you may pay {1}. If you do, return that card to the battlefield tapped under your control. It's a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color," and it loses all other card types.

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@@ -1,13 +1,11 @@
Name:What Must Be Done
ManaCost:3 W W
Types:Sorcery
A:SP$ Charm | Choices$ DBDestroyAll,DBChangeZone
A:SP$ Charm | Choices$ DBDestroyAll,DBConditionEffect
SVar:DBDestroyAll:DB$ DestroyAll | ValidCards$ Artifact,Creature | SpellDescription$ Let the World Burn — Destroy all artifacts and creatures.
SVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Permanent.Historic+YouOwn | AnimateSubAbility$ DBConditionEffect | TgtPrompt$ Select target historic permanent card | SpellDescription$ Release Juno — Return target historic permanent card from your graveyard to the battlefield. It enters with two additional +1/+1 counters on it if it's a creature. (Artifacts, legendaries, and Sagas are historic.)
SVar:DBConditionEffect:DB$ Effect | RememberObjects$ Remembered | ReplacementEffects$ ETBCreat | SubAbility$ DBCleanup
SVar:DBConditionEffect:DB$ Effect | RememberObjects$ Targeted,Self | ReplacementEffects$ ETBCreat | ExileOnMoved$ Graveyard,Stack | SubAbility$ DBChangeZone
SVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Permanent.Historic+YouOwn | TgtPrompt$ Select target historic permanent card | SpellDescription$ Release Juno — Return target historic permanent card from your graveyard to the battlefield. It enters with two additional +1/+1 counters on it if it's a creature. (Artifacts, legendaries, and Sagas are historic.)
SVar:ETBCreat:Event$ Moved | ValidCard$ Creature.IsRemembered | Destination$ Battlefield | ReplaceWith$ DBPutP1P1 | ReplacementResult$ Updated | Description$ It enters with two additional +1/+1 counters on it if it's a creature.
SVar:DBPutP1P1:DB$ PutCounter | Defined$ ReplacedCard | CounterType$ P1P1 | ETB$ True | CounterNum$ 2 | SubAbility$ DBExile
SVar:DBExile:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:DBPutP1P1:DB$ PutCounter | Defined$ ReplacedCard | CounterType$ P1P1 | ETB$ True | CounterNum$ 2
DeckHas:Ability$Graveyard|Counters
Oracle:Choose one —\n• Let the World Burn — Destroy all artifacts and creatures.\n• Release Juno — Return target historic permanent card from your graveyard to the battlefield. It enters with two additional +1/+1 counters on it if it's a creature. (Artifacts, legendaries, and Sagas are historic.)

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@@ -1278,6 +1278,7 @@ lblChooseCostReductionOrder=Choose cost reduction order & amount
lblNoPaymentFromManaAbility=Don\'t attempt paying when generating mana
lblNoFreeCombatCostHandling=Don\'t accept attack/block costs of \{0\}
lblAllowPaymentStartWithMissingResources=Allow payment start when cost seems unaffordable
lblLayerTimestampOrder=Finetune layer timestamp order
lblOrderCosts=Order costs
lblPayFirst=Pay first
lblYouHaveWonTheCoinToss={0}, du hast den Münzwurf gewonnen.

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@@ -1298,6 +1298,7 @@ lblChooseCostReductionOrder=Choose cost reduction order & amount
lblNoPaymentFromManaAbility=Don\'t attempt paying when generating mana
lblNoFreeCombatCostHandling=Don\'t accept attack/block costs of \{0\}
lblAllowPaymentStartWithMissingResources=Allow payment start when cost seems unaffordable
lblLayerTimestampOrder=Finetune layer timestamp order
lblOrderCosts=Order costs
lblPayFirst=Pay first
lblYouHaveWonTheCoinToss={0}, you have won the coin toss.

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@@ -1288,6 +1288,7 @@ lblChooseCostReductionOrder=Choose cost reduction order & amount
lblNoPaymentFromManaAbility=Don\'t attempt paying when generating mana
lblNoFreeCombatCostHandling=Don\'t accept attack/block costs of \{0\}
lblAllowPaymentStartWithMissingResources=Allow payment start when cost seems unaffordable
lblLayerTimestampOrder=Finetune layer timestamp order
lblOrderCosts=Order costs
lblPayFirst=Pay first
lblYouHaveWonTheCoinToss={0}, has ganado el lanzamiento de la moneda.

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@@ -1282,6 +1282,7 @@ lblChooseCostReductionOrder=Choose cost reduction order & amount
lblNoPaymentFromManaAbility=Don\'t attempt paying when generating mana
lblNoFreeCombatCostHandling=Don\'t accept attack/block costs of \{0\}
lblAllowPaymentStartWithMissingResources=Allow payment start when cost seems unaffordable
lblLayerTimestampOrder=Finetune layer timestamp order
lblOrderCosts=Order costs
lblPayFirst=Pay first
lblYouHaveWonTheCoinToss={0}, vous avez gagné le tirage au sort.

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@@ -1279,6 +1279,7 @@ lblChooseCostReductionOrder=Choose cost reduction order & amount
lblNoPaymentFromManaAbility=Don\'t attempt paying when generating mana
lblNoFreeCombatCostHandling=Don\'t accept attack/block costs of \{0\}
lblAllowPaymentStartWithMissingResources=Allow payment start when cost seems unaffordable
lblLayerTimestampOrder=Finetune layer timestamp order
lblOrderCosts=Order costs
lblPayFirst=Pay first
lblYouHaveWonTheCoinToss= %s, hai vinto il lancio della moneta.

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@@ -1281,6 +1281,7 @@ lblChooseCostReductionOrder=Choose cost reduction order & amount
lblNoPaymentFromManaAbility=Don\'t attempt paying when generating mana
lblNoFreeCombatCostHandling=Don\'t accept attack/block costs of \{0\}
lblAllowPaymentStartWithMissingResources=Allow payment start when cost seems unaffordable
lblLayerTimestampOrder=Finetune layer timestamp order
lblOrderCosts=Order costs
lblPayFirst=Pay first
lblYouHaveWonTheCoinToss={0}、あなたはコイントスに勝ちました。

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@@ -1309,6 +1309,7 @@ lblChooseCostReductionOrder=Choose cost reduction order & amount
lblNoPaymentFromManaAbility=Don\'t attempt paying when generating mana
lblNoFreeCombatCostHandling=Don\'t accept attack/block costs of \{0\}
lblAllowPaymentStartWithMissingResources=Allow payment start when cost seems unaffordable
lblLayerTimestampOrder=Finetune layer timestamp order
lblOrderCosts=Order costs
lblPayFirst=Pay first
lblYouHaveWonTheCoinToss={0}, você ganhou na moeda.

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@@ -1285,6 +1285,7 @@ lblChooseCostReductionOrder=Choose cost reduction order & amount
lblNoPaymentFromManaAbility=Don\'t attempt paying when generating mana
lblNoFreeCombatCostHandling=Don\'t accept attack/block costs of \{0\}
lblAllowPaymentStartWithMissingResources=Allow payment start when cost seems unaffordable
lblLayerTimestampOrder=Finetune layer timestamp order
lblOrderCosts=Order costs
lblPayFirst=Pay first
lblYouHaveWonTheCoinToss={0},你赢得了这次掷硬币。