diff --git a/forge-gui/res/cardsfolder/upcoming/body_of_research.txt b/forge-gui/res/cardsfolder/upcoming/body_of_research.txt index ce3fe39103e..7c33011965c 100644 --- a/forge-gui/res/cardsfolder/upcoming/body_of_research.txt +++ b/forge-gui/res/cardsfolder/upcoming/body_of_research.txt @@ -2,7 +2,8 @@ Name:Body of Research ManaCost:G G G U U U Types:Sorcery A:SP$ Token | Cost$ G G G U U U | TokenScript$ gu_0_0_fractal | RememberTokens$ True | SpellDescription$ Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your library. | SubAbility$ DBCounters -SVar:DBCounters:DB$ PutCounter | Defined$ Remembered | CounterType$ P1P1 | CounterNum$ X | StackDescription$ None | +SVar:DBCounters:DB$ PutCounter | Defined$ Remembered | CounterType$ P1P1 | CounterNum$ X | StackDescription$ None | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:X:Count$InYourLibrary DeckHas:Ability$Token & Ability$Counters DeckHints:Type$Instant|Sorcery diff --git a/forge-gui/res/cardsfolder/upcoming/emergent_sequence.txt b/forge-gui/res/cardsfolder/upcoming/emergent_sequence.txt index 9a30e323787..a62a646c185 100644 --- a/forge-gui/res/cardsfolder/upcoming/emergent_sequence.txt +++ b/forge-gui/res/cardsfolder/upcoming/emergent_sequence.txt @@ -3,7 +3,8 @@ ManaCost:1 G Types:Sorcery A:SP$ ChangeZone | Cost$ 1 G | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.Basic | Tapped$ True | RememberChanged$ True | ChangeNum$ 1 | SubAbility$ DBAnimate | StackDescription$ Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. That land becomes a 0/0 green and blue Fractal creature that's still a land. Put a +1/+1 counter on it for each land you had enter the battlefield under your control this turn. | SpellDescription$ Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. That land becomes a 0/0 green and blue Fractal creature that's still a land. Put a +1/+1 counter on it for each land you had enter the battlefield under your control this turn. SVar:DBAnimate:DB$ Animate | Defined$ Remembered | Power$ 0 | Toughness$ 0 | Colors$ Green,Blue | OverwriteColors$ True | Types$ Creature,Fractal | Permanent$ True | SubAbility$ DBPutCounter -SVar:DBPutCounter:DB$ PutCounter | Defined$ Remembered | CounterType$ P1P1 | CounterNum$ X +SVar:DBPutCounter:DB$ PutCounter | Defined$ Remembered | CounterType$ P1P1 | CounterNum$ X | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:X:Count$Valid Land.YouCtrl+ThisTurnEntered DeckHas:Ability$Counters Oracle:Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. That land becomes a 0/0 green and blue Fractal creature that's still a land. Put a +1/+1 counter on it for each land you had enter the battlefield under your control this turn. diff --git a/forge-gui/res/cardsfolder/upcoming/fractal_summoning.txt b/forge-gui/res/cardsfolder/upcoming/fractal_summoning.txt index c2de8af4e12..bb42e3fe4a7 100644 --- a/forge-gui/res/cardsfolder/upcoming/fractal_summoning.txt +++ b/forge-gui/res/cardsfolder/upcoming/fractal_summoning.txt @@ -2,7 +2,8 @@ Name:Fractal Summoning ManaCost:X GU GU Types:Sorcery Lesson A:SP$ Token | Cost$ X GU GU | TokenScript$ gu_0_0_fractal | RememberTokens$ True | SpellDescription$ Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it. | SubAbility$ DBCounters -SVar:DBCounters:DB$ PutCounter | Defined$ Remembered | CounterType$ P1P1 | CounterNum$ X | StackDescription$ None | +SVar:DBCounters:DB$ PutCounter | Defined$ Remembered | CounterType$ P1P1 | CounterNum$ X | StackDescription$ None | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:X:Count$xPaid DeckHas:Ability$Token & Ability$Counters DeckHints:Type$Instant|Sorcery