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commenting out dead code.
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@@ -14,8 +14,9 @@ public class ComputerAI_Burn2 implements Computer {
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synchronized(ComputerAI_Burn2.this) {
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synchronized(ComputerAI_Burn2.this) {
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if(AllZone.Stack.size() == 0
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if(AllZone.Stack.size() == 0
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&& AllZone.Phase.is(Constant.Phase.Main1, AllZone.ComputerPlayer)) {
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&& AllZone.Phase.is(Constant.Phase.Main1, AllZone.ComputerPlayer)) {
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SpellAbilityList list = null; //Move3.getBestMove();
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//dead code
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/* SpellAbilityList list = null; //Move3.getBestMove();
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if(list != null && list.size() != 0) {
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if(list != null && list.size() != 0) {
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SpellAbility sa = list.get(0);
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SpellAbility sa = list.get(0);
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sa.setActivatingPlayer(AllZone.ComputerPlayer);
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sa.setActivatingPlayer(AllZone.ComputerPlayer);
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@@ -35,7 +36,7 @@ public class ComputerAI_Burn2 implements Computer {
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+ " CardUtil.getConvertedManaCost(sa)-" + CardUtil.getConvertedManaCost(sa)
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+ " CardUtil.getConvertedManaCost(sa)-" + CardUtil.getConvertedManaCost(sa)
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+ " ComputerUtil.getAvailableMana().size()-"
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+ " ComputerUtil.getAvailableMana().size()-"
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+ ComputerUtil.getAvailableMana().size());
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+ ComputerUtil.getAvailableMana().size());
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}//list.size != 0
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}//list.size != 0*/
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if(AllZone.Stack.size() == 0
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if(AllZone.Stack.size() == 0
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&& AllZone.Phase.is(Constant.Phase.Main1, AllZone.ComputerPlayer)) {
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&& AllZone.Phase.is(Constant.Phase.Main1, AllZone.ComputerPlayer)) {
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