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Code cleanup
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@@ -41,9 +41,12 @@ import forge.util.ItemPool;
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public class ConquestDataIO {
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public static boolean TEST_MODE = true;
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private static ConquestData createTestData() {
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ConquestData temp = new ConquestData("My Conquest", 0,
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/*ConquestData temp = new ConquestData("My Conquest", 0,
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ConquestPlane.Alara,
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ConquestPlane.Alara.getCardPool().getCard("Rafiq of the Many"));
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ConquestPlane.Alara.getCardPool().getCard("Rafiq of the Many"));*/
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ConquestData temp = new ConquestData("My Conquest", 0,
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ConquestPlane.Kamigawa,
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ConquestPlane.Kamigawa.getCardPool().getCard("Meloku the Clouded Mirror"));
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return temp;
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}
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@@ -20,7 +20,6 @@ package forge.planarconquest;
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import java.util.HashSet;
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import com.google.common.base.Predicate;
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import com.google.common.base.Predicates;
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import forge.GuiBase;
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import forge.assets.ISkinImage;
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@@ -15,7 +15,6 @@ public class ConquestPlaneMap {
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//use 2 dimensional array to represent tile grid
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private final int gridSize;
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private final HexagonTile[][] grid;
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private int tileCount;
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private int tileWidth, tileHeight, padding;
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public ConquestPlaneMap(ConquestPlane plane) {
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@@ -103,7 +102,6 @@ public class ConquestPlaneMap {
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private void generateRandomGrid(ConquestPlane plane) {
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int center = gridSize / 2; //player will start at center of grid always
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addTile(center, center, null);
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//divide the grid into regions
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FCollectionView<Region> regions = plane.getRegions();
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@@ -131,20 +129,11 @@ public class ConquestPlaneMap {
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if (regionIndex >= regionCount) {
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regionIndex = 0;
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}
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addTile(q, r, regions.get(regionIndex));
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grid[q][r] = new HexagonTile(q, r, regions.get(regionIndex));
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}
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}
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}
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private boolean addTile(int q, int r, Region region) {
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if (grid[q][r] == null) {
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grid[q][r] = new HexagonTile(q, r, region);
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tileCount++;
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return true;
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}
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return false;
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}
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public class HexagonTile {
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private final int q, r;
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private final Region region;
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