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Merge branch 'master' into ui-card-translation
This commit is contained in:
42
forge-gui-mobile/src/forge/assets/FLanguage.java
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42
forge-gui-mobile/src/forge/assets/FLanguage.java
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@@ -0,0 +1,42 @@
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package forge.assets;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.files.FileHandle;
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import forge.model.FModel;
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import forge.properties.ForgeConstants;
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import forge.properties.ForgePreferences;
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import forge.properties.ForgePreferences.FPref;
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import java.util.ArrayList;
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import java.util.List;
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public class FLanguage {
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public static void changeLanguage(final String languageName) {
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final ForgePreferences prefs = FModel.getPreferences();
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if (languageName.equals(prefs.getPref(FPref.UI_LANGUAGE))) { return; }
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//save language preference
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prefs.setPref(FPref.UI_LANGUAGE, languageName);
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prefs.save();
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}
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/**
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* Gets the languages.
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*
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* @return the languages
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*/
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public static Iterable<String> getAllLanguages() {
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final List<String> allLanguages = new ArrayList<String>();
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final FileHandle dir = Gdx.files.absolute(ForgeConstants.LANG_DIR);
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for (FileHandle languageFile : dir.list()) {
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String languageName = languageFile.name();
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if (!languageName.endsWith(".properties")) { continue; }
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allLanguages.add(languageName.replace(".properties", ""));
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}
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return allLanguages;
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}
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}
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@@ -6,6 +6,7 @@ import forge.Graphics;
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import forge.MulliganDefs;
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import forge.StaticData;
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import forge.ai.AiProfileUtil;
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import forge.assets.FLanguage;
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import forge.assets.FSkin;
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import forge.assets.FSkinColor;
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import forge.assets.FSkinFont;
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@@ -48,6 +49,14 @@ public class SettingsPage extends TabPage<SettingsScreen> {
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lstSettings.addGroup("Sound Options");
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//General Settings
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lstSettings.addItem(new CustomSelectSetting(FPref.UI_LANGUAGE, "Language",
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"Select Language (Excluded Game part. Still a work in progress) (RESTART REQUIRED)",
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FLanguage.getAllLanguages()) {
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@Override
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public void valueChanged(String newValue) {
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FLanguage.changeLanguage(newValue);
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}
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}, 0);
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lstSettings.addItem(new CustomSelectSetting(FPref.UI_SKIN, "Theme",
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"Sets the theme that determines how display components are skinned.",
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FSkin.getAllSkins()) {
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