diff --git a/src/main/java/forge/game/ai/AiAttackController.java b/src/main/java/forge/game/ai/AiAttackController.java index a3f32c52f9a..beeb88693a5 100644 --- a/src/main/java/forge/game/ai/AiAttackController.java +++ b/src/main/java/forge/game/ai/AiAttackController.java @@ -34,7 +34,6 @@ import forge.game.phase.Combat; import forge.game.phase.CombatUtil; import forge.game.player.Player; import forge.game.zone.ZoneType; -import forge.util.MyRandom; //doesHumanAttackAndWin() uses the global variable AllZone.getComputerPlayer() @@ -52,8 +51,8 @@ public class AiAttackController { private final List attackers; private final List blockers; - private final Random random = MyRandom.getRandom(); - private final int randomInt = this.random.nextInt(); + private final static Random random = new Random(); + private final static int randomInt = random.nextInt(); private List oppList; // holds human player creatures private List myList; // holds computer creatures @@ -492,7 +491,7 @@ public class AiAttackController { // I know this is a little confusing Game game = ai.getGame(); - this.random.setSeed(game.getPhaseHandler().getTurn() + this.randomInt); + random.setSeed(game.getPhaseHandler().getTurn() + this.randomInt); final Combat combat = new Combat(); combat.setAttackingPlayer(game.getCombat().getAttackingPlayer());