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https://github.com/Card-Forge/forge.git
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Merge pull request #2731 from kevlahnota/newmaster2
fix splashscreen NPE, disable flip sfx
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@@ -526,7 +526,7 @@ public class Card extends GameEntity implements Comparable<Card>, IHasSVars {
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if (state == CardStateName.FaceDown) {
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view.updateHiddenId(game.nextHiddenCardId());
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}
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game.fireEvent(new GameEventCardStatsChanged(this, true)); //ensure stats updated for new characteristics
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game.fireEvent(new GameEventCardStatsChanged(this)); //ensure stats updated for new characteristics
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}
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}
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return true;
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@@ -22,7 +22,9 @@ public class GameEventCardStatsChanged extends GameEvent {
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public GameEventCardStatsChanged(Card affected, boolean isTransform) {
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cards = Arrays.asList(affected);
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transform = isTransform;
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//the transform should only fire once so the flip effect sound will trigger once every transformation...
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// disable for now
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transform = false;
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}
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public GameEventCardStatsChanged(Collection<Card> affected) {
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@@ -2,6 +2,7 @@ package forge.adventure.scene;
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import com.badlogic.gdx.graphics.g2d.Sprite;
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import com.badlogic.gdx.graphics.g2d.TextureAtlas;
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import com.badlogic.gdx.scenes.scene2d.Action;
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import com.badlogic.gdx.scenes.scene2d.Actor;
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import com.badlogic.gdx.scenes.scene2d.Group;
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import com.badlogic.gdx.scenes.scene2d.actions.Actions;
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@@ -55,6 +56,7 @@ public class ArenaScene extends UIScene implements IAfterMatch {
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final Sprite edgeM;
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final Sprite edgeWin;
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final Sprite edgeWinM;
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boolean enable = true;
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boolean arenaStarted = false;
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private ArenaScene() {
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@@ -107,6 +109,8 @@ public class ArenaScene extends UIScene implements IAfterMatch {
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}
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private void startButton() {
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if (!enable)
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return;
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if (roundsWon == 0) {
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Dialog startDialog = prepareDialog(Forge.getLocalizer().getMessage("lblStart"), ButtonYes | ButtonNo, () -> startArena());
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startDialog.text("Do you want to go into the Arena?");
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@@ -119,6 +123,7 @@ public class ArenaScene extends UIScene implements IAfterMatch {
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int roundsWon = 0;
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private void startArena() {
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enable = false;
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goldLabel.setVisible(false);
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arenaStarted = true;
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startButton.setText("[%80]" + Forge.getLocalizer().getMessage("lblContinue"));
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@@ -132,6 +137,7 @@ public class ArenaScene extends UIScene implements IAfterMatch {
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@Override
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public void setWinner(boolean winner) {
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enable = false;
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Array<ArenaRecord> winners = new Array<>();
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Array<EnemySprite> winnersEnemies = new Array<>();
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for (int i = 0; i < fighters.size - 2; i += 2) {
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@@ -189,7 +195,15 @@ public class ArenaScene extends UIScene implements IAfterMatch {
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}
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if (Forge.isLandscapeMode()) {
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actor.toFront();
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actor.addAction(Actions.sequence(Actions.moveBy(0f, gridSize * 2f, 1), Actions.moveBy((float) (gridSize * stepsToTheSide * (leftPlayer ? 1 : -1)), 0f, 1)));
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actor.addAction(Actions.sequence(Actions.moveBy(0f, gridSize * 2f, 1), Actions.moveBy((float) (gridSize * stepsToTheSide * (leftPlayer ? 1 : -1)), 0f, 1), new Action() {
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@Override
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public boolean act(float v) {
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enable = true;
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return true;
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}
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}));
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} else {
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enable = true;
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}
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}
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@@ -239,7 +239,10 @@ public class SplashScreen extends FContainer {
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}
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void drawTransition(Graphics g, boolean openAdventure, float percentage) {
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TextureRegion tr = new TextureRegion(Forge.getAssets().fallback_skins().get("title"));
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Texture t = Forge.getAssets().fallback_skins().get("title");
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TextureRegion tr = null;
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if (t != null)
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tr = new TextureRegion(t);
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float oldAlpha = g.getfloatAlphaComposite();
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g.setAlphaComposite(percentage);
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if (openAdventure) {
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