mirror of
https://github.com/Card-Forge/forge.git
synced 2025-11-14 17:58:01 +00:00
GameAction - allow some SAs to check states if specified
This commit is contained in:
@@ -25,6 +25,7 @@ import java.util.List;
|
|||||||
import java.util.Map;
|
import java.util.Map;
|
||||||
import java.util.Set;
|
import java.util.Set;
|
||||||
|
|
||||||
|
import forge.game.spellability.SpellAbilityStackInstance;
|
||||||
import org.apache.commons.lang3.tuple.ImmutablePair;
|
import org.apache.commons.lang3.tuple.ImmutablePair;
|
||||||
|
|
||||||
import com.google.common.base.Predicate;
|
import com.google.common.base.Predicate;
|
||||||
@@ -1157,7 +1158,11 @@ public class GameAction {
|
|||||||
// sol(10/29) added for Phase updates, state effects shouldn't be
|
// sol(10/29) added for Phase updates, state effects shouldn't be
|
||||||
// checked during Spell Resolution (except when persist-returning
|
// checked during Spell Resolution (except when persist-returning
|
||||||
if (game.getStack().isResolving()) {
|
if (game.getStack().isResolving()) {
|
||||||
return;
|
Iterator<SpellAbilityStackInstance> it = game.getStack().iterator();
|
||||||
|
SpellAbility top = it.next().getSpellAbility(true);
|
||||||
|
if (!top.hasParam("CheckStates") && !top.getSubAbility().hasParam("CheckStates")) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (game.isGameOver()) {
|
if (game.isGameOver()) {
|
||||||
|
|||||||
Reference in New Issue
Block a user