From 974e0879b0f95350bc7ed0f016dd9552a3e707cc Mon Sep 17 00:00:00 2001 From: Northmoc Date: Fri, 6 Aug 2021 19:52:15 -0400 Subject: [PATCH] GameAction - allow some SAs to check states if specified --- forge-game/src/main/java/forge/game/GameAction.java | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/forge-game/src/main/java/forge/game/GameAction.java b/forge-game/src/main/java/forge/game/GameAction.java index 61159befd7c..40bedc7b398 100644 --- a/forge-game/src/main/java/forge/game/GameAction.java +++ b/forge-game/src/main/java/forge/game/GameAction.java @@ -25,6 +25,7 @@ import java.util.List; import java.util.Map; import java.util.Set; +import forge.game.spellability.SpellAbilityStackInstance; import org.apache.commons.lang3.tuple.ImmutablePair; import com.google.common.base.Predicate; @@ -1157,7 +1158,11 @@ public class GameAction { // sol(10/29) added for Phase updates, state effects shouldn't be // checked during Spell Resolution (except when persist-returning if (game.getStack().isResolving()) { - return; + Iterator it = game.getStack().iterator(); + SpellAbility top = it.next().getSpellAbility(true); + if (!top.hasParam("CheckStates") && !top.getSubAbility().hasParam("CheckStates")) { + return; + } } if (game.isGameOver()) {