Merge branch 'multiplayer' into 'master'

further multiplayer fixes

See merge request core-developers/forge!238
This commit is contained in:
Sol
2018-02-20 02:41:48 +00:00
4 changed files with 66 additions and 31 deletions

View File

@@ -4,10 +4,12 @@ import java.io.Serializable;
import java.util.ArrayList; import java.util.ArrayList;
import java.util.Collections; import java.util.Collections;
import java.util.EnumSet; import java.util.EnumSet;
import java.util.HashMap;
import java.util.List; import java.util.List;
import java.util.Map; import java.util.Map;
import java.util.Set; import java.util.Set;
import forge.util.TextUtil; import forge.util.TextUtil;
import org.apache.commons.lang3.StringUtils; import org.apache.commons.lang3.StringUtils;
@@ -49,7 +51,7 @@ public abstract class GameLobby implements IHasGameType {
private final boolean allowNetworking; private final boolean allowNetworking;
private HostedMatch hostedMatch; private HostedMatch hostedMatch;
private final Map<LobbySlot, IGameController> gameControllers = Maps.newHashMap(); private final HashMap<LobbySlot, IGameController> gameControllers = Maps.newHashMap();
protected GameLobby(final boolean allowNetworking) { protected GameLobby(final boolean allowNetworking) {
this.allowNetworking = allowNetworking; this.allowNetworking = allowNetworking;
} }
@@ -481,6 +483,8 @@ public abstract class GameLobby implements IHasGameType {
} }
} }
hostedMatch.gameControllers = gameControllers;
onGameStarted(); onGameStarted();
} }
}; };

View File

@@ -3,11 +3,14 @@ package forge.match;
import java.util.Collection; import java.util.Collection;
import java.util.Collections; import java.util.Collections;
import java.util.Comparator; import java.util.Comparator;
import java.util.HashMap;
import java.util.List; import java.util.List;
import java.util.Map; import java.util.Map;
import java.util.Map.Entry; import java.util.Map.Entry;
import java.util.Set; import java.util.Set;
import forge.LobbyPlayer;
import forge.interfaces.IGameController;
import forge.util.TextUtil; import forge.util.TextUtil;
import org.apache.commons.lang3.StringUtils; import org.apache.commons.lang3.StringUtils;
@@ -55,6 +58,7 @@ public class HostedMatch {
private Match match; private Match match;
private Game game; private Game game;
private String title; private String title;
public HashMap<LobbySlot, IGameController> gameControllers = null;
private Runnable startGameHook = null; private Runnable startGameHook = null;
private final List<PlayerControllerHuman> humanControllers = Lists.newArrayList(); private final List<PlayerControllerHuman> humanControllers = Lists.newArrayList();
private Map<RegisteredPlayer, IGuiGame> guis; private Map<RegisteredPlayer, IGuiGame> guis;
@@ -180,6 +184,12 @@ public class HostedMatch {
game.subscribeToEvents(new FControlGameEventHandler(humanController)); game.subscribeToEvents(new FControlGameEventHandler(humanController));
playersPerGui.add(gui, p.getView()); playersPerGui.add(gui, p.getView());
if (gameControllers != null ) {
LobbySlot lobbySlot = getLobbySlot(p.getLobbyPlayer());
gameControllers.put(lobbySlot, humanController);
}
humanControllers.add(humanController); humanControllers.add(humanController);
humanCount++; humanCount++;
} }
@@ -238,6 +248,18 @@ public class HostedMatch {
}); });
} }
private LobbySlot getLobbySlot(LobbyPlayer lobbyPlayer) {
for (LobbySlot key: gameControllers.keySet()) {
IGameController value = gameControllers.get(key);
if (value instanceof PlayerControllerHuman) {
if (lobbyPlayer == ((PlayerControllerHuman) value).getLobbyPlayer()) {
return key;
}
}
}
return null;
}
public void registerSpectator(final IGuiGame gui) { public void registerSpectator(final IGuiGame gui) {
final PlayerControllerHuman humanController = new WatchLocalGame(game, null, gui); final PlayerControllerHuman humanController = new WatchLocalGame(game, null, gui);
gui.setSpectator(humanController); gui.setSpectator(humanController);

View File

@@ -27,6 +27,8 @@ final class GameClientHandler extends GameProtocolHandler<IGuiGame> {
private final FGameClient client; private final FGameClient client;
private final IGuiGame gui; private final IGuiGame gui;
private Tracker tracker; private Tracker tracker;
private Match match;
private Game game;
/** /**
* Creates a client-side game handler. * Creates a client-side game handler.
@@ -36,6 +38,8 @@ final class GameClientHandler extends GameProtocolHandler<IGuiGame> {
this.client = client; this.client = client;
this.gui = client.getGui(); this.gui = client.getGui();
this.tracker = null; this.tracker = null;
this.match = null;
this.game = null;
} }
@Override @Override
@@ -58,11 +62,15 @@ final class GameClientHandler extends GameProtocolHandler<IGuiGame> {
protected void beforeCall(final ProtocolMethod protocolMethod, final Object[] args) { protected void beforeCall(final ProtocolMethod protocolMethod, final Object[] args) {
switch (protocolMethod) { switch (protocolMethod) {
case openView: case openView:
if (this.tracker == null) { // only need one **match**
int maxAttempts = 5; if (this.match == null) {
for (int numAttempts = 0; numAttempts < maxAttempts; numAttempts++) { this.match = createMatch();
try { }
// openView is called **once** per game, for now create a new Game instance each time
this.game = createGame();
// get a tracker
this.tracker = createTracker(); this.tracker = createTracker();
for (PlayerView myPlayer : (TrackableCollection<PlayerView>) args[0]) { for (PlayerView myPlayer : (TrackableCollection<PlayerView>) args[0]) {
@@ -74,16 +82,6 @@ final class GameClientHandler extends GameProtocolHandler<IGuiGame> {
final TrackableCollection<PlayerView> myPlayers = (TrackableCollection<PlayerView>) args[0]; final TrackableCollection<PlayerView> myPlayers = (TrackableCollection<PlayerView>) args[0];
client.setGameControllers(myPlayers); client.setGameControllers(myPlayers);
} catch (Exception e) {
System.err.println("Failed: attempt number: " + numAttempts + " - " + e.toString());
try {
Thread.sleep(100);
} catch (InterruptedException e1) {
e1.printStackTrace();
}
}
}
}
break; break;
default: default:
break; break;
@@ -108,19 +106,17 @@ final class GameClientHandler extends GameProtocolHandler<IGuiGame> {
} }
/** /**
* This method creates the necessary objects and state to retrieve a <b>Tracker</b> object. * This method retrieves enough of the existing (incomplete) game state to
* * recreate a new viable Match object
* Near as I can tell, that means that we need to create a <b>Match</b>.
* *
* Creating a <b>Match</b> requires that we have: * Creating a <b>Match</b> requires that we have:
* * <b>GameRules</b> * * <b>GameRules</b>
* * <b>RegisteredPlayers</b> * * <b>RegisteredPlayers</b>
* * Title * * Title
* *
* @return Tracker * @return Match
*/ */
private Tracker createTracker() { private Match createMatch() {
// retrieve what we can from the existing (but incomplete) state // retrieve what we can from the existing (but incomplete) state
final IGuiGame gui = client.getGui(); final IGuiGame gui = client.getGui();
GameView gameView = gui.getGameView(); GameView gameView = gui.getGameView();
@@ -134,12 +130,24 @@ final class GameClientHandler extends GameProtocolHandler<IGuiGame> {
// create a valid match object and game // create a valid match object and game
Match match = new Match(gameRules, registeredPlayers, title); Match match = new Match(gameRules, registeredPlayers, title);
Game game = match.createGame();
return match;
}
private Game createGame() {
this.tracker = null;
return this.match.createGame();
}
/**
* Ensure the stored GameView is correct and retrieve a <b>Tracker</b> object.
*
* @return Tracker
*/
private Tracker createTracker() {
// replace the existing incomplete GameView with the newly created one // replace the existing incomplete GameView with the newly created one
gui.setGameView(null); gui.setGameView(null);
gui.setGameView(game.getView()); gui.setGameView(game.getView());
return gui.getGameView().getTracker(); return gui.getGameView().getTracker();
} }

View File

@@ -55,6 +55,7 @@ import com.google.common.collect.Maps;
public final class FServerManager { public final class FServerManager {
private static FServerManager instance = null; private static FServerManager instance = null;
private byte[] externalAddress = new byte[]{8,8,8,8};
private boolean isHosting = false; private boolean isHosting = false;
private final EventLoopGroup bossGroup = new NioEventLoopGroup(1); private final EventLoopGroup bossGroup = new NioEventLoopGroup(1);
private final EventLoopGroup workerGroup = new NioEventLoopGroup(); private final EventLoopGroup workerGroup = new NioEventLoopGroup();
@@ -210,7 +211,7 @@ public final class FServerManager {
// https://stackoverflow.com/a/901943 // https://stackoverflow.com/a/901943
private String getRoutableAddress(boolean preferIpv4, boolean preferIPv6) throws SocketException, UnknownHostException { private String getRoutableAddress(boolean preferIpv4, boolean preferIPv6) throws SocketException, UnknownHostException {
DatagramSocket s = new DatagramSocket(); DatagramSocket s = new DatagramSocket();
s.connect(InetAddress.getByAddress(new byte[]{8,8,8,8}), 0); s.connect(InetAddress.getByAddress(this.externalAddress), 0);
NetworkInterface n = NetworkInterface.getByInetAddress(s.getLocalAddress()); NetworkInterface n = NetworkInterface.getByInetAddress(s.getLocalAddress());
Enumeration en = n.getInetAddresses(); Enumeration en = n.getInetAddresses();
while (en.hasMoreElements()) { while (en.hasMoreElements()) {