From 966db8af9f1f56ee7af55777fa34b9e911c895c6 Mon Sep 17 00:00:00 2001 From: Agetian Date: Mon, 25 Sep 2017 11:03:54 +0000 Subject: [PATCH] - Improved the animate manland AI such that it doesn't try to animate manlands that are already tapped. --- forge-ai/src/main/java/forge/ai/ComputerUtilMana.java | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/forge-ai/src/main/java/forge/ai/ComputerUtilMana.java b/forge-ai/src/main/java/forge/ai/ComputerUtilMana.java index fef8fd99075..64e8237c265 100644 --- a/forge-ai/src/main/java/forge/ai/ComputerUtilMana.java +++ b/forge-ai/src/main/java/forge/ai/ComputerUtilMana.java @@ -204,9 +204,10 @@ public class ComputerUtilMana { } // If a manland was previously animated this turn, do not tap it to animate another manland + // Also, don't animate a land that is already tapped (not very useful) if (sa.getHostCard().isLand() && ma.getHostCard().isLand() && ai.getController().isAI() - && AnimateAi.isAnimatedThisTurn(ai, ma.getHostCard())) { + && (AnimateAi.isAnimatedThisTurn(ai, ma.getHostCard())) || sa.getHostCard().isTapped()) { continue; } } else if (sa.getApi() == ApiType.Pump) {